Aegisub/aegisub/src/spline.cpp
Amar Takhar 6ee2f98349 Note: This was done using a script! it's far from perfect but 95% of the work has been done already formatting-wise.
Document all functions, class, struct, union, enum, macro, variable, typedefs.  This isn't the actual document in itself but empty documentation using any old documentation if it was there.

This was done using exuberant ctags to get tag info, then a TCL script to parse/remove old comments and convert them into Doxygen-style.

Some notes:
 * Anything labeled 'DOCME' needs to be documented, @param and @return have been left blank as it would be annoying to delete the 'DOCME' from every one of those.
 * Some multiline comments may have been munged into single line comments
 * Leave the /// comments above global variables with a space, if they're harder to read then we'll be less likey to use them.
 * Enum comments can go after the enumeration itself '[value] /// comment'
 * include/aegisub/*.h haven't been converted yet, this will be done in a later commit
 * Some documentation blocks are in the wrong place, in the .h when it should be in the .cpp, or vice versa.

See http://devel.aegisub.org/wiki/Doxygen for some details on Doxygen and a 'style guide'.

Originally committed to SVN as r3312.
2009-07-29 22:59:22 +00:00

437 lines
9.7 KiB
C++

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file spline.cpp
/// @brief Manage vector drawings for visual typesetting tools
/// @ingroup visual_ts
///
///////////
// Headers
#include "config.h"
#include <wx/tokenzr.h>
#include "spline.h"
#include "utils.h"
/// @brief Spline constructor
///
Spline::Spline() {
}
/// @brief Encode to ASS
/// @return
///
wxString Spline::EncodeToASS() {
wxString result;
char lastCommand = 0;
// At least one element?
bool isFirst = true;
// Insert each element
for (std::list<SplineCurve>::iterator cur=curves.begin();cur!=curves.end();cur++) {
// Start of spline
if (isFirst) {
result = wxString::Format(_T("m %i %i "),(int)cur->p1.x,(int)cur->p1.y);
lastCommand = 'm';
isFirst = false;
}
// Each curve
switch (cur->type) {
case CURVE_LINE:
if (lastCommand != 'l') {
result += _T("l ");
lastCommand = 'l';
}
result += wxString::Format(_T("%i %i "),(int)cur->p2.x,(int)cur->p2.y);
break;
case CURVE_BICUBIC:
if (lastCommand != 'b') {
result += _T("b ");
lastCommand = 'b';
}
result += wxString::Format(_T("%i %i %i %i %i %i "),(int)cur->p2.x,(int)cur->p2.y,(int)cur->p3.x,(int)cur->p3.y,(int)cur->p4.x,(int)cur->p4.y);
break;
default: break;
}
}
return result;
}
/// @brief Decode from ASS
/// @param str
///
void Spline::DecodeFromASS(wxString str) {
// Clear current
curves.clear();
std::vector<int> stack;
// Prepare
char lastCommand = 'm';
int x = 0;
int y = 0;
bool coordsSet = false;
// Tokenize the string
wxStringTokenizer tkn(str,_T(" "));
while (tkn.HasMoreTokens()) {
wxString token = tkn.GetNextToken();
// Got a number
if (token.IsNumber()) {
long n;
token.ToLong(&n);
stack.push_back(n);
// Move
if (stack.size() == 2 && lastCommand == 'm') {
x = stack[0];
y = stack[1];
coordsSet = true;
stack.clear();
}
// Line
if (stack.size() == 2 && lastCommand == 'l') {
SplineCurve curve;
curve.p1.x = x;
curve.p1.y = y;
curve.p2.x = stack[0];
curve.p2.y = stack[1];
curve.type = CURVE_LINE;
x = (int)curve.p2.x;
y = (int)curve.p2.y;
stack.clear();
AppendCurve(curve);
}
// Bicubic
else if (stack.size() == 6 && lastCommand == 'b') {
SplineCurve curve;
curve.p1.x = x;
curve.p1.y = y;
curve.p2.x = stack[0];
curve.p2.y = stack[1];
curve.p3.x = stack[2];
curve.p3.y = stack[3];
curve.p4.x = stack[4];
curve.p4.y = stack[5];
curve.type = CURVE_BICUBIC;
x = (int)curve.p4.x;
y = (int)curve.p4.y;
stack.clear();
AppendCurve(curve);
}
// Close
else if (lastCommand == 'c') {
stack.clear();
}
}
// Got something else
else {
if (token == _T("m")) lastCommand = 'm';
else if (token == _T("l")) lastCommand = 'l';
else if (token == _T("b")) lastCommand = 'b';
else if (token == _T("n")) lastCommand = 'n';
else if (token == _T("s")) lastCommand = 's';
else if (token == _T("c")) lastCommand = 'c';
}
}
// Got coordinates, but list is empty
if (curves.size() == 0 && coordsSet) {
SplineCurve curve;
curve.p1.x = x;
curve.p1.y = y;
curve.type = CURVE_POINT;
AppendCurve(curve);
}
}
/// @brief Insert a curve to the spline
/// @param curve
/// @param index
///
void Spline::InsertCurve(SplineCurve &curve,int index) {
if (index == -1) curves.push_back(curve);
else {
std::list<SplineCurve>::iterator cur;
int i=0;
