forked from mia/Aegisub
51a16f823e
Make the playback thread detached so it will kill itself when it has run to end, instead of having to wait for it. This way it is never required to wait for the thread. When the thread has been signalled to stop it is simply abandoned and left to die for itself. Originally committed to SVN as r2201.
406 lines
11 KiB
C++
406 lines
11 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#ifdef WITH_DIRECTSOUND
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#include <wx/wxprec.h>
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#include "utils.h"
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#include "main.h"
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#include "frame_main.h"
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#include "audio_player_dsound.h"
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///////////////
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// Constructor
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DirectSoundPlayer::DirectSoundPlayer() {
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playing = false;
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volume = 1.0f;
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playPos = 0;
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startPos = 0;
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endPos = 0;
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offset = 0;
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buffer = NULL;
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directSound = NULL;
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thread = NULL;
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}
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//////////////
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// Destructor
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DirectSoundPlayer::~DirectSoundPlayer() {
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CloseStream();
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}
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///////////////
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// Open stream
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void DirectSoundPlayer::OpenStream() {
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// Get provider
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AudioProvider *provider = GetProvider();
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// Initialize the DirectSound object
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HRESULT res;
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res = DirectSoundCreate8(&DSDEVID_DefaultPlayback,&directSound,NULL); // TODO: support selecting audio device
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if (FAILED(res)) throw _T("Failed initializing DirectSound");
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// Set DirectSound parameters
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AegisubApp *app = (AegisubApp*) wxTheApp;
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directSound->SetCooperativeLevel((HWND)app->frame->GetHandle(),DSSCL_PRIORITY);
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// Create the wave format structure
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WAVEFORMATEX waveFormat;
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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waveFormat.nSamplesPerSec = provider->GetSampleRate();
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waveFormat.nChannels = provider->GetChannels();
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waveFormat.wBitsPerSample = provider->GetBytesPerSample() * 8;
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waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
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waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
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waveFormat.cbSize = sizeof(waveFormat);
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// Create the buffer initializer
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int aim = waveFormat.nAvgBytesPerSec * 15/100; // 150 ms buffer
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int min = DSBSIZE_MIN;
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int max = DSBSIZE_MAX;
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bufSize = MIN(MAX(min,aim),max);
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DSBUFFERDESC desc;
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desc.dwSize = sizeof(DSBUFFERDESC);
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desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
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desc.dwBufferBytes = bufSize;
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desc.dwReserved = 0;
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desc.lpwfxFormat = &waveFormat;
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desc.guid3DAlgorithm = GUID_NULL;
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// Create the buffer
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IDirectSoundBuffer *buf;
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res = directSound->CreateSoundBuffer(&desc,&buf,NULL);
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if (res != DS_OK) throw _T("Failed creating DirectSound buffer");
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// Copy interface to buffer
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res = buf->QueryInterface(IID_IDirectSoundBuffer8,(LPVOID*) &buffer);
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if (res != S_OK) throw _T("Failed casting interface to IDirectSoundBuffer8");
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// Set data
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offset = 0;
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}
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////////////////
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// Close stream
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void DirectSoundPlayer::CloseStream() {
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// Stop it
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Stop();
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// Unref the DirectSound buffer
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if (buffer) {
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buffer->Release();
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buffer = NULL;
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}
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// Unref the DirectSound object
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if (directSound) {
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directSound->Release();
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directSound = NULL;
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}
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}
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///////////////
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// Fill buffer
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bool DirectSoundPlayer::FillBuffer(bool fill) {
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if (playPos >= endPos) return false;
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// Variables
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HRESULT res;
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void *ptr1, *ptr2;
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unsigned long int size1, size2;
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AudioProvider *provider = GetProvider();
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int bytesps = provider->GetBytesPerSample();
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// To write length
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int toWrite = 0;
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if (fill) {
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toWrite = bufSize;
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}
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else {
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DWORD bufplay;
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res = buffer->GetCurrentPosition(&bufplay, NULL);
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if (FAILED(res)) return false;
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toWrite = (int)bufplay - (int)offset;
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if (toWrite < 0) toWrite += bufSize;
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}
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if (toWrite == 0) return true;
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// Make sure we only get as many samples as are available
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if (playPos + toWrite/bytesps > endPos) {
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toWrite = (endPos - playPos) * bytesps;
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}
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// If we're going to fill the entire buffer (ie. at start of playback) start by zeroing it out
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// If it's not zeroed out we might have a playback selection shorter than the buffer
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// and then everything after the playback selection will be junk, which we don't want played.
