Aegisub/vsfilter/include/avisynth/avisynth1.h
Niels Martin Hansen 1fb4f58ff2 Import VSFilter from guliverkli.
Originally committed to SVN as r1399.
2007-07-09 18:33:44 +00:00

407 lines
13 KiB
C++

// Avisynth v1.0 beta. Copyright 2000 Ben Rudiak-Gould.
// http://www.math.berkeley.edu/~benrg/avisynth.html
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA, or visit
// http://www.gnu.org/copyleft/gpl.html .
#pragma once
#ifdef _MSC_VER
#include <crtdbg.h>
#else
#define _ASSERTE(x) assert(x)
#include <assert.h>
#endif
enum { AVISYNTH_INTERFACE_VERSION = 1 };
// I had problems with Premiere wanting 1-byte alignment for its structures,
// so I now set the Avisynth struct alignment explicitly here.
#pragma pack(push,8)
// The VideoInfo struct holds global information about a clip (i.e.
// information that does not depend on the frame number). The GetVideoInfo
// method in IClip returns this struct.
struct VideoInfo {
int width, height; // width=0 means no video
unsigned fps_numerator, fps_denominator;
int num_frames;
enum { UNKNOWN=0, BGR24=0x13, BGR32=0x14, YUY2=0x22 };
unsigned char pixel_type;
bool field_based;
int audio_samples_per_second; // 0 means no audio
int num_audio_samples;
bool stereo, sixteen_bit;
// useful functions of the above
bool HasVideo() const { return !!width; }
bool HasAudio() const { return !!audio_samples_per_second; }
bool IsRGB() const { return !!(pixel_type&0x10); }
bool IsRGB24() const { return pixel_type == BGR24; }
bool IsRGB32() const { return pixel_type == BGR32; }
bool IsYUV() const { return !!(pixel_type&0x20); }
bool IsYUY2() const { return pixel_type == YUY2; }
int BytesFromPixels(int pixels) const { return pixels * (pixel_type&7); }
int RowSize() const { return BytesFromPixels(width); }
int BitsPerPixel() const { return (pixel_type&7) * 8; }
int BMPSize() const { return height * ((RowSize()+3) & -4); }
int AudioSamplesFromFrames(int frames) const { return int(__int64(frames) * audio_samples_per_second * fps_denominator / fps_numerator); }
int FramesFromAudioSamples(int samples) const { return int(__int64(samples) * fps_numerator / fps_denominator / audio_samples_per_second); }
int AudioSamplesFromBytes(int bytes) const { return bytes >> (stereo + sixteen_bit); }
int BytesFromAudioSamples(int samples) const { return samples << (stereo + sixteen_bit); }
int BytesPerAudioSample() const { return BytesFromAudioSamples(1); }
// useful mutator
void SetFPS(unsigned numerator, unsigned denominator) {
unsigned x=numerator, y=denominator;
while (y) { // find gcd
unsigned t = x%y; x = y; y = t;
}
fps_numerator = numerator/x;
fps_denominator = denominator/x;
}
};
// VideoFrameBuffer holds information about a memory block which is used
// for video data. For efficiency, instances of this class are not deleted
// when the refcount reaches zero; instead they're stored in a linked list
// to be reused. The instances are deleted when the corresponding AVS
// file is closed.
class VideoFrameBuffer {
unsigned char* const data;
const int data_size;
// sequence_number is incremented every time the buffer is changed, so
// that stale views can tell they're no longer valid.
long sequence_number;
friend class VideoFrame;
friend class Cache;
long refcount;
public:
VideoFrameBuffer(int size);
VideoFrameBuffer();
~VideoFrameBuffer();
const unsigned char* GetReadPtr() const { return data; }
unsigned char* GetWritePtr() { ++sequence_number; return data; }
int GetDataSize() { return data_size; }
int GetSequenceNumber() { return sequence_number; }
int GetRefcount() { return refcount; }
};
class IClip;
class PClip;
class PVideoFrame;
class IScriptEnvironment;
class AVSValue;
// VideoFrame holds a "window" into a VideoFrameBuffer. Operator new
// is overloaded to recycle class instances.
class VideoFrame {
int refcount;
VideoFrameBuffer* const vfb;
const int offset, pitch, row_size, height;
friend class PVideoFrame;
void AddRef() { ++refcount; }
void Release() { if (refcount==1) --vfb->refcount; --refcount; }
friend class ScriptEnvironment;
friend class Cache;
VideoFrame(VideoFrameBuffer* _vfb, int _offset, int _pitch, int _row_size, int _height);
void* operator new(unsigned size);
public:
int GetPitch() const { return pitch; }
int GetRowSize() const { return row_size; }
int GetHeight() const { return height; }
// generally you shouldn't use these two
VideoFrameBuffer* GetFrameBuffer() const { return vfb; }
int GetOffset() const { return offset; }
// in plugins use env->SubFrame()
VideoFrame* Subframe(int rel_offset, int new_pitch, int new_row_size, int new_height) const;
const unsigned char* GetReadPtr() const { return vfb->GetReadPtr() + offset; }
bool IsWritable() const { return (refcount == 1 && vfb->refcount == 1); }
unsigned char* GetWritePtr() const {
return IsWritable() ? (vfb->GetWritePtr() + offset) : 0;
}
~VideoFrame() { --vfb->refcount; }
};
// Base class for all filters.
