forked from mia/Aegisub
792225317e
1. svn mv OverLua SSATool athenasub avisynth_prs kanamemo \ motiontracker prs traydict unit_test vsfilter devel/ * See r2749 for full description. Originally committed to SVN as r2755.
584 lines
29 KiB
C++
584 lines
29 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "game_display.h"
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#include "kana_table.h"
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#include "game_window.h"
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#include "game_panel.h"
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#include "main.h"
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///////////////
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// Constructor
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GameDisplay::GameDisplay(wxWindow *parent)
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: wxWindow (parent,-1,wxDefaultPosition,wxSize(400,320))
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{
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// Get status bar
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statusBar = ((wxFrame*)parent)->GetStatusBar();
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wxMenuBar *menuBar = ((wxFrame*)parent)->GetMenuBar();
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menuCheck[0] = menuBar->FindItem(Menu_Options_Hiragana);
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menuCheck[1] = menuBar->FindItem(Menu_Options_Katakana);
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EnableGame(false);
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// Initialize
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Reset();
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}
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//////////////
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// Destructor
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GameDisplay::~GameDisplay() {
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Save();
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delete table;
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}
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/////////
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// Reset
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void GameDisplay::Reset() {
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autoLevel = true;
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status = 0;
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levelUp = 0;
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level[0] = 1;
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level[1] = 1;
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enabled[0] = true;
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enabled[1] = false;
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menuCheck[0]->Check(enabled[0]);
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menuCheck[1]->Check(enabled[1]);
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table = new KanaTable();
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current = NULL;
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ResetTable(0);
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ResetTable(1);
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GetNextKana();
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UpdateStatusBar();
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}
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/////////////////
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// Get next kana
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void GameDisplay::GetNextKana() {
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// Select table
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int tn;
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if (!enabled[0]) tn = 1;
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else if (!enabled[1]) tn = 0;
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else tn = rand() % 2;
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curTable = tn;
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// Maximum number of glyphs
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int n = GetNAtLevel(level[curTable],curTable);
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// Add all valid positions to an array
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// Each one will be added a number of times relative to its weight (1 to 20 times)
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std::vector<int> picks;
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int cur;
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for (int i=0;i<n;i++) {
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cur = scores[tn][i];
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if (cur != -100) {
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int weight = 10 - cur;
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if (weight < 1) weight = 1;
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if (weight > 20) weight = 20;
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weight = weight * weight;
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for (int j=0;j<weight;j++) picks.push_back(i);
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}
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}
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// Pick one
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int old = curn;
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do {
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curn = picks[rand()%picks.size()];
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} while (old == curn);
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current = &table->GetEntry(curn);
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// Refresh
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Refresh(false);
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}
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////////////////
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// Enter romaji
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void GameDisplay::EnterRomaji(wxString romaji) {
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// Check if it's correct
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bool correct = (romaji == current->hepburn);
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lastEntry = romaji;
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levelUp = 0;
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// Get next
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if (correct) {
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// Add 1 to score
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int temp = scores[curTable][curn] + 1;
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if (temp > 10) temp = 10;
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scores[curTable][curn] = temp;
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// Check if it's OK to level up
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int n = GetNAtLevel(level[curTable],curTable);
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bool ok = true;
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for (int i=0;i<n;i++) {
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if (scores[curTable][i] <= 2) {
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ok = false;
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break;
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}
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}
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// Level up
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if (ok) {
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int n2 = GetNAtLevel(level[curTable]+1,curTable);
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if (n2 != n) {
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levelUp = curTable+1;
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level[curTable]++;
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for (int i=n;i<n2;i++) scores[curTable][i] = 0;
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UpdateStatusBar();
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}
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}
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// Get next
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lastTable = curTable;
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previous = current;
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status = 3;
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GetNextKana();
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Refresh(false);
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}
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// Wrong
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else {
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// Is asking?
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bool isAsking = romaji == _T("?");
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// Points to subtract
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int toSub = 20;
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if (isAsking) toSub = 2;
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// Subtract points from this glyph
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int temp = scores[curTable][curn] - toSub;
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if (temp < -10) temp = -10;
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scores[curTable][curn] = temp;
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// Set status if it's asking
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if (isAsking) status = 5;
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// Otherwise...