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if (fill) {
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RetryClear:
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res = buffer->Lock(0, bufSize, &ptr1, &size1, &ptr2, &size2, 0);
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if (res == DSERR_BUFFERLOST) {
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buffer->Restore();
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goto RetryClear;
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}
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memset(ptr1, 0, size1);
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memset(ptr2, 0, size2);
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buffer->Unlock(ptr1, size1, ptr2, size2);
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}
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// Lock buffer
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RetryLock:
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if (fill) {
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res = buffer->Lock(offset, toWrite, &ptr1, &size1, &ptr2, &size2, 0);
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}
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else {
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res = buffer->Lock(offset, toWrite, &ptr1, &size1, &ptr2, &size2, 0);//DSBLOCK_FROMWRITECURSOR);
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}
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// Buffer lost?
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if (res == DSERR_BUFFERLOST) {
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wxLogDebug(_T("Lost DSound buffer"));
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buffer->Restore();
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goto RetryLock;
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}
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// Error
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if (FAILED(res)) return false;
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// Convert size to number of samples
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unsigned long int count1 = size1 / bytesps;
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unsigned long int count2 = size2 / bytesps;
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if (count1) wxLogDebug(_T("DS fill: %05lu -> %05lu"), (unsigned long)playPos, (unsigned long)playPos+count1);
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if (count2) wxLogDebug(_T("DS fill: %05lu => %05lu"), (unsigned long)playPos+count1, (unsigned long)playPos+count1+count2);
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if (!count1 && !count2) wxLogDebug(_T("DS fill: nothing"));
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// Get source wave
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if (count1) provider->GetAudioWithVolume(ptr1, playPos, count1, volume);
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if (count2) provider->GetAudioWithVolume(ptr2, playPos+count1, count2, volume);
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playPos += count1+count2;
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// Unlock
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buffer->Unlock(ptr1,count1*bytesps,ptr2,count2*bytesps);
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// Update offset
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offset = (offset + count1*bytesps + count2*bytesps) % bufSize;
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return playPos < endPos;
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}
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////////
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// Play
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void DirectSoundPlayer::Play(int64_t start,int64_t count) {
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// Make sure that it's stopped
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Stop();
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// The thread is now guaranteed dead
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HRESULT res;
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// We sure better have a buffer
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assert(buffer);
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// Set variables
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startPos = start;
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endPos = start+count;
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playPos = start;
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offset = 0;
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// Fill whole buffer
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FillBuffer(true);
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DWORD play_flag = 0;
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if (count*provider->GetBytesPerSample() > bufSize) {
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// Start thread
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thread = new DirectSoundPlayerThread(this);
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thread->Create();
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thread->Run();
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play_flag = DSBPLAY_LOOPING;
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}
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// Play
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buffer->SetCurrentPosition(0);
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res = buffer->Play(0,0,play_flag);
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if (SUCCEEDED(res)) playing = true;
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startTime = GetTickCount();
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// Update timer
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if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15);
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}
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////////
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// Stop
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void DirectSoundPlayer::Stop(bool timerToo) {
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// Stop the thread
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if (thread) {
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if (thread->IsAlive()) {
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thread->Stop();
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// The thread is detached so it kills/deletes itself after being stopped
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//thread->Wait();
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}
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thread = NULL;
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}
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// The thread is now guaranteed dead and there are no concurrency problems to worry about
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// Stop
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if (buffer) buffer->Stop(); // the thread should have done this already
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// Reset variables
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playing = false;
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playPos = 0;
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startPos = 0;
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endPos = 0;
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offset = 0;
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// Stop timer
