Aegisub/aegisub/src/audio_karaoke.h

162 lines
6.2 KiB
C++

// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
/// @file audio_karaoke.h
/// @see audio_karaoke.cpp
/// @ingroup audio_ui
///
#ifndef AGI_PRE
#include <set>
#include <vector>
#include <wx/bitmap.h>
#include <wx/timer.h>
#include <wx/window.h>
#endif
#include <libaegisub/scoped_ptr.h>
#include <libaegisub/signal.h>
class AssDialogue;
class AssKaraoke;
class wxButton;
namespace agi { struct Context; }
/// @class AudioKaraoke
/// @brief Syllable split and join UI for karaoke
///
/// This class has two main responsibilities: the syllable split/join UI, and
/// the karaoke mode controller. The split/join UI consists of the dialogue
/// line with spaces and lines at each syllable split point. Clicking on a line
/// removes that \k tag; clicking anywhere else inserts a new \k tag with
/// interpolated duration. Added or removed splits are not autocommitted and
/// must be explicitly accepted or rejected. This is for two reasons:
/// 1. It's easy for a stray click on the split/join bar to go unnoticed,
/// making autocommitting somewhat error-prone.
/// 2. When a line with zero \k tags is activated, it's automatically split
/// at each space. This clearly should not automatically update the line
/// (changing the active selection should never directly change the file
/// itself), so there must be a notion of pending splits.
///
/// As the karaoke controller, it owns the AssKaraoke instance shared by this
/// class and the karaoke timing controller, and is responsible for switching
/// between timing controllers when entering and leaving karaoke mode. Ideally
/// the creation of the dialogue timing controller should probably be done
/// elsewhere, but there currently isn't any particularly appropriate place and
/// it's not worth caring about. The KaraokeController duties should perhaps be
/// split off into its own class, but at the moment they're insignificant
/// enough that it's not worth it.
///
/// The shared AssKaraoke instance is primarily to improve the handling of
/// pending splits. When a split is added removed, or a line is autosplit,
/// the audio display immediately reflects the changes, but the file is not
/// actually updated until the line is committed (which if auto-commit timing
/// changes is on, will happen as soon as the user adjusts the timing of the
/// new syllable).
class AudioKaraoke : public wxWindow {
agi::Context *c; ///< Project context
agi::signal::Connection file_changed; ///< File changed slot
agi::signal::Connection audio_opened; ///< Audio opened connection
agi::signal::Connection audio_closed; ///< Audio closed connection
agi::signal::Connection active_line_changed;
/// Currently active dialogue line
AssDialogue *active_line;
/// Karaoke data
agi::scoped_ptr<AssKaraoke> kara;
/// Current line's stripped text with spaces added between each syllable
wxString spaced_text;
/// spaced_text + syl_lines rendered to a bitmap
wxBitmap rendered_line;
/// Indexes in spaced_text which are the beginning of syllables
std::vector<int> syl_start_points;
/// x coordinate in pixels of the separator lines of each syllable
std::vector<int> syl_lines;
/// Left x coordinate of each character in spaced_text in pixels
std::vector<int> char_x;
int scroll_x; ///< Distance the display has been shifted to the left in pixels
int scroll_dir; ///< Direction the display will be scrolled on scroll_timer ticks (+/- 1)
wxTimer scroll_timer; ///< Timer to scroll every 50ms when user holds down scroll button
int char_height; ///< Maximum character height in pixels
int char_width; ///< Maximum character width in pixels
int mouse_pos; ///< Last x coordinate of the mouse
bool click_will_remove_split; ///< If true a click at mouse_pos will remove a split rather than adding one
wxFont split_font; ///< Font used in the split/join interface
bool enabled; ///< Is karaoke mode enabled?
wxButton *accept_button; ///< Accept pending splits button
wxButton *cancel_button; ///< Revert pending changes
wxWindow *split_area; ///< The split/join window
/// Load syllable data from the currently active line
void LoadFromLine();
/// Cache presentational data from the loaded syllable data
void SetDisplayText();
/// Helper function for context menu creation
void AddMenuItem(wxMenu &menu, wxString const& tag, wxString const& help, wxString const& selected);
/// Set the karaoke tags for the selected syllables to the indicated one
void SetTagType(wxString new_type);
/// Prerender the current line along with syllable split lines
void RenderText();
/// Refresh the area of the display around a single character
/// @param pos Index in spaced_text
void LimitedRefresh(int pos);
/// Reset all pending split information and return to normal mode
void CancelSplit();
/// Apply any pending split information to the syllable data and return to normal mode
void AcceptSplit();
void OnActiveLineChanged(AssDialogue *new_line);
void OnContextMenu(wxContextMenuEvent&);
void OnEnableButton(wxCommandEvent &evt);
void OnFileChanged(int type);
void OnMouse(wxMouseEvent &event);
void OnPaint(wxPaintEvent &event);
void OnSize(wxSizeEvent &event);
void OnAudioOpened();
void OnAudioClosed();
void OnScrollTimer(wxTimerEvent &event);
public:
/// Constructor
/// @param parent Parent window
/// @param c Project context
AudioKaraoke(wxWindow *parent, agi::Context *c);
/// Destructor
~AudioKaraoke();
/// Is karaoke mode currently enabled?
bool IsEnabled() const { return enabled; }
/// Enable or disable karaoke mode
void SetEnabled(bool enable);
};