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else {
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// Subtract points from the glyph the user typed, if it even exists
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int n = table->GetNumberEntries();
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for (int i=0;i<n;i++) {
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if (table->GetEntry(i).hepburn == romaji) {
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temp = scores[curTable][i];
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if (temp == -100) break;
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temp -= toSub;
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if (temp < -10) temp = -10;
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scores[curTable][i] = temp;
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break;
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}
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}
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// Set status
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if (status == 2 || status == 4) status = 4;
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else if (status == 1) status = 2;
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else status = 1;
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}
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// Refresh
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Refresh(false);
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}
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// Save
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Save();
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}
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/////////////////
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// Reset a table
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void GameDisplay::ResetTable(int id) {
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// Get entries for this table
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int n = table->GetNumberEntries();
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// Set size properly
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scores[id].resize(n);
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// Reset with -100
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for (int i=0;i<n;i++) scores[id][i] = -100;
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// Enable enough for the level
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int leveln = GetNAtLevel(level[id],id);
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for (int i=0;i<leveln;i++) scores[id][i] = 0;
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}
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/////////////////////////////////
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// Get number of glyphs at level
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int GameDisplay::GetNAtLevel(int level,int tablen) {
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int max = table->GetLevels(tablen);
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if (level > max) level = max;
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return table->GetNumberEntries(level);
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(GameDisplay,wxWindow)
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EVT_PAINT(GameDisplay::OnPaint)
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EVT_LEFT_DOWN(GameDisplay::OnClick)
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END_EVENT_TABLE()
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///////////////
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// Draw window
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void GameDisplay::OnPaint(wxPaintEvent &event) {
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// Begin drawing
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wxPaintDC dc(this);
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dc.BeginDrawing();
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int w,h,tw,th;
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GetClientSize(&w,&h);
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// Background colours
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//wxColour col1(130,177,236);
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//wxColour col2(181,209,244);
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wxColour col1(220,194,105);
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wxColour col2(245,231,177);
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// Draw background
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(col1);
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dc.DrawRectangle(0,0,w,h);
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dc.SetBrush(col2);
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dc.DrawRectangle(5,5,w-10,h-10);
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dc.SetBrush(col1);
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dc.DrawRectangle(10,0,5,h);
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dc.DrawRectangle(w-15,0,5,h);
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dc.DrawRectangle(0,10,w,5);
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dc.DrawRectangle(0,h-15,w,5);
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// Enabled?
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if (!isOn) {
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dc.EndDrawing();
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return;
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}
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// Set font
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wxFont font(128,wxDEFAULT,wxFONTSTYLE_NORMAL,wxNORMAL,0,_T("MS Mincho"),wxFONTENCODING_DEFAULT );
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dc.SetFont(font);
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if (status == 0) dc.SetTextForeground(wxColour(0,0,0));
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if (status == 1 || status == 2 || status == 4) dc.SetTextForeground(wxColour(220,10,10));
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// Get text metrics
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wxString text;
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if (curTable == 0) text = current->hiragana;
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else text = current->katakana;
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dc.GetTextExtent(text,&tw,&th,NULL,NULL,&font);
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// Draw text
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dc.SetPen(wxColour(0,0,0));
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dc.DrawText(text,(w-tw)/2,(h-th)/2);
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// Prepare status text
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font.SetFaceName(_T("Verdana"));
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font.SetPointSize(16);
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dc.SetFont(font);
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wxString topString;
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wxString bottomString;
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wxString bottomString2;
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wxString levelString;
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// Correct
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if (status == 3) {
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dc.SetTextForeground(wxColour(0,128,0));
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topString = wxString(_T("Correct! \""));
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if (lastTable == 0) topString += previous->hiragana;
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if (lastTable == 1) topString += previous->katakana;
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topString += wxString(_T("\" is \"")) + lastEntry + _T("\"!");
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}
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// Wrong
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if (status == 1 || status == 2 || status == 4) {
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// Top text
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const KanaEntry *real = table->FindByRomaji(lastEntry);
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topString = wxString(_T("Wrong!"));
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if (real) {
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topString += _T(" \"");
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if (curTable == 0) topString += real->hiragana;
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if (curTable == 1) topString += real->katakana;
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topString += wxString(_T("\" is \"")) + lastEntry + _T("\"!");
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}
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else topString += _T(" \"") + lastEntry + _T("\" doesn't exist!");
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// Find hints
