Aegisub/aegisub/src/ass_style.h
Amar Takhar 774fb0f674 Fix all the headers in *., this includes:
* Wrapping all headers that are in agi_pre.h with AGI_PRE.
  * Sorting alphabetically.
  * Same operation as r3515.

Note: This is broken when precompiled headers are not in use, I'll fix that after this commit so the two changes don't get jumbled up.

Originally committed to SVN as r3525.
2009-09-11 02:36:34 +00:00

184 lines
3.9 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file ass_style.h
/// @see ass_style.cpp
/// @ingroup subs_storage
///
#pragma once
///////////
// Headers
#ifndef AGI_PRE
#include <wx/colour.h>
#endif
#include "ass_entry.h"
/// DOCME
/// @class AssColor
/// @brief DOCME
///
/// DOCME
class AssColor {
public:
/// DOCME
int r; // Red component
/// DOCME
int g; // Green component
/// DOCME
int b; // Blue component
/// DOCME
int a; // Alpha component
AssColor();
AssColor(wxColour &color);
bool operator==(AssColor &col) const;
bool operator!=(AssColor &col) const;
wxColor GetWXColor(); // Return as a wxColor
void SetWXColor(const wxColor &color); // Sets from a wxColor
void Parse(const wxString value); // Parse SSA or ASS-style color
wxString GetASSFormatted(bool alpha,bool stripped=false,bool isStyle=false); // Gets color formated in ASS format
wxString GetSSAFormatted();
};
/// DOCME
/// @class AssStyle
/// @brief DOCME
///
/// DOCME
class AssStyle : public AssEntry {
public:
/// DOCME
wxString name;
/// DOCME
wxString font;
/// DOCME
double fontsize;
/// DOCME
AssColor primary;
/// DOCME
AssColor secondary;
/// DOCME
AssColor outline;
/// DOCME
AssColor shadow;
/// DOCME
bool bold;
/// DOCME
bool italic;
/// DOCME
bool underline;
/// DOCME
bool strikeout;
/// DOCME
double scalex;
/// DOCME
double scaley;
/// DOCME
double spacing;
/// DOCME
double angle;
/// DOCME
int borderstyle;
/// DOCME
double outline_w;
/// DOCME
double shadow_w;
/// DOCME
int alignment;
/// DOCME
int Margin[4];
/// DOCME
int encoding;
/// DOCME
int relativeTo;
/// @brief DOCME
///
ASS_EntryType GetType() { return ENTRY_STYLE; }
bool Parse(wxString data,int version=1); // Parses raw ASS/SSA data into everything else
void UpdateData(); // Updates raw data
wxString GetSSAText(); // Retrieves SSA-formatted style
wxString GetMarginString(int which); // Returns the margin value as a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
void SetMarginString(const wxString value,int which); // Sets margin value from a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
static void GetEncodings(wxArrayString &encodingStrings);
AssEntry *Clone() const;
bool IsEqualTo(AssStyle *style);
AssStyle();
AssStyle(wxString data,int version=1);
~AssStyle();
};