forked from mia/Aegisub
2c392407c4
* The most important project properties (especially paths) are now stored in VSProps files in generalised ways. * Projects share VSProps files so they place output files in same locations and thus agree on where to find them. * Avoid inconsistencies between build configurations/platforms as has happened often before. * Now distributable binaries (aegisub.exe and aegisub-auto3.dll) will be placed in $(SolutionDir)/bin/, static libraries under $(SolutionDir)/lib/ and object files etc. under $(SolutionDir)/build/. Note that those locations are controlled by where the solution file is placed in the file system. * libauto3 is no longer pulled in by a #pragma in auto4_auto3.c, but must instead be pulled in by making the aegisub project depend on the auto3 project, which must in turn depend on the lua50 project. * Final binary filenames are now somewhat different. You get aegisub32.exe, aegisub64d.exe, aegisub-auto3lib32d.dll and more. * There's still more that can be factored out, things like optimisation flags and defines. Originally committed to SVN as r2819.
11 lines
279 B
XML
11 lines
279 B
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioPropertySheet
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ProjectType="Visual C++"
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Version="8.00"
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Name="aegisub_exe_filename"
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>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(ExecutableOutDir)/aegisub$(PlatformConfigSuffix).exe"
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/>
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</VisualStudioPropertySheet>
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