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wxString group = current->group;
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wxString vowel = current->hepburn.Right(1);
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if (vowel == _T("n")) {
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group = vowel;
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vowel = _T("");
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}
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// Bottom text (hints)
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bottomString = wxString(_T("Hint: \""));
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if (curTable == 0) bottomString += current->hiragana;
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if (curTable == 1) bottomString += current->katakana;
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if (status == 4) {
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bottomString += _T("\" is \"") + current->hepburn + _T("\".");
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}
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else {
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if (group == _T("a")) {
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if (status == 1) bottomString += _T("\" is a vowel.");
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else bottomString += _T("\" is the vowel \"") + current->hepburn + _T("\".");
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}
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else {
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bottomString += _T("\" is from the group of \"") + group + _T("\"");
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if (status == 1 || vowel == _T("")) bottomString += _T(".");
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else bottomString2 = _T("ending with the vowel \"") + vowel + _T("\".");
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}
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}
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}
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// Asking for help
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if (status == 5) {
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dc.SetTextForeground(wxColour(96,64,0));
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bottomString = wxString(_T("\""));
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if (curTable == 0) bottomString += current->hiragana;
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if (curTable == 1) bottomString += current->katakana;
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bottomString += _T("\" is \"") + current->hepburn + _T("\".");
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}
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// Level up
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if (levelUp) {
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levelString = _T("Level up on ");
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if (levelUp == 1) levelString += _T("hiragana!");
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if (levelUp == 2) levelString += _T("katakana!");
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}
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// Draw top text
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int th2=0,tw2=0;
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dc.GetTextExtent(topString,&tw,&th,NULL,NULL,&font);
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dc.DrawText(topString,(w-tw)/2,20);
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font.SetPointSize(14);
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dc.SetFont(font);
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dc.GetTextExtent(levelString,&tw2,&th2,NULL,NULL,&font);
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dc.DrawText(levelString,(w-tw2)/2,20+th);
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// Draw bottom text
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font.SetPointSize(12);
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dc.SetFont(font);
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dc.GetTextExtent(bottomString,&tw,&th,NULL,NULL,&font);
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if (!bottomString2.IsEmpty()) dc.GetTextExtent(bottomString2,&tw2,&th2,NULL,NULL,&font);
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else {
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tw2 = 0;
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th2 = 0;
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}
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dc.DrawText(bottomString,(w-tw)/2,h-20-th-th2);
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dc.DrawText(bottomString2,(w-tw2)/2,h-20-th2);
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// Done
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dc.EndDrawing();
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}
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/////////////////////
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// Update status bar
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void GameDisplay::UpdateStatusBar() {
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statusBar->SetStatusText(playerName,0);
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if (enabled[0]) statusBar->SetStatusText(wxString::Format(_T("Hiragana lvl %i"),level[0]),1);
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else statusBar->SetStatusText(_T("Hiragana disabled"),1);
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if (enabled[1]) statusBar->SetStatusText(wxString::Format(_T("Katakana lvl %i"),level[1]),2);
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else statusBar->SetStatusText(_T("Katakana disabled"),2);
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}
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//////////////////////////
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// Enable/disable a table
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void GameDisplay::EnableTable(int tn,bool status) {
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if (enabled[tn] != status) {
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enabled[tn] = status;
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if (status == false && curTable == tn) {
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if (enabled[1-curTable] == false) {
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enabled[1-curTable] = true;
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menuCheck[1-curTable]->Check(true);
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}
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status = 0;
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GetNextKana();
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}
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}
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UpdateStatusBar();
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}
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/////////////
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// Set level
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void GameDisplay::SetLevel(int tablen,int lvl) {
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// Set values
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int max = table->GetNumberEntries();
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int n = table->GetNumberEntries(lvl);
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for (int i=0;i<n;i++) if (scores[tablen][i] == -100) scores[tablen][i] = 0;
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for (int i=n;i<max;i++) scores[tablen][i] = -100;
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level[tablen] = lvl;
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// Check if currently shown image needs to be switched
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if (tablen == curTable && current->level > lvl) {
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status = 0;
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GetNextKana();
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}
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// Update status
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UpdateStatusBar();
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}
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///////////////
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// Enable game
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void GameDisplay::EnableGame(bool enable) {
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UpdateStatusBar();
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if (isOn == enable) return;
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isOn = enable;
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Refresh(false);
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}
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/////////////
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// Save game
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void GameDisplay::Save() {
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// Player name set?
