Aegisub/vsfilter/subtitles/STS.h
Niels Martin Hansen 5d3b1fe8c2 Enable variable strength 'blur edges' effect, using other values than 1 to \be, like \be20. Also allow putting \be inside \t for animating the blur effect.
The parameter is the number of passes of blur to perform.

Originally committed to SVN as r2279.
2008-07-22 23:38:22 +00:00

194 lines
5.3 KiB
C++

/*
* Copyright (C) 2003-2006 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include <atlcoll.h>
#include <wxutil.h>
#include "TextFile.h"
#include "GFN.h"
typedef enum {TIME, FRAME} tmode; // the meaning of STSEntry::start/end
class STSStyle
{
public:
CRect marginRect; // measured from the sides
int scrAlignment; // 1 - 9: as on the numpad, 0: default
int borderStyle; // 0: outline, 1: opaque box
double outlineWidthX;
double outlineWidthY;
double shadowDepthX;
double shadowDepthY;
COLORREF colors[4]; // usually: {primary, secondary, outline/background, shadow}
BYTE alpha[4];
int charSet;
CString fontName;
double fontSize; // height
double fontScaleX, fontScaleY; // percent
double fontSpacing; // +/- pixels
int fontWeight;
bool fItalic;
bool fUnderline;
bool fStrikeOut;
int fBlur;
double fontAngleZ, fontAngleX, fontAngleY;
double fontShiftX, fontShiftY;
int relativeTo; // 0: window, 1: video, 2: undefined (~window)
STSStyle();
void SetDefault();
bool operator == (STSStyle& s);
bool IsFontStyleEqual(STSStyle& s);
void operator = (LOGFONT& lf);
friend LOGFONTA& operator <<= (LOGFONTA& lfa, STSStyle& s);
friend LOGFONTW& operator <<= (LOGFONTW& lfw, STSStyle& s);
friend CString& operator <<= (CString& style, STSStyle& s);
friend STSStyle& operator <<= (STSStyle& s, CString& style);
};
class CSTSStyleMap : public CAtlMap<CString, STSStyle*, CStringElementTraits<CString> >
{
public:
CSTSStyleMap() {}
virtual ~CSTSStyleMap() {Free();}
void Free();
};
typedef struct
{
CStringW str;
bool fUnicode;
CString style, actor, effect;
CRect marginRect;
int layer;
int start, end;
int readorder;
} STSEntry;
class STSSegment
{
public:
int start, end;
CAtlArray<int> subs;
STSSegment() {};
STSSegment(int s, int e) {start = s; end = e;}
STSSegment(const STSSegment& stss) {*this = stss;}
void operator = (const STSSegment& stss) {start = stss.start; end = stss.end; subs.Copy(stss.subs);}
};
class CSimpleTextSubtitle : public CAtlArray<STSEntry>
{
friend class CSubtitleEditorDlg;
protected:
CAtlArray<STSSegment> m_segments;
virtual void OnChanged() {}
public:
CString m_name;
tmode m_mode;
CTextFile::enc m_encoding;
CString m_path;
CSize m_dstScreenSize;
int m_defaultWrapStyle;
int m_collisions;
bool m_fScaledBAS;
bool m_fUsingAutoGeneratedDefaultStyle;
CSTSStyleMap m_styles;
public:
CSimpleTextSubtitle();
virtual ~CSimpleTextSubtitle();
virtual void Copy(CSimpleTextSubtitle& sts);
virtual void Empty();
void Sort(bool fRestoreReadorder = false);
void CreateSegments();
void Append(CSimpleTextSubtitle& sts, int timeoff = -1);
bool Open(CString fn, int CharSet, CString name = _T(""));
bool Open(CTextFile* f, int CharSet, CString name);
bool Open(BYTE* data, int len, int CharSet, CString name);
bool SaveAs(CString fn, exttype et, double fps = -1, CTextFile::enc = CTextFile::ASCII);
void Add(CStringW str, bool fUnicode, int start, int end, CString style = _T("Default"), CString actor = _T(""), CString effect = _T(""), CRect marginRect = CRect(0,0,0,0), int layer = 0, int readorder = -1);
STSStyle* CreateDefaultStyle(int CharSet);
void ChangeUnknownStylesToDefault();
void AddStyle(CString name, STSStyle* style); // style will be stored and freed in Empty() later
bool CopyStyles(const CSTSStyleMap& styles, bool fAppend = false);
bool SetDefaultStyle(STSStyle& s);
bool GetDefaultStyle(STSStyle& s);
void ConvertToTimeBased(double fps);
void ConvertToFrameBased(double fps);
int TranslateStart(int i, double fps);
int TranslateEnd(int i, double fps);
int SearchSub(int t, double fps);
int TranslateSegmentStart(int i, double fps);
int TranslateSegmentEnd(int i, double fps);
const STSSegment* SearchSubs(int t, double fps, /*[out]*/ int* iSegment = NULL, int* nSegments = NULL);
const STSSegment* GetSegment(int iSegment) {return iSegment >= 0 && iSegment < (int)m_segments.GetCount() ? &m_segments[iSegment] : NULL;}
STSStyle* GetStyle(int i);
bool GetStyle(int i, STSStyle& stss);
int GetCharSet(int i);
bool IsEntryUnicode(int i);
void ConvertUnicode(int i, bool fUnicode);
CStringA GetStrA(int i, bool fSSA = false);
CStringW GetStrW(int i, bool fSSA = false);
CStringW GetStrWA(int i, bool fSSA = false);
#ifdef UNICODE
#define GetStr GetStrW
#else
#define GetStr GetStrA
#endif
void SetStr(int i, CStringA str, bool fUnicode /* ignored */);
void SetStr(int i, CStringW str, bool fUnicode);
};
extern BYTE CharSetList[];
extern TCHAR* CharSetNames[];
extern int CharSetLen;
class CHtmlColorMap : public CAtlMap<CString, DWORD, CStringElementTraits<CString> > {public: CHtmlColorMap();};
extern CHtmlColorMap g_colors;