Aegisub/aegisub/src/video_context.h
Thomas Goyne be77dc8307 Mostly rewrite the visual tools and related classes
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.

Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.

Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.

Fix a bunch of minor issues and general instability.

Originally committed to SVN as r5823.
2011-11-06 17:18:20 +00:00

276 lines
7.6 KiB
C++

// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file video_context.h
/// @see video_context.cpp
/// @ingroup video
///
#ifndef AGI_PRE
#include <time.h>
#include <list>
#include <memory>
#include <wx/glcanvas.h>
#include <wx/timer.h>
#include <wx/stopwatch.h>
#endif
#if ! wxUSE_GLCANVAS
#error "Aegisub requires wxWidgets to be compiled with OpenGL support."
#endif
#include <libaegisub/signal.h>
#include <libaegisub/vfr.h>
class AegiVideoFrame;
class SubtitlesProviderErrorEvent;
class ThreadedFrameSource;
class VideoProvider;
class VideoProviderErrorEvent;
namespace agi {
struct Context;
class OptionValue;
}
/// DOCME
/// @class VideoContext
/// @brief DOCME
///
/// DOCME
class VideoContext : public wxEvtHandler {
/// Current frame number changed (new frame number)
agi::signal::Signal<int> Seek;
/// A new video was opened
agi::signal::Signal<> VideoOpen;
/// New keyframes opened (new keyframe data)
agi::signal::Signal<std::vector<int> const&> KeyframesOpen;
/// New timecodes opened (new timecode data)
agi::signal::Signal<agi::vfr::Framerate const&> TimecodesOpen;
/// Aspect ratio was changed (type, value)
agi::signal::Signal<int, double> ARChange;
agi::Context *context;
/// DOCME
std::tr1::shared_ptr<VideoProvider> videoProvider;
/// DOCME
std::auto_ptr<ThreadedFrameSource> provider;
/// Filename of currently open video
wxString videoFile;
/// DOCME
std::vector<int> keyFrames;
/// DOCME
wxString keyFramesFilename;
/// DOCME
wxMutex playMutex;
/// DOCME
wxTimer playback;
/// DOCME
wxStopWatch playTime;
/// DOCME
int startFrame;
/// DOCME
int endFrame;
/// DOCME
int playNextFrame;
/// DOCME
int nextFrame;
/// DOCME
bool isPlaying;
/// DOCME
bool keepAudioSync;
/// DOCME
int frame_n;
/// DOCME
int length;
/// DOCME
double arValue;
/// DOCME
int arType;
bool hasSubtitles;
wxString ovrTimecodeFile;
const agi::OptionValue* playAudioOnStep;
void OnPlayTimer(wxTimerEvent &event);
agi::vfr::Framerate videoFPS;
agi::vfr::Framerate ovrFPS;
void OnVideoError(VideoProviderErrorEvent const& err);
void OnSubtitlesError(SubtitlesProviderErrorEvent const& err);
void OnSubtitlesCommit();
void OnSubtitlesSave();
public:
/// File name of currently open video, if any
wxString videoName;
const agi::vfr::Framerate &VFR_Input;
const agi::vfr::Framerate &VFR_Output;
VideoContext();
~VideoContext();
/// @brief Set the context that this is the video controller for
/// @param context Initialized project context
///
/// Once this is no longer a singleton this can probably be moved into
/// the constructor
void SetContext(agi::Context *context);
/// @brief Get the video provider used for the currently open video
VideoProvider *GetProvider() const { return videoProvider.get(); }
std::tr1::shared_ptr<AegiVideoFrame> GetFrame(int n, bool raw = false);
void GetFrameAsync(int n);
/// @brief Save the currently displayed frame as an image
/// @param raw Should the frame have subtitles?
void SaveSnapshot(bool raw);
/// @brief Is there a video loaded?
bool IsLoaded() const { return !!videoProvider.get(); }
/// @brief Is the video currently playing?
bool IsPlaying() const { return isPlaying; }
/// @brief Does the video file loaded have muxed subtitles that we can load?
bool HasSubtitles() const { return hasSubtitles; }
/// @brief DOCME
/// @param sync
/// @return
void EnableAudioSync(bool sync = true) { keepAudioSync = sync; }
/// @brief Get the width of the currently open video
int GetWidth() const;
/// @brief Get the height of the currently open video
int GetHeight() const;
/// @brief Get the length in frames of the currently open video
int GetLength() const { return length; }
/// @brief Get the current frame number
int GetFrameN() const { return frame_n; }
double GetARFromType(int type) const;
void SetAspectRatio(int type,double value=1.0);
/// @brief DOCME
/// @return
int GetAspectRatioType() const { return arType; }
/// @brief DOCME
/// @return
double GetAspectRatioValue() const { return arValue; }
/// @brief Open a new video
/// @param filename Video to open, or empty to close the current video
void SetVideo(const wxString &filename);
/// @brief Close the video, keyframes and timecodes
void Reset();
/// @brief Close and reopen the current video
void Reload();
/// @brief Jump to the beginning of a frame
/// @param n Frame number to jump to
void JumpToFrame(int n);
/// @brief Jump to a time
/// @param ms Time to jump to in milliseconds
/// @param end Type of time
void JumpToTime(int ms, agi::vfr::Time end = agi::vfr::START);
/// Starting playing the video
void Play();
/// Play the next frame then stop
void NextFrame();
/// Play the previous frame then stop
void PrevFrame();
/// Seek to the beginning of the current line, then play to the end of it
void PlayLine();
/// Stop playing
void Stop();
DEFINE_SIGNAL_ADDERS(Seek, AddSeekListener)
DEFINE_SIGNAL_ADDERS(VideoOpen, AddVideoOpenListener)
DEFINE_SIGNAL_ADDERS(KeyframesOpen, AddKeyframesListener)
DEFINE_SIGNAL_ADDERS(TimecodesOpen, AddTimecodesListener)
DEFINE_SIGNAL_ADDERS(ARChange, AddARChangeListener)
const std::vector<int>& GetKeyFrames() const { return keyFrames; };
wxString GetKeyFramesName() const { return keyFramesFilename; }
void LoadKeyframes(wxString filename);
void SaveKeyframes(wxString filename);
void CloseKeyframes();
bool OverKeyFramesLoaded() const { return !keyFramesFilename.empty(); }
bool KeyFramesLoaded() const { return !keyFrames.empty(); }
wxString GetTimecodesName() const { return ovrTimecodeFile; }
void LoadTimecodes(wxString filename);
void SaveTimecodes(wxString filename);
void CloseTimecodes();
bool OverTimecodesLoaded() const { return ovrFPS.IsLoaded(); }
bool TimecodesLoaded() const { return videoFPS.IsLoaded() || ovrFPS.IsLoaded(); };
const agi::vfr::Framerate& FPS() const { return ovrFPS.IsLoaded() ? ovrFPS : videoFPS; }
int TimeAtFrame(int frame, agi::vfr::Time type = agi::vfr::EXACT) const;
int FrameAtTime(int time, agi::vfr::Time type = agi::vfr::EXACT) const;
static VideoContext *Get();
static void OnExit();
DECLARE_EVENT_TABLE()
};