Aegisub/src/ass_dialogue.h
Khaled Hosny d4057418da Fix build with latest Visual Studio
This fiixes:

error C2797: list initialization inside member initializer list or
non-static data member initializer is not implemented

http://msdn.microsoft.com/en-us/library/dn793970.aspx
2014-11-23 15:30:27 +02:00

178 lines
6.1 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
#include "ass_entry.h"
#include "ass_override.h"
#include <libaegisub/ass/time.h>
#include <array>
#include <boost/flyweight.hpp>
#include <vector>
enum class AssBlockType {
PLAIN,
COMMENT,
OVERRIDE,
DRAWING
};
/// @class AssDialogueBlock
/// @brief AssDialogue Blocks
///
/// A block is each group in the text field of an AssDialogue
/// @verbatim
/// Yes, I {\i1}am{\i0} here.
///
/// Gets split in five blocks:
/// "Yes, I " (Plain)
/// "\\i1" (Override)
/// "am" (Plain)
/// "\\i0" (Override)
/// " here." (Plain)
///
/// Also note how {}s are discarded.
/// Override blocks are further divided in AssOverrideTags.
///
/// The GetText() method generates a new value for the "text" field from
/// the other fields in the specific class, and returns the new value.
/// @endverbatim
class AssDialogueBlock {
protected:
/// Text of this block
std::string text;
public:
AssDialogueBlock(std::string text) : text(std::move(text)) { }
virtual ~AssDialogueBlock() = default;
virtual AssBlockType GetType() const = 0;
virtual std::string GetText() { return text; }
};
class AssDialogueBlockPlain final : public AssDialogueBlock {
public:
using AssDialogueBlock::text;
AssBlockType GetType() const override { return AssBlockType::PLAIN; }
AssDialogueBlockPlain(std::string const& text = std::string()) : AssDialogueBlock(text) { }
};
class AssDialogueBlockComment final : public AssDialogueBlock {
public:
AssBlockType GetType() const override { return AssBlockType::COMMENT; }
AssDialogueBlockComment(std::string const& text = std::string()) : AssDialogueBlock("{" + text + "}") { }
};
class AssDialogueBlockDrawing final : public AssDialogueBlock {
public:
using AssDialogueBlock::text;
int Scale;
AssBlockType GetType() const override { return AssBlockType::DRAWING; }
AssDialogueBlockDrawing(std::string const& text, int scale) : AssDialogueBlock(text), Scale(scale) { }
};
class AssDialogueBlockOverride final : public AssDialogueBlock {
public:
AssDialogueBlockOverride(std::string const& text = std::string()) : AssDialogueBlock(text) { }
std::vector<AssOverrideTag> Tags;
AssBlockType GetType() const override { return AssBlockType::OVERRIDE; }
std::string GetText() override;
void ParseTags();
void AddTag(std::string const& tag);
/// Type of callback function passed to ProcessParameters
typedef void (*ProcessParametersCallback)(std::string const&, AssOverrideParameter *, void *);
/// @brief Process parameters via callback
/// @param callback The callback function to call per tag parameter
/// @param userData User data to pass to callback function
void ProcessParameters(ProcessParametersCallback callback, void *userData);
};
struct AssDialogueBase {
/// Unique ID of this line. Copies of the line for Undo/Redo purposes
/// preserve the unique ID, so that the equivalent lines can be found in
/// the different versions of the file.
int Id;
int Row = -1;
/// Is this a comment line?
bool Comment = false;
/// Layer number
int Layer = 0;
/// Margins: 0 = Left, 1 = Right, 2 = Top (Vertical)
std::array<int, 3> Margin = std::array<int, 3>{{ 0, 0, 0 }};
/// Starting time
agi::Time Start = 0;
/// Ending time
agi::Time End = 5000;
/// Style name
boost::flyweight<std::string> Style = boost::flyweight<std::string>("Default");
/// Actor name
boost::flyweight<std::string> Actor;
/// Effect name
boost::flyweight<std::string> Effect;
/// IDs of extradata entries for line
boost::flyweight<std::vector<uint32_t>> ExtradataIds;
/// Raw text data
boost::flyweight<std::string> Text;
};
class AssDialogue final : public AssEntry, public AssDialogueBase, public AssEntryListHook {
/// @brief Parse raw ASS data into everything else
/// @param data ASS line
void Parse(std::string const& data);
public:
AssEntryGroup Group() const override { return AssEntryGroup::DIALOGUE; }
/// Parse text as ASS and return block information
std::vector<std::unique_ptr<AssDialogueBlock>> ParseTags() const;
/// Strip all ASS tags from the text
void StripTags();
/// Strip a specific ASS tag from the text
/// Get text without tags
std::string GetStrippedText() const;
/// Update the text of the line from parsed blocks
void UpdateText(std::vector<std::unique_ptr<AssDialogueBlock>>& blocks);
std::string GetEntryData() const;
/// Does this line collide with the passed line?
bool CollidesWith(const AssDialogue *target) const;
AssDialogue();
AssDialogue(AssDialogue const&);
AssDialogue(AssDialogueBase const&);
AssDialogue(std::string const& data);
~AssDialogue();
};