Aegisub/src/audio_player_pulse.cpp
wangqr 24d52bb1ee Clearly state int16 Mono of the audio provider in function name
Most code assumes the audio provider is providing int16 single channel audio data, without actually checking them. In this commit, we add a new function to provide the needed int16 mono data with checking.
2019-10-29 21:45:40 -04:00

328 lines
11 KiB
C++

// Copyright (c) 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file audio_player_pulse.cpp
/// @brief PulseAudio-based audio output
/// @ingroup audio_output
///
#ifdef WITH_LIBPULSE
#include "include/aegisub/audio_player.h"
#include "audio_controller.h"
#include "utils.h"
#include <libaegisub/audio/provider.h>
#include <libaegisub/log.h>
#include <libaegisub/make_unique.h>
#include <cstdio>
#include <pulse/pulseaudio.h>
#include <wx/thread.h>
namespace {
class PulseAudioPlayer final : public AudioPlayer {
float volume = 1.f;
bool is_playing = false;
volatile unsigned long start_frame = 0;
volatile unsigned long cur_frame = 0;
volatile unsigned long end_frame = 0;
unsigned long bpf = 0; // bytes per frame
wxSemaphore context_notify{0, 1};
wxSemaphore stream_notify{0, 1};
wxSemaphore stream_success{0, 1};
volatile int stream_success_val;
pa_threaded_mainloop *mainloop = nullptr; // pulseaudio mainloop handle
pa_context *context = nullptr; // connection context
volatile pa_context_state_t cstate;
pa_stream *stream = nullptr;
volatile pa_stream_state_t sstate;
volatile pa_usec_t play_start_time; // timestamp when playback was started
int paerror = 0;
/// Called by PA to notify about other context-related stuff
static void pa_context_notify(pa_context *c, PulseAudioPlayer *thread);
/// Called by PA when a stream operation completes
static void pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread);
/// Called by PA to request more data written to stream
static void pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread);
/// Called by PA to notify about other stream-related stuff
static void pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread);
public:
PulseAudioPlayer(agi::AudioProvider *provider);
~PulseAudioPlayer();
void Play(int64_t start,int64_t count);
void Stop();
bool IsPlaying() { return is_playing; }
int64_t GetEndPosition() { return end_frame; }
int64_t GetCurrentPosition();
void SetEndPosition(int64_t pos);
void SetVolume(double vol) { volume = vol; }
};
PulseAudioPlayer::PulseAudioPlayer(agi::AudioProvider *provider) : AudioPlayer(provider) {
// Initialise a mainloop
mainloop = pa_threaded_mainloop_new();
if (!mainloop)
throw AudioPlayerOpenError("Failed to initialise PulseAudio threaded mainloop object");
pa_threaded_mainloop_start(mainloop);
// Create context
context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "Aegisub");
if (!context) {
pa_threaded_mainloop_free(mainloop);
throw AudioPlayerOpenError("Failed to create PulseAudio context");
}
pa_context_set_state_callback(context, (pa_context_notify_cb_t)pa_context_notify, this);
// Connect the context
pa_context_connect(context, nullptr, PA_CONTEXT_NOAUTOSPAWN, nullptr);
// Wait for connection
while (true) {
context_notify.Wait();
if (cstate == PA_CONTEXT_READY) {
break;
} else if (cstate == PA_CONTEXT_FAILED) {
// eww
paerror = pa_context_errno(context);
pa_context_unref(context);
pa_threaded_mainloop_stop(mainloop);
pa_threaded_mainloop_free(mainloop);
throw AudioPlayerOpenError(std::string("PulseAudio reported error: ") + pa_strerror(paerror));
}
// otherwise loop once more
}
// Set up stream
bpf = provider->GetChannels() * provider->GetBytesPerSample();
pa_sample_spec ss;
ss.format = PA_SAMPLE_S16LE; // FIXME
ss.rate = provider->GetSampleRate();
ss.channels = provider->GetChannels();
pa_channel_map map;
pa_channel_map_init_auto(&map, ss.channels, PA_CHANNEL_MAP_DEFAULT);
stream = pa_stream_new(context, "Sound", &ss, &map);
if (!stream) {
// argh!
