Aegisub/aegisub/src/video_display.h

176 lines
5.5 KiB
C++

// Copyright (c) 2005-2010, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file video_display.h
/// @see video_display.cpp
/// @ingroup video main_ui
///
#include <deque>
#include <memory>
#include <wx/glcanvas.h>
#include <typeinfo>
#include <libaegisub/scoped_ptr.h>
#include <libaegisub/signal.h>
#include "vector2d.h"
// Prototypes
class AegiVideoFrame;
class FrameReadyEvent;
class VideoContext;
class VideoOutGL;
class VisualToolBase;
class wxComboBox;
class wxTextCtrl;
class wxToolBar;
namespace agi {
struct Context;
class OptionValue;
}
class VideoDisplay : public wxGLCanvas {
/// Signals the display is connected to
std::deque<agi::signal::Connection> slots;
const agi::OptionValue* autohideTools;
agi::Context *con;
agi::scoped_ptr<wxMenu> context_menu;
/// The frame number currently being displayed
int currentFrame;
/// The size of the video in screen at the current zoom level, which may not
/// be the same as the actual client size of the display
wxSize videoSize;
Vector2D last_mouse_pos, mouse_pos;
/// Screen pixels between the left of the canvas and the left of the video
int viewport_left;
/// The width of the video in screen pixels
int viewport_width;
/// Screen pixels between the bottom of the canvas and the bottom of the video; used for glViewport
int viewport_bottom;
/// Screen pixels between the bottom of the canvas and the top of the video; used for coordinate space conversion
int viewport_top;
/// The height of the video in screen pixels
int viewport_height;
/// The current zoom level, where 1.0 = 100%
double zoomValue;
/// The video renderer
agi::scoped_ptr<VideoOutGL> videoOut;
/// The active visual typesetting tool
agi::scoped_ptr<VisualToolBase> tool;
/// The toolbar used by individual typesetting tools
wxToolBar* toolBar;
/// The OpenGL context for this display
agi::scoped_ptr<wxGLContext> glContext;
/// The dropdown box for selecting zoom levels
wxComboBox *zoomBox;
/// Whether the display can be freely resized by the user
bool freeSize;
/// Frame which will replace the currently visible frame on the next render
std::shared_ptr<AegiVideoFrame> pending_frame;
/// @brief Draw an overscan mask
/// @param horizontal_percent The percent of the video reserved horizontally
/// @param vertical_percent The percent of the video reserved vertically
void DrawOverscanMask(float horizontal_percent, float vertical_percent) const;
/// Upload the image for the current frame to the video card
void UploadFrameData(FrameReadyEvent&);
/// @brief Initialize the gl context and set the active context to this one
/// @return Could the context be set?
bool InitContext();
/// @brief Set the size of the display based on the current zoom and video resolution
void UpdateSize();
void PositionVideo();
/// Set the zoom level to that indicated by the dropdown
void SetZoomFromBox(wxCommandEvent&);
/// Set the zoom level to that indicated by the text
void SetZoomFromBoxText(wxCommandEvent&);
/// @brief Key event handler
void OnKeyDown(wxKeyEvent &event);
/// @brief Mouse event handler
void OnMouseEvent(wxMouseEvent& event);
void OnMouseWheel(wxMouseEvent& event);
void OnMouseLeave(wxMouseEvent& event);
/// @brief Recalculate video positioning and scaling when the available area or zoom changes
void OnSizeEvent(wxSizeEvent &event);
void OnContextMenu(wxContextMenuEvent&);
void OnSubtitlesSave();
public:
/// @brief Constructor
VideoDisplay(
wxToolBar *visualSubToolBar,
bool isDetached,
wxComboBox *zoomBox,
wxWindow* parent,
agi::Context *context);
~VideoDisplay();
/// @brief Render the currently visible frame
void Render();
/// @brief Set the zoom level
/// @param value The new zoom level
void SetZoom(double value);
/// @brief Get the current zoom level
double GetZoom() const { return zoomValue; }
/// Get the last seen position of the mouse in script coordinates
Vector2D GetMousePosition() const;
void SetTool(VisualToolBase *new_tool);
bool ToolIsType(std::type_info const& type) const;
/// Discard all OpenGL state
void Unload();
};