for (cur=curves.begin();cur!=curves.end() && i < index;cur++,i++) ;
curves.insert(cur,curve);
}
}
/// @brief Get a specific curve
/// @param index
/// @return
///
SplineCurve *Spline::GetCurve(int index) {
int i=0;
for (std::list<SplineCurve>::iterator cur=curves.begin();cur!=curves.end() && i <= index;cur++,i++) {
if (i==index) return &(*cur);
}
return NULL;
}
/// @brief Moves a specific point in the spline
/// @param curveIndex
/// @param point
/// @param pos
///
void Spline::MovePoint(int curveIndex,int point,wxPoint pos) {
// Curves
int i = 0;
SplineCurve *c0 = NULL;
SplineCurve *c1 = NULL;
SplineCurve *c2 = NULL;
// Indices
//int size = curves.size();
int i0 = curveIndex-1;
int i1 = curveIndex;
int i2 = curveIndex+1;
//if (i0 < 0) i0 = size-1;
//if (i2 >= size) i2 = 0;
// Get the curves
for (std::list<SplineCurve>::iterator cur = curves.begin();cur!=curves.end();cur++) {
if (i == i0) c0 = &(*cur);
if (i == i1) c1 = &(*cur);
if (i == i2) c2 = &(*cur);
i++;
}
// Modify
if (point == 0) {
c1->p1.x = pos.x;
c1->p1.y = pos.y;
if (c0) {
if (c0->type == CURVE_BICUBIC) {
c0->p4.x = pos.x;
c0->p4.y = pos.y;
}
else {
c0->p2.x = pos.x;
c0->p2.y = pos.y;
}
}
}
else if (point == 1) {
c1->p2.x = pos.x;
c1->p2.y = pos.y;
if (c2 && c1->type != CURVE_BICUBIC) {
c2->p1.x = pos.x;
c2->p1.y = pos.y;
}
}
else if (point == 2) {
c1->p3.x = pos.x;
c1->p3.y = pos.y;
}
else if (point == 3) {
c1->p4.x = pos.x;
c1->p4.y = pos.y;
if (c2 && c1->type == CURVE_BICUBIC) {
c2->p1.x = pos.x;
c2->p1.y = pos.y;
}
}
}
/// @brief Gets a list of points in the curve
/// @param points
/// @param pointCurve
///
void Spline::GetPointList(std::vector<Vector2D> &points,std::vector<int> &pointCurve) {
// Prepare
points.clear();
pointCurve.clear();
Vector2D pt;
bool isFirst = true;
int curve = 0;
// Generate points for each curve
for (std::list<SplineCurve>::iterator cur = curves.begin();cur!=curves.end();cur++,curve++) {
// First point
if (isFirst) {
points.push_back(cur->p1);
pointCurve.push_back(curve);
}
// Line
if (cur->type == CURVE_LINE) {
points.push_back(cur->p2);
pointCurve.push_back(curve);
}
// Bicubic
else if (cur->type == CURVE_BICUBIC) {
// Get the control points
Vector2D p1 = cur->p1;
Vector2D p2 = cur->p2;
Vector2D p3 = cur->p3;
Vector2D p4 = cur->p4;
// Find number of steps
int len = (int)((p2-p1).Len() + (p3-p2).Len() + (p4-p3).Len());
int steps = len/8;
// Render curve
for (int i=1;i<=steps;i++) {
// Get t and t-1 (u)
float t = float(i)/float(steps);
points.push_back(cur->GetPoint(t));
pointCurve.push_back(curve);
}
}
}
// Insert a copy of the first point at the end
if (points.size()) {
points.push_back(points[0]);
pointCurve.push_back(curve);
}
}
/// @brief t value and curve of the point closest to reference
/// @param reference
/// @param curve
/// @param t
/// @param pt
/// @return
///
void Spline::GetClosestParametricPoint(Vector2D reference,int &curve,float &t,Vector2D &pt) {
// Has at least one curve?
curve = -1;
t = 0.0f;
if (curves.size() == 0) return;
// Close the shape
SplineCurve pad;
pad.p1 = curves.back().GetEndPoint();
pad.p2 = curves.front().p1;
pad.type = CURVE_LINE;
curves.push_back(pad);
// Prepare
float closest = 8000000.0f;
int i = 0;
for (std::list<SplineCurve>::iterator cur = curves.begin();cur!=curves.end();cur++,i++) {
float param = cur->GetClosestParam(reference);
Vector2D p1 = cur->GetPoint(param);
float dist = (p1-reference).Len();
if (dist < closest) {
closest = dist;
t = param;
curve = i;
pt = p1;
}
}
// Remove closing and return
curves.pop_back();
}
/// @brief Point closest to reference
/// @param reference
/// @return
///
Vector2D Spline::GetClosestPoint(Vector2D reference) {
int curve;
float t;
Vector2D point;
GetClosestParametricPoint(reference,curve,t,point);
return point;
}
/// @brief Control point closest to reference
/// @param reference
/// @return
///
Vector2D Spline::GetClosestControlPoint(Vector2D reference) {
// TODO
return Vector2D(-1,-1);
}
/// @brief Smoothes the spline
/// @param smooth
///
void Spline::Smooth(float smooth) {
// See if there are enough curves
if (curves.size() < 3) return;
// Smooth curve
SplineCurve *curve0 = NULL;
SplineCurve *curve1 = &curves.back();
SplineCurve *curve2 = NULL;
for (std::list<SplineCurve>::iterator cur=curves.begin();cur!=curves.end();) {
// Get curves
curve0 = curve1;
curve1 = &(*cur);
cur++;
if (cur == curves.end()) curve2 = &curves.front();
else curve2 = &(*cur);
// Smooth curve
curve1->Smooth(curve0->p1,curve2->p2,smooth);
}
}