pa_context_disconnect(context);
pa_context_unref(context);
pa_threaded_mainloop_stop(mainloop);
pa_threaded_mainloop_free(mainloop);
throw AudioPlayerOpenError("PulseAudio could not create stream");
}
pa_stream_set_state_callback(stream, (pa_stream_notify_cb_t)pa_stream_notify, this);
pa_stream_set_write_callback(stream, (pa_stream_request_cb_t)pa_stream_write, this);
// Connect stream
paerror = pa_stream_connect_playback(stream, nullptr, nullptr, (pa_stream_flags_t)(PA_STREAM_INTERPOLATE_TIMING|PA_STREAM_NOT_MONOTONOUS|PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr);
if (paerror) {
LOG_E("audio/player/pulse") << "Stream connection failed: " << pa_strerror(paerror) << "(" << paerror << ")";
throw AudioPlayerOpenError(std::string("PulseAudio reported error: ") + pa_strerror(paerror));
}
while (true) {
stream_notify.Wait();
if (sstate == PA_STREAM_READY) {
break;
} else if (sstate == PA_STREAM_FAILED) {
paerror = pa_context_errno(context);
LOG_E("audio/player/pulse") << "Stream connection failed: " << pa_strerror(paerror) << "(" << paerror << ")";
throw AudioPlayerOpenError("PulseAudio player: Something went wrong connecting the stream");
}
}
}
PulseAudioPlayer::~PulseAudioPlayer()
{
if (is_playing) Stop();
// Hope for the best and just do things as quickly as possible
pa_stream_disconnect(stream);
pa_stream_unref(stream);
pa_context_disconnect(context);
pa_context_unref(context);
pa_threaded_mainloop_stop(mainloop);
pa_threaded_mainloop_free(mainloop);
}
void PulseAudioPlayer::Play(int64_t start,int64_t count)
{
if (is_playing) {
// If we're already playing, do a quick "reset"
is_playing = false;
pa_threaded_mainloop_lock(mainloop);
pa_operation *op = pa_stream_flush(stream, (pa_stream_success_cb_t)pa_stream_success, this);
pa_threaded_mainloop_unlock(mainloop);
stream_success.Wait();
pa_operation_unref(op);
if (!stream_success_val) {
paerror = pa_context_errno(context);
LOG_E("audio/player/pulse") << "Error flushing stream: " << pa_strerror(paerror) << "(" << paerror << ")";
}
}
start_frame = start;
cur_frame = start;
end_frame = start + count;
is_playing = true;
play_start_time = 0;
pa_threaded_mainloop_lock(mainloop);
paerror = pa_stream_get_time(stream, (pa_usec_t*) &play_start_time);
pa_threaded_mainloop_unlock(mainloop);
if (paerror)
LOG_E("audio/player/pulse") << "Error getting stream time: " << pa_strerror(paerror) << "(" << paerror << ")";
PulseAudioPlayer::pa_stream_write(stream, pa_stream_writable_size(stream), this);
pa_threaded_mainloop_lock(mainloop);
pa_operation *op = pa_stream_trigger(stream, (pa_stream_success_cb_t)pa_stream_success, this);
pa_threaded_mainloop_unlock(mainloop);
stream_success.Wait();
pa_operation_unref(op);
if (!stream_success_val) {
paerror = pa_context_errno(context);
LOG_E("audio/player/pulse") << "Error triggering stream: " << pa_strerror(paerror) << "(" << paerror << ")";
}
}
void PulseAudioPlayer::Stop()
{
if (!is_playing) return;
is_playing = false;
start_frame = 0;
cur_frame = 0;
end_frame = 0;
// Flush the stream of data
pa_threaded_mainloop_lock(mainloop);
pa_operation *op = pa_stream_flush(stream, (pa_stream_success_cb_t)pa_stream_success, this);
pa_threaded_mainloop_unlock(mainloop);
stream_success.Wait();
pa_operation_unref(op);
if (!stream_success_val) {
paerror = pa_context_errno(context);
LOG_E("audio/player/pulse") << "Error flushing stream: " << pa_strerror(paerror) << "(" << paerror << ")";
}
}
void PulseAudioPlayer::SetEndPosition(int64_t pos)
{
end_frame = pos;
}
int64_t PulseAudioPlayer::GetCurrentPosition()
{
if (!is_playing) return 0;
// FIXME: this should be based on not duration played but actual sample being heard
// (during vidoeo playback, cur_frame might get changed to resync)
// Calculation duration we have played, in microseconds
pa_usec_t play_cur_time;
pa_stream_get_time(stream, &play_cur_time);
pa_usec_t playtime = play_cur_time - play_start_time;
return start_frame + playtime * provider->GetSampleRate() / (1000*1000);
}
/// @brief Called by PA to notify about other context-related stuff
void PulseAudioPlayer::pa_context_notify(pa_context *c, PulseAudioPlayer *thread)
{
thread->cstate = pa_context_get_state(thread->context);
thread->context_notify.Post();
}
/// @brief Called by PA when an operation completes
void PulseAudioPlayer::pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread)
{
thread->stream_success_val = success;
thread->stream_success.Post();
}
/// @brief Called by PA to request more data (and other things?)
void PulseAudioPlayer::pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread)
{
if (!thread->is_playing) return;
if (thread->cur_frame >= thread->end_frame + thread->provider->GetSampleRate()) {
// More than a second past end of stream
thread->is_playing = false;
pa_operation *op = pa_stream_drain(p, nullptr, nullptr);
pa_operation_unref(op);
return;
} else if (thread->cur_frame >= thread->end_frame) {
// Past end of stream, but not a full second, add some silence
void *buf = calloc(length, 1);
::pa_stream_write(p, buf, length, free, 0, PA_SEEK_RELATIVE);
thread->cur_frame += length / thread->bpf;
return;
}
unsigned long bpf = thread->bpf;
unsigned long frames = length / thread->bpf;
unsigned long maxframes = thread->end_frame - thread->cur_frame;
if (frames > maxframes) frames = maxframes;
void *buf = malloc(frames * bpf);
thread->provider->GetInt16MonoAudioWithVolume(reinterpret_cast<int16_t*>(buf), thread->cur_frame, frames, thread->volume);
::pa_stream_write(p, buf, frames*bpf, free, 0, PA_SEEK_RELATIVE);
thread->cur_frame += frames;
}
/// @brief Called by PA to notify about other stuff
void PulseAudioPlayer::pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread)
{
thread->sstate = pa_stream_get_state(thread->stream);
thread->stream_notify.Post();
}
}
std::unique_ptr<AudioPlayer> CreatePulseAudioPlayer(agi::AudioProvider *provider, wxWindow *) {
return agi::make_unique<PulseAudioPlayer>(provider);
}
#endif // WITH_LIBPULSE