forked from mia/Aegisub
0763541848
* move win32/config0.h -> config/config_windows0.h * move win32/stdint.h -> msvc/stdint.h * move posix/defines.h -> config/config_unix.h * add config.h - brings in config_(windows|unix).h as required * add config.h to *.cpp * Self-contain FFmpegSource2 with required function defines wrapped with __UNIX__ instead of the now removed defines.h. * Edit aegisub_vs2008.vcproj to remove explicit inclusion of config.h, also change VCPreBuildEventTool to create windows_config.h from windows_config0.h. Add msvc to include path. * Change configure to create ./acconf.h instead of posix/acconf.h This will allow us to create a more standard and platform agnostic way of configuration aegsisub during build time. Originally committed to SVN as r2621.
181 lines
4.7 KiB
C++
181 lines
4.7 KiB
C++
// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "config.h"
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#include <wx/wxprec.h>
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#include "audio_player_manager.h"
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#include "options.h"
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#ifdef WITH_ALSA
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#include "audio_player_alsa.h"
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#endif
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#ifdef WITH_DIRECTSOUND
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#include "audio_player_dsound.h"
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#include "audio_player_dsound2.h"
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#endif
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#ifdef WITH_OPENAL
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#include "audio_player_openal.h"
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#endif
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#ifdef WITH_PORTAUDIO
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#include "audio_player_portaudio.h"
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#endif
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#ifdef WITH_PULSEAUDIO
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#include "audio_player_pulse.h"
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#endif
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///////////////
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// Constructor
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AudioPlayer::AudioPlayer() {
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provider = NULL;
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displayTimer = NULL;
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}
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//////////////
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// Destructor
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AudioPlayer::~AudioPlayer() {
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if (displayTimer) {
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displayTimer->Stop();
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}
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CloseStream();
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}
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////////////////
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// Set provider
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void AudioPlayer::SetProvider(AudioProvider *_provider) {
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provider = _provider;
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}
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////////////////
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// Get provider
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AudioProvider *AudioPlayer::GetProvider() {
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return provider;
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}
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/////////////
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// Get mutex
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wxMutex *AudioPlayer::GetMutex() {
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return NULL;
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}
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/////////////
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// Set timer
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void AudioPlayer::SetDisplayTimer(wxTimer *timer) {
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displayTimer = timer;
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}
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/////////////////////
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// Ask to stop later
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void AudioPlayer::RequestStop() {
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wxCommandEvent event(wxEVT_STOP_AUDIO, 1000);
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event.SetEventObject(this);
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AddPendingEvent(event); // thread safe
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}
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/////////
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// Event
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DEFINE_EVENT_TYPE(wxEVT_STOP_AUDIO)
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BEGIN_EVENT_TABLE(AudioPlayer, wxEvtHandler)
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EVT_COMMAND (1000, wxEVT_STOP_AUDIO, AudioPlayer::OnStopAudio)
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END_EVENT_TABLE()
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void AudioPlayer::OnStopAudio(wxCommandEvent &event) {
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Stop(false);
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}
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//////////////
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// Get player
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AudioPlayer* AudioPlayerFactoryManager::GetAudioPlayer() {
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// List of providers
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wxArrayString list = GetFactoryList(Options.AsText(_T("Audio player")));
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// None available
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if (list.Count() == 0) throw _T("No audio players are available.");
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// Get provider
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wxString error;
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for (unsigned int i=0;i<list.Count();i++) {
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try {
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AudioPlayer *player = GetFactory(list[i])->CreatePlayer();
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if (player) return player;
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}
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catch (wxString err) { error += list[i] + _T(" factory: ") + err + _T("\n"); }
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catch (const wxChar *err) { error += list[i] + _T(" factory: ") + wxString(err) + _T("\n"); }
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catch (...) { error += list[i] + _T(" factory: Unknown error\n"); }
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}
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// Failed
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throw error;
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}
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//////////////////////////
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// Register all factories
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void AudioPlayerFactoryManager::RegisterProviders() {
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#ifdef WITH_ALSA
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RegisterFactory(new AlsaPlayerFactory(),_T("ALSA"));
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#endif
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#ifdef WITH_DIRECTSOUND
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RegisterFactory(new DirectSoundPlayerFactory(),_T("DirectSound-old"));
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RegisterFactory(new DirectSoundPlayer2Factory(),_T("DirectSound"));
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#endif
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#ifdef WITH_OPENAL
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RegisterFactory(new OpenALPlayerFactory(),_T("OpenAL"));
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#endif
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#ifdef WITH_PORTAUDIO
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RegisterFactory(new PortAudioPlayerFactory(),_T("PortAudio"));
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#endif
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#ifdef WITH_PULSEAUDIO
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RegisterFactory(new PulseAudioPlayerFactory(),_T("PulseAudio"));
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#endif
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}
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//////////
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// Static
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template <class AudioPlayerFactory> std::map<wxString,AudioPlayerFactory*>* FactoryManager<AudioPlayerFactory>::factories=NULL;
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