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if (playerName.IsEmpty()) return;
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// Open file
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wxString path = KanaMemo::folderName + _T("/") + playerName + _T(".usr");
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FILE *fp = fopen(path.mb_str(wxConvLocal),"wb");
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if (!fp) return;
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// Write version
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char buffer[128];
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strcpy(buffer,"kanamemo V2");
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fwrite(buffer,1,12,fp);
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// Write enabled status
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char temp;
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temp = enabled[0] ? 1 : 0;
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fwrite(&temp,1,1,fp);
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temp = enabled[1] ? 1 : 0;
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fwrite(&temp,1,1,fp);
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// Write levels
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temp = level[0];
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fwrite(&temp,1,1,fp);
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temp = level[1];
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fwrite(&temp,1,1,fp);
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// Write autolevel flag
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temp = autoLevel;
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fwrite(&temp,1,1,fp);
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// Write scores
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int temp2;
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temp2 = scores[0].size();
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fwrite(&temp2,1,4,fp);
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for (int i=0;i<temp2;i++) fwrite(&scores[0][i],1,4,fp);
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temp2 = scores[1].size();
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fwrite(&temp2,1,4,fp);
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for (int i=0;i<temp2;i++) fwrite(&scores[1][i],1,4,fp);
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// Close file
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fclose(fp);
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}
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/////////////
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// Load game
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||
void GameDisplay::Load() {
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// Player name set?
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if (playerName.IsEmpty()) return;
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// Open file
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wxString path = KanaMemo::folderName + _T("/") + playerName + _T(".usr");
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FILE *fp = fopen(path.mb_str(wxConvLocal),"rb");
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if (!fp) return;
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// Reset
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||
Reset();
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||
// Read version
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||
int version;
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||
char buffer[128];
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||
fread(&buffer,1,12,fp);
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||
if (strcmp("kanamemo V2",buffer) == 0) version = 2;
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||
else if (strcmp("kanamemo V1",buffer) == 0) version = 1;
|
||
else {
|
||
fclose(fp);
|
||
return;
|
||
}
|
||
|
||
// Read enabled status
|
||
char temp;
|
||
fread(&temp,1,1,fp);
|
||
enabled[0] = temp == 1;
|
||
fread(&temp,1,1,fp);
|
||
enabled[1] = temp == 1;
|
||
|
||
// Read levels
|
||
fread(&temp,1,1,fp);
|
||
level[0] = temp;
|
||
fread(&temp,1,1,fp);
|
||
level[1] = temp;
|
||
|
||
// Read autolevel flag
|
||
if (version >= 2) {
|
||
fread(&temp,1,1,fp);
|
||
autoLevel = temp == 1;
|
||
}
|
||
|
||
// Read scores
|
||
int temp2;
|
||
fread(&temp2,1,4,fp);
|
||
scores[0].resize(temp2);
|
||
for (int i=0;i<temp2;i++) fread(&scores[0][i],1,4,fp);
|
||
fread(&temp2,1,4,fp);
|
||
scores[1].resize(temp2);
|
||
for (int i=0;i<temp2;i++) fread(&scores[1][i],1,4,fp);
|
||
|
||
// Close file
|
||
fclose(fp);
|
||
|
||
// Update
|
||
menuCheck[0]->Check(enabled[0]);
|
||
menuCheck[1]->Check(enabled[1]);
|
||
UpdateStatusBar();
|
||
GetNextKana();
|
||
Refresh(false);
|
||
}
|
||
|
||
|
||
/////////////////////////
|
||
// Click on display area
|
||
void GameDisplay::OnClick(wxMouseEvent &event) {
|
||
panel->enterField->SetFocus();
|
||
}
|