Aegisub/aegisub/src/audio_player_pulse.h
Amar Takhar 774fb0f674 Fix all the headers in *., this includes:
* Wrapping all headers that are in agi_pre.h with AGI_PRE.
  * Sorting alphabetically.
  * Same operation as r3515.

Note: This is broken when precompiled headers are not in use, I'll fix that after this commit so the two changes don't get jumbled up.

Originally committed to SVN as r3525.
2009-09-11 02:36:34 +00:00

193 lines
4.4 KiB
C++

// Copyright (c) 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file audio_player_pulse.h
/// @see audio_player_pulse.cpp
/// @ingroup audio_output
///
#ifdef WITH_PULSEAUDIO
///////////
// Headers
#ifndef AGI_PRE
#include <stdio.h>
#endif
#include <pulse/pulseaudio.h>
#include "include/aegisub/audio_player.h"
#include "include/aegisub/audio_provider.h"
#include "options.h"
#include "utils.h"
//////////////
// Prototypes
class PulseAudioPlayer;
/// DOCME
/// @class PulseAudioPlayer
/// @brief DOCME
///
/// DOCME
class PulseAudioPlayer : public AudioPlayer {
private:
/// DOCME
float volume;
/// DOCME
bool open;
/// DOCME
bool is_playing;
/// DOCME
volatile unsigned long start_frame;
/// DOCME
volatile unsigned long cur_frame;
/// DOCME
volatile unsigned long end_frame;
/// DOCME
unsigned long bpf; // bytes per frame
/// DOCME
wxSemaphore context_notify;
/// DOCME
wxSemaphore context_success;
/// DOCME
volatile int context_success_val;
/// DOCME
wxSemaphore stream_notify;
/// DOCME
wxSemaphore stream_success;
/// DOCME
volatile int stream_success_val;
/// DOCME
pa_threaded_mainloop *mainloop; // pulseaudio mainloop handle
/// DOCME
pa_context *context; // connection context
/// DOCME
volatile pa_context_state_t cstate;
/// DOCME
pa_stream *stream;
/// DOCME
volatile pa_stream_state_t sstate;
/// DOCME
volatile pa_usec_t play_start_time; // timestamp when playback was started
/// DOCME
int paerror;
// Called by PA to notify about contetxt operation completion
static void pa_context_success(pa_context *c, int success, PulseAudioPlayer *thread);
// Called by PA to notify about other context-related stuff
static void pa_context_notify(pa_context *c, PulseAudioPlayer *thread);
// Called by PA when a stream operation completes
static void pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread);
// Called by PA to request more data written to stream
static void pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread);
// Called by PA to notify about other stream-related stuff
static void pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread);
public:
PulseAudioPlayer();
~PulseAudioPlayer();
void OpenStream();
void CloseStream();
void Play(int64_t start,int64_t count);
void Stop(bool timerToo=true);
bool IsPlaying();
int64_t GetStartPosition();
int64_t GetEndPosition();
int64_t GetCurrentPosition();
void SetEndPosition(int64_t pos);
void SetCurrentPosition(int64_t pos);
/// @brief DOCME
/// @param vol
/// @return
///
void SetVolume(double vol) { volume = vol; }
/// @brief DOCME
/// @return
///
double GetVolume() { return volume; }
};
/// DOCME
/// @class PulseAudioPlayerFactory
/// @brief DOCME
///
/// DOCME
class PulseAudioPlayerFactory : public AudioPlayerFactory {
public:
/// @brief DOCME
///
AudioPlayer *CreatePlayer() { return new PulseAudioPlayer(); }
};
#endif