forked from mia/Aegisub
* Wrapping all headers that are in agi_pre.h with AGI_PRE. * Sorting alphabetically. * Same operation as r3515. Note: This is broken when precompiled headers are not in use, I'll fix that after this commit so the two changes don't get jumbled up. Originally committed to SVN as r3525.
184 lines
3.9 KiB
C++
184 lines
3.9 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file ass_style.h
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/// @see ass_style.cpp
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/// @ingroup subs_storage
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///
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#pragma once
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///////////
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// Headers
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#ifndef AGI_PRE
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#include <wx/colour.h>
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#endif
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#include "ass_entry.h"
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/// DOCME
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/// @class AssColor
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/// @brief DOCME
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///
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/// DOCME
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class AssColor {
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public:
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/// DOCME
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int r; // Red component
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/// DOCME
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int g; // Green component
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/// DOCME
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int b; // Blue component
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/// DOCME
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int a; // Alpha component
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AssColor();
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AssColor(wxColour &color);
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bool operator==(AssColor &col) const;
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bool operator!=(AssColor &col) const;
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wxColor GetWXColor(); // Return as a wxColor
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void SetWXColor(const wxColor &color); // Sets from a wxColor
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void Parse(const wxString value); // Parse SSA or ASS-style color
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wxString GetASSFormatted(bool alpha,bool stripped=false,bool isStyle=false); // Gets color formated in ASS format
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wxString GetSSAFormatted();
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};
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/// DOCME
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/// @class AssStyle
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/// @brief DOCME
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///
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/// DOCME
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class AssStyle : public AssEntry {
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public:
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/// DOCME
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wxString name;
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/// DOCME
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wxString font;
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/// DOCME
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double fontsize;
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/// DOCME
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AssColor primary;
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/// DOCME
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AssColor secondary;
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/// DOCME
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AssColor outline;
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/// DOCME
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AssColor shadow;
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/// DOCME
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bool bold;
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/// DOCME
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bool italic;
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/// DOCME
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bool underline;
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/// DOCME
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bool strikeout;
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/// DOCME
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double scalex;
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/// DOCME
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double scaley;
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/// DOCME
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double spacing;
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/// DOCME
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double angle;
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/// DOCME
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int borderstyle;
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/// DOCME
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double outline_w;
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/// DOCME
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double shadow_w;
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/// DOCME
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int alignment;
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/// DOCME
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int Margin[4];
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/// DOCME
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int encoding;
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/// DOCME
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int relativeTo;
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/// @brief DOCME
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///
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ASS_EntryType GetType() { return ENTRY_STYLE; }
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bool Parse(wxString data,int version=1); // Parses raw ASS/SSA data into everything else
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void UpdateData(); // Updates raw data
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wxString GetSSAText(); // Retrieves SSA-formatted style
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wxString GetMarginString(int which); // Returns the margin value as a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
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void SetMarginString(const wxString value,int which); // Sets margin value from a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
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static void GetEncodings(wxArrayString &encodingStrings);
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AssEntry *Clone() const;
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bool IsEqualTo(AssStyle *style);
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AssStyle();
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AssStyle(wxString data,int version=1);
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~AssStyle();
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};
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