class IClip {
friend class PClip;
friend class AVSValue;
int refcnt;
void AddRef() { ++refcnt; }
void Release() { if (!--refcnt) delete this; }
public:
IClip() : refcnt(0) {}
virtual int __stdcall GetVersion() { return AVISYNTH_INTERFACE_VERSION; }
virtual PVideoFrame __stdcall GetFrame(int n, IScriptEnvironment* env) = 0;
virtual bool __stdcall GetParity(int n) = 0; // return field parity if field_based, else parity of first field in frame
virtual void __stdcall GetAudio(void* buf, int start, int count, IScriptEnvironment* env) = 0; // start and count are in samples
virtual const VideoInfo& __stdcall GetVideoInfo() = 0;
virtual __stdcall ~IClip() {}
};
// smart pointer to IClip
class PClip {
IClip* p;
IClip* GetPointerWithAddRef() const { if (p) p->AddRef(); return p; }
friend class AVSValue;
friend class VideoFrame;
void Init(IClip* x) {
if (x) x->AddRef();
p=x;
}
void Set(IClip* x) {
if (x) x->AddRef();
if (p) p->Release();
p=x;
}
public:
PClip() { p = 0; }
PClip(const PClip& x) { Init(x.p); }
PClip(IClip* x) { Init(x); }
void operator=(IClip* x) { Set(x); }
void operator=(const PClip& x) { Set(x.p); }
IClip* operator->() const { return p; }
// useful in conditional expressions
operator void*() const { return p; }
bool operator!() const { return !p; }
~PClip() { if (p) p->Release(); }
};
// smart pointer to VideoFrame
class PVideoFrame {
VideoFrame* p;
void Init(VideoFrame* x) {
if (x) x->AddRef();
p=x;
}
void Set(VideoFrame* x) {
if (x) x->AddRef();
if (p) p->Release();
p=x;
}
public:
PVideoFrame() { p = 0; }
PVideoFrame(const PVideoFrame& x) { Init(x.p); }
PVideoFrame(VideoFrame* x) { Init(x); }
void operator=(VideoFrame* x) { Set(x); }
void operator=(const PVideoFrame& x) { Set(x.p); }
VideoFrame* operator->() const { return p; }
// for conditional expressions
operator void*() const { return p; }
bool operator!() const { return !p; }
~PVideoFrame() { if (p) p->Release(); }
};
class AVSValue {
public:
AVSValue() { type = 'v'; }
AVSValue(IClip* c) { type = 'c'; clip = c; if (c) c->AddRef(); }
AVSValue(const PClip& c) { type = 'c'; clip = c.GetPointerWithAddRef(); }
AVSValue(bool b) { type = 'b'; boolean = b; }
AVSValue(int i) { type = 'i'; integer = i; }
AVSValue(float f) { type = 'f'; floating_pt = f; }
AVSValue(double f) { type = 'f'; floating_pt = float(f); }
AVSValue(const char* s) { type = 's'; string = s; }
AVSValue(const AVSValue* a, int size) { type = 'a'; array = a; array_size = size; }
AVSValue(const AVSValue& v) { Assign(&v, true); }
~AVSValue() { if (IsClip() && clip) clip->Release(); }
AVSValue& operator=(const AVSValue& v) { Assign(&v, false); return *this; }
// Note that we transparently allow 'int' to be treated as 'float'.
// There are no int<->bool conversions, though.
bool Defined() const { return type != 'v'; }
bool IsClip() const { return type == 'c'; }
bool IsBool() const { return type == 'b'; }
bool IsInt() const { return type == 'i'; }
bool IsFloat() const { return type == 'f' || type == 'i'; }
bool IsString() const { return type == 's'; }
bool IsArray() const { return type == 'a'; }
PClip AsClip() const { _ASSERTE(IsClip()); return IsClip()?clip:0; }
bool AsBool() const { _ASSERTE(IsBool()); return boolean; }
int AsInt() const { _ASSERTE(IsInt()); return integer; }
const char* AsString() const { _ASSERTE(IsString()); return IsString()?string:0; }
double AsFloat() const { _ASSERTE(IsFloat()); return IsInt()?integer:floating_pt; }
bool AsBool(bool def) const { _ASSERTE(IsBool()||!Defined()); return IsBool() ? boolean : def; }
int AsInt(int def) const { _ASSERTE(IsInt()||!Defined()); return IsInt() ? integer : def; }
double AsFloat(double def) const { _ASSERTE(IsFloat()||!Defined()); return IsInt() ? integer : type=='f' ? floating_pt : def; }
const char* AsString(const char* def) const { _ASSERTE(IsString()||!Defined()); return IsString() ? string : def; }
int ArraySize() const { _ASSERTE(IsArray()); return IsArray()?array_size:1; }
const AVSValue& operator[](int index) const {
_ASSERTE(IsArray() && index>=0 && index<array_size);
return (IsArray() && index>=0 && index<array_size) ? array[index] : *this;
}
private:
short type; // 'a'rray, 'c'lip, 'b'ool, 'i'nt, 'f'loat, 's'tring, or 'v'oid
short array_size;
union {
IClip* clip;
bool boolean;
int integer;
float floating_pt;
const char* string;
const AVSValue* array;
};
void Assign(const AVSValue* src, bool init) {
if (src->IsClip() && src->clip)
src->clip->AddRef();
if (!init && IsClip() && clip)
clip->Release();
// make sure this copies the whole struct!
