Aegisub/aegisub/src/ass_time.h
Thomas Goyne 2124a1dbd3 Rework how sorting works and add sorting by style
Rather than going through a ton of work to ensure that every AssEvent
has a sensible start time that happens to leave it in the right place
after sorting, simply sort only consecutive blocks of AssDialogues and
leave everything else untouched. Note that this results in different
behavior when there are multiple [Events] sections in a file -- rather
than moving lines between sections and keeping the number of lines per
section constant, each section keeps the lines it had.

As it's now easy to do, also add sorting by style name and end time.

Closes #614.

Originally committed to SVN as r4307.
2010-05-19 00:44:44 +00:00

133 lines
3.7 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file ass_time.h
/// @see ass_time.cpp
/// @ingroup subs_storage
///
#pragma once
///////////
// Headers
#ifndef AGI_PRE
#include <stdint.h>
#include <wx/string.h>
#endif
/// DOCME
/// @class AssTime
/// @brief DOCME
///
/// DOCME
class AssTime {
private:
/// DOCME
int time; // Miliseconds
public:
/// DOCME
static bool UseMSPrecision;
AssTime();
AssTime(int ms);
int GetTimeHours();
int GetTimeMinutes();
int GetTimeSeconds();
int GetTimeMiliseconds();
int GetTimeCentiseconds();
int GetMS() const; // Returns miliseconds
void SetMS(int ms); // Sets values to miliseconds
void ParseASS(const wxString text); // Sets value to text-form time, in ASS format
void ParseSRT(const wxString text); // Sets value to text-form time, in SRT format
wxString GetASSFormated(bool ms=false); // Returns the ASS representation of time
wxString GetSRTFormated(); // Returns the SRT representation of time
};
// Comparison operators
bool operator == (const AssTime &t1, const AssTime &t2);
bool operator != (const AssTime &t1, const AssTime &t2);
bool operator < (const AssTime &t1, const AssTime &t2);
bool operator > (const AssTime &t1, const AssTime &t2);
bool operator <= (const AssTime &t1, const AssTime &t2);
bool operator >= (const AssTime &t1, const AssTime &t2);
/// DOCME
/// @class FractionalTime
/// @brief DOCME
///
/// DOCME
class FractionalTime {
private:
/// DOCME
int time; // milliseconds, like in AssTime
/// DOCME
/// DOCME
int num, den; // numerator/denominator
/// DOCME
bool drop; // EVIL
/// DOCME
wxString sep; // separator; someone might have separators of more than one character :V
/// DOCME
static const int frames_per_period = 17982;
public:
// dumb assumption? I give no fuck
// NOTE: separator can be a regex! at least if you only plan on doing SMPTE->somethingelse.
FractionalTime(wxString separator, int numerator=30, int denominator=1, bool dropframe=false);
~FractionalTime();
AssTime ToAssTime(wxString fractime);
int ToMillisecs(wxString fractime);
wxString FromAssTime(AssTime time);
wxString FromMillisecs(int64_t msec);
};