forked from mia/Aegisub
2124a1dbd3
Rather than going through a ton of work to ensure that every AssEvent has a sensible start time that happens to leave it in the right place after sorting, simply sort only consecutive blocks of AssDialogues and leave everything else untouched. Note that this results in different behavior when there are multiple [Events] sections in a file -- rather than moving lines between sections and keeping the number of lines per section constant, each section keeps the lines it had. As it's now easy to do, also add sorting by style name and end time. Closes #614. Originally committed to SVN as r4307.
133 lines
3.7 KiB
C++
133 lines
3.7 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file ass_time.h
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/// @see ass_time.cpp
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/// @ingroup subs_storage
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///
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#pragma once
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///////////
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// Headers
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#ifndef AGI_PRE
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#include <stdint.h>
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#include <wx/string.h>
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#endif
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/// DOCME
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/// @class AssTime
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/// @brief DOCME
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///
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/// DOCME
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class AssTime {
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private:
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/// DOCME
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int time; // Miliseconds
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public:
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/// DOCME
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static bool UseMSPrecision;
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AssTime();
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AssTime(int ms);
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int GetTimeHours();
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int GetTimeMinutes();
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int GetTimeSeconds();
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int GetTimeMiliseconds();
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int GetTimeCentiseconds();
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int GetMS() const; // Returns miliseconds
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void SetMS(int ms); // Sets values to miliseconds
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void ParseASS(const wxString text); // Sets value to text-form time, in ASS format
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void ParseSRT(const wxString text); // Sets value to text-form time, in SRT format
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wxString GetASSFormated(bool ms=false); // Returns the ASS representation of time
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wxString GetSRTFormated(); // Returns the SRT representation of time
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};
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// Comparison operators
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bool operator == (const AssTime &t1, const AssTime &t2);
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bool operator != (const AssTime &t1, const AssTime &t2);
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bool operator < (const AssTime &t1, const AssTime &t2);
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bool operator > (const AssTime &t1, const AssTime &t2);
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bool operator <= (const AssTime &t1, const AssTime &t2);
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bool operator >= (const AssTime &t1, const AssTime &t2);
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/// DOCME
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/// @class FractionalTime
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/// @brief DOCME
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///
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/// DOCME
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class FractionalTime {
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private:
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/// DOCME
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int time; // milliseconds, like in AssTime
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/// DOCME
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/// DOCME
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int num, den; // numerator/denominator
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/// DOCME
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bool drop; // EVIL
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/// DOCME
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wxString sep; // separator; someone might have separators of more than one character :V
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/// DOCME
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static const int frames_per_period = 17982;
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public:
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// dumb assumption? I give no fuck
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// NOTE: separator can be a regex! at least if you only plan on doing SMPTE->somethingelse.
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FractionalTime(wxString separator, int numerator=30, int denominator=1, bool dropframe=false);
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~FractionalTime();
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AssTime ToAssTime(wxString fractime);
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int ToMillisecs(wxString fractime);
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wxString FromAssTime(AssTime time);
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wxString FromMillisecs(int64_t msec);
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};
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