((__int32*)this)[0] = ((__int32*)src)[0];
((__int32*)this)[1] = ((__int32*)src)[1];
}
};
// instantiable null filter
class GenericVideoFilter : public IClip {
protected:
PClip child;
VideoInfo vi;
public:
GenericVideoFilter(PClip _child) : child(_child) { vi = child->GetVideoInfo(); }
PVideoFrame __stdcall GetFrame(int n, IScriptEnvironment* env) { return child->GetFrame(n, env); }
void __stdcall GetAudio(void* buf, int start, int count, IScriptEnvironment* env) { child->GetAudio(buf, start, count, env); }
const VideoInfo& __stdcall GetVideoInfo() { return vi; }
bool __stdcall GetParity(int n) { return child->GetParity(n); }
};
class AvisynthError /* exception */ {
public:
const char* const msg;
AvisynthError(const char* _msg) : msg(_msg) {}
};
// For GetCPUFlags. These are the same as in VirtualDub.
enum {
CPUF_FORCE = 0x01,
CPUF_FPU = 0x02,
CPUF_MMX = 0x04,
CPUF_INTEGER_SSE = 0x08, // Athlon MMX extensions or Intel SSE
CPUF_SSE = 0x10, // Full SSE (PIII)
CPUF_SSE2 = 0x20, // (PIV)
CPUF_3DNOW = 0x40,
CPUF_3DNOW_EXT = 0x80, // Athlon 3DNow! extensions
};
class IScriptEnvironment {
public:
virtual __stdcall ~IScriptEnvironment() {}
virtual /*static*/ long __stdcall GetCPUFlags() = 0;
virtual char* __stdcall SaveString(const char* s, int length = -1) = 0;
virtual char* __stdcall Sprintf(const char* fmt, ...) = 0;
// note: val is really a va_list; I hope everyone typedefs va_list to a pointer
virtual char* __stdcall VSprintf(const char* fmt, void* val) = 0;
__declspec(noreturn) virtual void __stdcall ThrowError(const char* fmt, ...) = 0;
class NotFound /*exception*/ {}; // thrown by Invoke and GetVar
typedef AVSValue (__cdecl *ApplyFunc)(AVSValue args, void* user_data, IScriptEnvironment* env);
virtual void __stdcall AddFunction(const char* name, const char* params, ApplyFunc apply, void* user_data) = 0;
virtual bool __stdcall FunctionExists(const char* name) = 0;
virtual AVSValue __stdcall Invoke(const char* name, const AVSValue args, const char** arg_names=0) = 0;
virtual AVSValue __stdcall GetVar(const char* name) = 0;
virtual bool __stdcall SetVar(const char* name, const AVSValue& val) = 0;
virtual bool __stdcall SetGlobalVar(const char* name, const AVSValue& val) = 0;
virtual void __stdcall PushContext(int level=0) = 0;
virtual void __stdcall PopContext() = 0;
// align should be 4 or 8
virtual PVideoFrame __stdcall NewVideoFrame(const VideoInfo& vi, int align=8) = 0;
virtual bool __stdcall MakeWritable(PVideoFrame* pvf) = 0;
virtual /*static*/ void __stdcall BitBlt(unsigned char* dstp, int dst_pitch, const unsigned char* srcp, int src_pitch, int row_size, int height) = 0;
typedef void (__cdecl *ShutdownFunc)(void* user_data, IScriptEnvironment* env);
virtual void __stdcall AtExit(ShutdownFunc function, void* user_data) = 0;
virtual void __stdcall CheckVersion(int version = AVISYNTH_INTERFACE_VERSION) = 0;
virtual PVideoFrame __stdcall Subframe(PVideoFrame src, int rel_offset, int new_pitch, int new_row_size, int new_height) = 0;
};
// avisynth.dll exports this; it's a way to use it as a library, without
// writing an AVS script or without going through AVIFile.
IScriptEnvironment* __stdcall CreateScriptEnvironment(int version = AVISYNTH_INTERFACE_VERSION);
#pragma pack(pop)