Aegisub/devel/kanamemo/game_panel.cpp
Amar Takhar aa506bfe40 SVN Transition Step 6/7
1. svn mv OverLua SSATool athenasub avisynth_prs kanamemo \
     motiontracker prs traydict unit_test vsfilter devel/

* See r2749 for full description.

Originally committed to SVN as r2755.
2009-03-08 08:31:54 +00:00

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// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include "game_panel.h"
#include "game_display.h"
///////////////
// Constructor
GamePanel::GamePanel(wxWindow *parent,GameDisplay *dsp)
: wxPanel (parent,-1,wxDefaultPosition,wxDefaultSize,wxRAISED_BORDER)
{
// Set display
display = dsp;
// Controls
enterField = new wxTextCtrl(this,Enter_Box,_T(""),wxDefaultPosition,wxSize(50,-1),wxTE_PROCESS_ENTER);
enterField->SetMaxLength(3);
enterField->SetToolTip(_T("Enter the hepburn romaji for the kana you see here and press the Enter key or the enter button to accept. Type '?' for the answer."));
wxButton *enterButton = new wxButton(this,Enter_Button,_T("Enter"),wxDefaultPosition,wxSize(60,-1));
enterButton->SetToolTip(_T("Enter text. (Pressing the enter key on the keyboard will also work)"));
wxButton *questionButton = new wxButton(this,Question_Button,_T("?"),wxDefaultPosition,wxSize(30,-1));
questionButton->SetToolTip(_T("Shows the correct hepburn romaji for the shown kana."));
// Sizers
wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL);
wxSizer *topSizer = new wxBoxSizer(wxHORIZONTAL);
topSizer->AddStretchSpacer(1);
topSizer->Add(new wxStaticText(this,-1,_T("Enter hepburn romaji:")),0,wxALIGN_CENTER | wxRIGHT,8);
topSizer->Add(enterField,0,wxALIGN_CENTER | wxRIGHT,2);
topSizer->Add(enterButton,0,0,0);
topSizer->Add(questionButton,0,0,0);
topSizer->AddStretchSpacer(1);
mainSizer->Add(topSizer,1,wxEXPAND,0);
mainSizer->Add(new wxStaticText(this,-1,_T("Copyright <20> 2006 - Rodrigo Braz Monteiro. All rights reserved.")),0,wxALIGN_CENTER | wxALL,5);
mainSizer->SetSizeHints(this);
SetSizer(mainSizer);
}
//////////////
// Destructor
GamePanel::~GamePanel() {
}
///////////////
// Event table
BEGIN_EVENT_TABLE(GamePanel,wxPanel)
EVT_BUTTON(Enter_Button,OnEnterPress)
EVT_BUTTON(Question_Button,OnQuestionPress)
EVT_TEXT_ENTER(Enter_Box,OnEnterPress)
END_EVENT_TABLE()
/////////////////
// Enter pressed
void GamePanel::OnEnterPress(wxCommandEvent &event) {
wxString value = enterField->GetValue();
if (!value.IsEmpty()) {
display->EnterRomaji(value);
enterField->Clear();
}
enterField->SetFocus();
}
////////////////////
// Question pressed
void GamePanel::OnQuestionPress(wxCommandEvent &event) {
display->EnterRomaji(_T("?"));
enterField->Clear();
enterField->SetFocus();
}