Aegisub/aegilib/include/aegilib/section_entry_dialogue.h
Rodrigo Braz Monteiro a7b73fc2da Renamed Gorgonsub into Athenasub.
Originally committed to SVN as r2078.
2008-03-18 03:44:00 +00:00

95 lines
4.3 KiB
C++

// Copyright (c) 2008, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB/ATHENASUB
//
// Website: http://www.aegisub.net
// Contact: mailto:amz@aegisub.net
//
#pragma once
#include "exception.h"
#include "athenatime.h"
#include "section_entry.h"
namespace Athenasub {
// Dialogue class
class Dialogue : public Entry {
private:
static const bool dodgeWarning = true;
void ThrowUnsupported() const { if (dodgeWarning) THROW_ATHENA_EXCEPTION(Exception::Unsupported_Format_Feature); }
public:
// Destructor
virtual ~Dialogue() {}
// Type
SectionEntryType GetType() const { return SECTION_ENTRY_DIALOGUE; }
Dialogue *GetAsDialogue() { return this; }
// Capabilities
virtual bool HasText() const { return false; }
virtual bool HasImage() const { return false; }
virtual bool HasTime() const { return false; }
virtual bool HasFrame() const { return false; }
virtual bool HasStyle() const { return false; }
virtual bool HasActor() const { return false; }
virtual bool HasMargins() const { return false; }
// Read accessors
virtual const String& GetText() const { ThrowUnsupported(); return EmptyString(); }
virtual Time GetStartTime() const { ThrowUnsupported(); return 0; }
virtual Time GetEndTime() const { ThrowUnsupported(); return 0; }
virtual int GetStartFrame() const { ThrowUnsupported(); return 0; }
virtual int GetEndFrame() const { ThrowUnsupported(); return 0; }
virtual bool IsComment() const { ThrowUnsupported(); return false; }
virtual int GetLayer() const { ThrowUnsupported(); return 0; }
virtual int GetMargin(int n) const { ThrowUnsupported(); return n; }
virtual const String& GetStyle() const { ThrowUnsupported(); return EmptyString(); }
virtual const String& GetActor() const { ThrowUnsupported(); return EmptyString(); }
virtual const String& GetUserField() const { ThrowUnsupported(); return EmptyString(); }
// Write acessors
virtual void SetText(const String& text) { (void) text; ThrowUnsupported(); }
virtual void SetStartTime(Time start) { (void) start; ThrowUnsupported(); }
virtual void SetEndTime(Time end) { (void) end; ThrowUnsupported(); }
virtual void SetStartFrame(int start) { (void) start; ThrowUnsupported(); }
virtual void SetEndFrame(int end) { (void) end; ThrowUnsupported(); }
virtual void SetComment(bool isComment) { (void) isComment; ThrowUnsupported(); }
virtual void SetLayer(int layer) { (void) layer; ThrowUnsupported(); }
virtual void SetMargin(int margin,int value) { (void) margin; (void) value; ThrowUnsupported(); }
virtual void SetStyle(const String& style) { (void) style; ThrowUnsupported(); }
virtual void SetActor(const String& actor) { (void) actor; ThrowUnsupported(); }
virtual void SetUserField(const String& userField) { (void) userField; ThrowUnsupported(); }
};
}