forked from mia/Aegisub
a7b73fc2da
Originally committed to SVN as r2078.
95 lines
4.3 KiB
C++
95 lines
4.3 KiB
C++
// Copyright (c) 2008, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB/ATHENASUB
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//
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// Website: http://www.aegisub.net
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// Contact: mailto:amz@aegisub.net
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//
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#pragma once
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#include "exception.h"
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#include "athenatime.h"
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#include "section_entry.h"
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namespace Athenasub {
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// Dialogue class
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class Dialogue : public Entry {
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private:
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static const bool dodgeWarning = true;
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void ThrowUnsupported() const { if (dodgeWarning) THROW_ATHENA_EXCEPTION(Exception::Unsupported_Format_Feature); }
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public:
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// Destructor
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virtual ~Dialogue() {}
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// Type
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SectionEntryType GetType() const { return SECTION_ENTRY_DIALOGUE; }
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Dialogue *GetAsDialogue() { return this; }
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// Capabilities
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virtual bool HasText() const { return false; }
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virtual bool HasImage() const { return false; }
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virtual bool HasTime() const { return false; }
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virtual bool HasFrame() const { return false; }
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virtual bool HasStyle() const { return false; }
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virtual bool HasActor() const { return false; }
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virtual bool HasMargins() const { return false; }
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// Read accessors
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virtual const String& GetText() const { ThrowUnsupported(); return EmptyString(); }
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virtual Time GetStartTime() const { ThrowUnsupported(); return 0; }
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virtual Time GetEndTime() const { ThrowUnsupported(); return 0; }
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virtual int GetStartFrame() const { ThrowUnsupported(); return 0; }
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virtual int GetEndFrame() const { ThrowUnsupported(); return 0; }
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virtual bool IsComment() const { ThrowUnsupported(); return false; }
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virtual int GetLayer() const { ThrowUnsupported(); return 0; }
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virtual int GetMargin(int n) const { ThrowUnsupported(); return n; }
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virtual const String& GetStyle() const { ThrowUnsupported(); return EmptyString(); }
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virtual const String& GetActor() const { ThrowUnsupported(); return EmptyString(); }
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virtual const String& GetUserField() const { ThrowUnsupported(); return EmptyString(); }
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// Write acessors
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virtual void SetText(const String& text) { (void) text; ThrowUnsupported(); }
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virtual void SetStartTime(Time start) { (void) start; ThrowUnsupported(); }
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virtual void SetEndTime(Time end) { (void) end; ThrowUnsupported(); }
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virtual void SetStartFrame(int start) { (void) start; ThrowUnsupported(); }
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virtual void SetEndFrame(int end) { (void) end; ThrowUnsupported(); }
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virtual void SetComment(bool isComment) { (void) isComment; ThrowUnsupported(); }
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virtual void SetLayer(int layer) { (void) layer; ThrowUnsupported(); }
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virtual void SetMargin(int margin,int value) { (void) margin; (void) value; ThrowUnsupported(); }
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virtual void SetStyle(const String& style) { (void) style; ThrowUnsupported(); }
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virtual void SetActor(const String& actor) { (void) actor; ThrowUnsupported(); }
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virtual void SetUserField(const String& userField) { (void) userField; ThrowUnsupported(); }
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};
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}
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