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if (timerToo && displayTimer) {
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displayTimer->Stop();
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}
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}
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///////////
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// Set end
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void DirectSoundPlayer::SetEndPosition(int64_t pos) {
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if (playing) endPos = pos;
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}
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////////////////////////
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// Set current position
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void DirectSoundPlayer::SetCurrentPosition(int64_t pos) {
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startPos = playPos = pos;
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startTime = GetTickCount();
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}
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////////////////////////
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// Get current position
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int64_t DirectSoundPlayer::GetCurrentPosition() {
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// Check if buffer is loaded
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if (!buffer || !playing) return 0;
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// FIXME: this should be based on not duration played but actual sample being heard
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// (during vidoeo playback, cur_frame might get changed to resync)
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DWORD curtime = GetTickCount();
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int64_t tdiff = curtime - startTime;
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return startPos + tdiff * provider->GetSampleRate() / 1000;
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}
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//////////////////////
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// Thread constructor
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DirectSoundPlayerThread::DirectSoundPlayerThread(DirectSoundPlayer *par) : wxThread(wxTHREAD_DETACHED) {
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parent = par;
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stopnotify = CreateEvent(NULL, true, false, NULL);
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}
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/////////////////////
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// Thread destructor
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DirectSoundPlayerThread::~DirectSoundPlayerThread() {
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CloseHandle(stopnotify);
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}
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//////////////////////
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// Thread entry point
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wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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// Every thread that uses COM must initialise it
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CoInitialize(0);
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// Wake up thread every half second to fill buffer as needed
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// This more or less assumes the buffer is at least one second long
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while (WaitForSingleObject(stopnotify, 50) == WAIT_TIMEOUT) {
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if (!parent->FillBuffer(false)) {
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// FillBuffer returns false when end of stream is reached
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wxLogDebug(_T("DS thread hit end of stream"));
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break;
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}
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}
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// Now fill buffer with silence
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DWORD bytesFilled = 0;
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while (WaitForSingleObject(stopnotify, 50) == WAIT_TIMEOUT) {
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void *buf1, *buf2;
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DWORD size1, size2;
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DWORD playpos;
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HRESULT res;
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res = parent->buffer->GetCurrentPosition(&playpos, NULL);
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if (FAILED(res)) break;
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int toWrite = playpos - parent->offset;
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while (toWrite < 0) toWrite += parent->bufSize;
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res = parent->buffer->Lock(parent->offset, toWrite, &buf1, &size1, &buf2, &size2, 0);
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if (FAILED(res)) break;
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if (size1) memset(buf1, 0, size1);
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if (size2) memset(buf2, 0, size2);
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if (size1) wxLogDebug(_T("DS blnk: %05ld -> %05ld"), (unsigned long)parent->playPos+bytesFilled, (unsigned long)parent->playPos+bytesFilled+size1);
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if (size2) wxLogDebug(_T("DS blnk: %05ld => %05ld"), (unsigned long)parent->playPos+bytesFilled+size1, (unsigned long)parent->playPos+bytesFilled+size1+size2);
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bytesFilled += size1 + size2;
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parent->buffer->Unlock(buf1, size1, buf2, size2);
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if (bytesFilled > parent->bufSize) break;
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parent->offset = (parent->offset + size1 + size2) % parent->bufSize;
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}
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WaitForSingleObject(stopnotify, 150);
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wxLogDebug(_T("DS thread dead"));
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parent->playing = false;
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parent->buffer->Stop();
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// And un-init COM since we inited it
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CoUninitialize();
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return 0;
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}
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////////////////////////
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// Stop playback thread
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void DirectSoundPlayerThread::Stop() {
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// Increase the stopnotify by one, causing a wait for it to succeed
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SetEvent(stopnotify);
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}
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#endif // WITH_DIRECTSOUND
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