forked from mia/Aegisub
0763541848
* move win32/config0.h -> config/config_windows0.h * move win32/stdint.h -> msvc/stdint.h * move posix/defines.h -> config/config_unix.h * add config.h - brings in config_(windows|unix).h as required * add config.h to *.cpp * Self-contain FFmpegSource2 with required function defines wrapped with __UNIX__ instead of the now removed defines.h. * Edit aegisub_vs2008.vcproj to remove explicit inclusion of config.h, also change VCPreBuildEventTool to create windows_config.h from windows_config0.h. Add msvc to include path. * Change configure to create ./acconf.h instead of posix/acconf.h This will allow us to create a more standard and platform agnostic way of configuration aegsisub during build time. Originally committed to SVN as r2621.
140 lines
3.7 KiB
C++
140 lines
3.7 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "config.h"
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#include "visual_feature.h"
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#include "gl_wrap.h"
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///////////////
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// Constructor
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VisualDraggableFeature::VisualDraggableFeature() {
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type = DRAG_NONE;
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x = -1;
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y = -1;
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value = value2 = 0;
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layer = 0;
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lineN = -1;
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line = NULL;
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for (int i=0;i<4;i++) brother[i] = -1;
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}
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/////////////////////
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// Is mouse over it?
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bool VisualDraggableFeature::IsMouseOver(int mx,int my) {
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// Square
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if (type == DRAG_BIG_SQUARE) {
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if (mx < x-8 || mx > x+8 || my < y-8 || my > y+8) return false;
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return true;
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}
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// Circle
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else if (type == DRAG_BIG_CIRCLE) {
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int dx = mx-x;
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int dy = my-y;
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if (dx*dx + dy*dy <= 64) return true;
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return false;
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}
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// Triangle
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else if (type == DRAG_BIG_TRIANGLE) {
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int _my = my+2;
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if (_my < y-8 || _my > y+8) return false;
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int dx = mx-x;
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int dy = _my-y-8;
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return (16*dx+9*dy < 0 && 16*dx-9*dy > 0);
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}
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// Small square
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else if (type == DRAG_SMALL_SQUARE) {
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if (mx < x-4 || mx > x+4 || my < y-4 || my > y+4) return false;
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return true;
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}
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// Small circle
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else if (type == DRAG_SMALL_CIRCLE) {
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int dx = mx-x;
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int dy = my-y;
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if (dx*dx + dy*dy <= 16) return true;
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return false;
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}
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// Fallback
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return false;
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}
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////////////////
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// Draw feature
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void VisualDraggableFeature::Draw(OpenGLWrapper *gl) {
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wxASSERT(gl);
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// Square
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if (type == DRAG_BIG_SQUARE) {
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gl->DrawRectangle(x-8,y-8,x+8,y+8);
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gl->DrawLine(x,y-16,x,y+16);
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gl->DrawLine(x-16,y,x+16,y);
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}
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// Circle
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else if (type == DRAG_BIG_CIRCLE) {
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gl->DrawCircle(x,y,8);
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gl->DrawLine(x,y-16,x,y+16);
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gl->DrawLine(x-16,y,x+16,y);
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}
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// Triangle
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else if (type == DRAG_BIG_TRIANGLE) {
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gl->DrawTriangle(x-9,y-6,x+9,y-6,x,y+10);
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gl->DrawLine(x,y,x,y-16);
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gl->DrawLine(x,y,x-14,y+8);
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gl->DrawLine(x,y,x+14,y+8);
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}
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// Square
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else if (type == DRAG_SMALL_SQUARE) {
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gl->DrawRectangle(x-4,y-4,x+4,y+4);
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}
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// Small circle
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else if (type == DRAG_SMALL_CIRCLE) {
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gl->DrawCircle(x,y,4);
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}
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}
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