Aegisub/aegisub/src/dialog_properties.h
Thomas Goyne cdf05af92b Refactor out a bunch of duplicated code in DialogProperties
Originally committed to SVN as r5923.
2011-11-28 22:16:41 +00:00

86 lines
3.2 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file dialog_properties.h
/// @see dialog_properties.cpp
/// @ingroup secondary_ui
///
#ifndef AGI_PRE
#include <vector>
#include <wx/checkbox.h>
#include <wx/combobox.h>
#include <wx/textctrl.h>
#endif
class AssFile;
namespace agi { struct Context; }
/// DOCME
/// @class DialogProperties
/// @brief DOCME
///
/// DOCME
class DialogProperties : public wxDialog {
agi::Context *c; ///< Project this dialog is adjusting the properties of
/// Pairs of a script property and a text control for that property
std::vector<std::pair<wxString, wxTextCtrl*> > properties;
// Things that effect rendering
wxComboBox *WrapStyle; ///< Wrapping style for long lines
wxComboBox *collision; ///< Collision resolution method
wxTextCtrl *ResX; ///< Script x resolution
wxTextCtrl *ResY; ///< Script y resolution
wxCheckBox *ScaleBorder; ///< If script resolution != video resolution how should borders be handled
/// OK button handler
void OnOK(wxCommandEvent &event);
/// Set script resolution to video resolution button
void OnSetFromVideo(wxCommandEvent &event);
/// Set a script info field
/// @param key Name of field
/// @param value New value
/// @return Did the value actually need to be changed?
int SetInfoIfDifferent(wxString key, wxString value);
/// Add a property with label and text box for updating the property
/// @param sizer Sizer to add the label and control to
/// @param label Label text to use
/// @param property Script info property name
void AddProperty(wxSizer *sizer, wxString const& label, wxString const& property);
public:
/// Constructor
/// @param c Project context
DialogProperties(agi::Context *c);
};