forked from mia/Aegisub
1e0f08c0ed
Use boost::filesystem::path for all paths, and std::string for all other strings, converting to/from wxString as close to the actual uses of wx as possible. Where possible, replace the uses of non-UI wxWidgets functionality with the additions to the standard library in C++11, or the equivalents in boost. Move the path token management logic to libaegisub (and rewrite it in the process). Add a basic thread pool based on asio and std::thread to libaegisub. This touches nearly every file in the project and a nontrivial amount of code had to be rewritten entirely, so there's probably a lot of broken stuff.
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file visual_tool_cross.h
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/// @see visual_tool_cross.cpp
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/// @ingroup visual_ts
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///
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#include <libaegisub/scoped_ptr.h>
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#include "visual_feature.h"
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#include "visual_tool.h"
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class OpenGLText;
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/// @class VisualToolCross
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/// @brief A crosshair which shows the current mouse position and on double-click
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/// shifts the selected lines to the clicked point
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class VisualToolCross : public VisualTool<VisualDraggableFeature> {
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agi::scoped_ptr<OpenGLText> gl_text;
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void OnDoubleClick();
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void Draw();
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std::string Text(Vector2D v);
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public:
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VisualToolCross(VideoDisplay *parent, agi::Context *context);
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~VisualToolCross();
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};
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