Aegisub/aegisub/src/audio_player_dsound2.cpp
Amar Takhar 7a8c5229fd * Remove wxprec.h from all files other than agi_pre.h. Including this in various headers is useless as it includes wx.h which includes dozens of 'common' wx headers. With this we're unable to tell which files rely on which interfaces. This commit removes them and manually places in required headers as-needed.
* Update agi_pre.h to include some missing headers, also move required windowsheaders to the top of the list
 * Use <> versus "" for the wx header in avisynth_wrap.cpp
 * Remove xx/wx.h from agi_pre.h as it's included by wxprec.h.

Originally committed to SVN as r3513.
2009-09-10 10:26:50 +00:00

1124 lines
22 KiB
C++

// Copyright (c) 2008, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file audio_player_dsound2.cpp
/// @brief New DirectSound-based audio output
/// @ingroup audio_output
///
///////////
// Headers
#include "config.h"
#ifdef WITH_DIRECTSOUND
#include <mmsystem.h>
#include <dsound.h>
#include <process.h>
#include "include/aegisub/audio_provider.h"
#include "utils.h"
#include "main.h"
#include "frame_main.h"
#include "options.h"
#include "audio_player_dsound2.h"
/// DOCME
struct COMInitialization {
/// DOCME
bool inited;
/// @brief DOCME
///
COMInitialization()
{
inited = false;
}
/// @brief DOCME
///
~COMInitialization()
{
if (inited) CoUninitialize();
}
/// @brief DOCME
///
void Init()
{
if (!inited)
{
if (FAILED(CoInitialize(NULL)))
throw std::exception();
inited = true;
}
}
};
template<class T>
/// DOCME
struct COMObjectRetainer {
/// DOCME
T *obj;
/// @brief DOCME
///
COMObjectRetainer()
{
obj = 0;
}
/// @brief DOCME
/// @param _obj
///
COMObjectRetainer(T *_obj)
{
obj = _obj;
}
/// @brief DOCME
///
~COMObjectRetainer()
{
if (obj) obj->Release();
}
/// @brief DOCME
/// @return
///
T * operator -> ()
{
return obj;
}
};
/// DOCME
/// @class DirectSoundPlayer2Thread
/// @brief DOCME
///
/// DOCME
class DirectSoundPlayer2Thread {
static unsigned int __stdcall ThreadProc(void *parameter);
void Run();
DWORD FillAndUnlockBuffers(void *buf1, DWORD buf1sz, void *buf2, DWORD buf2sz, int64_t &input_frame, IDirectSoundBuffer8 *bfr);
void CheckError();
/// DOCME
HANDLE thread_handle;
// Used to signal state-changes to thread
HANDLE
/// DOCME
event_start_playback,
/// DOCME
event_stop_playback,
/// DOCME
event_update_end_time,
/// DOCME
event_set_volume,
/// DOCME
event_kill_self;
// Thread communicating back
HANDLE
/// DOCME
thread_running,
/// DOCME
is_playing,
/// DOCME
error_happened;
/// DOCME
wxChar *error_message;
/// DOCME
double volume;
/// DOCME
int64_t start_frame;
/// DOCME
int64_t end_frame;
/// DOCME
int wanted_latency;
/// DOCME
int buffer_length;
/// DOCME
DWORD last_playback_restart;
/// DOCME
AudioProvider *provider;
public:
DirectSoundPlayer2Thread(AudioProvider *provider, int WantedLatency, int BufferLength);
~DirectSoundPlayer2Thread();
void Play(int64_t start, int64_t count);
void Stop();
void SetEndFrame(int64_t new_end_frame);
void SetVolume(double new_volume);
bool IsPlaying();
int64_t GetStartFrame();
int64_t GetCurrentFrame();
int64_t GetEndFrame();
double GetVolume();
bool IsDead();
};
/// @brief DOCME
/// @param parameter
/// @return
///
unsigned int __stdcall DirectSoundPlayer2Thread::ThreadProc(void *parameter)
{
static_cast<DirectSoundPlayer2Thread*>(parameter)->Run();
return 0;
}
/// @brief DOCME
/// @return
///
void DirectSoundPlayer2Thread::Run()
{
/// DOCME
#define REPORT_ERROR(msg) { error_message = _T("DirectSoundPlayer2Thread: ") _T(msg); SetEvent(error_happened); return; }
COMInitialization COM_library;
try { COM_library.Init(); }
catch (std::exception e)
REPORT_ERROR("Could not initialise COM")
// Create DirectSound object
COMObjectRetainer<IDirectSound8> ds;
if (FAILED(DirectSoundCreate8(&DSDEVID_DefaultPlayback, &ds.obj, NULL)))
REPORT_ERROR("Cound not create DirectSound object")
// Ensure we can get interesting wave formats (unless we have PRIORITY we can only use a standard 8 bit format)
ds->SetCooperativeLevel((HWND)static_cast<AegisubApp*>(wxApp::GetInstance())->frame->GetHandle(), DSSCL_PRIORITY);
// Describe the wave format
WAVEFORMATEX waveFormat;
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
waveFormat.nSamplesPerSec = provider->GetSampleRate();
waveFormat.nChannels = provider->GetChannels();
waveFormat.wBitsPerSample = provider->GetBytesPerSample() * 8;
waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
waveFormat.cbSize = sizeof(waveFormat);
// And the buffer itself
int aim = waveFormat.nAvgBytesPerSec * (wanted_latency*buffer_length)/1000;
int min = DSBSIZE_MIN;
int max = DSBSIZE_MAX;
DWORD bufSize = MIN(MAX(min,aim),max); // size of entier playback buffer
DSBUFFERDESC desc;
desc.dwSize = sizeof(DSBUFFERDESC);
desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
desc.dwBufferBytes = bufSize;
desc.dwReserved = 0;
desc.lpwfxFormat = &waveFormat;
desc.guid3DAlgorithm = GUID_NULL;
// And then create the buffer
IDirectSoundBuffer *bfr7 = 0;
if FAILED(ds->CreateSoundBuffer(&desc, &bfr7, 0))
REPORT_ERROR("Could not create buffer")
// But it's an old version interface we get, query it for the DSound8 interface
COMObjectRetainer<IDirectSoundBuffer8> bfr;
if (FAILED(bfr7->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*)&bfr.obj)))
REPORT_ERROR("Buffer doesn't support version 8 interface")
bfr7->Release();
bfr7 = 0;
//wxLogDebug(_T("DirectSoundPlayer2: Created buffer of %d bytes, supposed to be %d milliseconds or %d frames"), bufSize, WANTED_LATENCY*BUFFER_LENGTH, bufSize/provider->GetBytesPerSample());
// Now we're ready to roll!
SetEvent(thread_running);
bool running = true;
HANDLE events_to_wait[] = {
event_start_playback,
event_stop_playback,
event_update_end_time,
event_set_volume,
event_kill_self
};
int64_t next_input_frame = 0;
DWORD buffer_offset = 0;
bool playback_should_be_running = false;
int current_latency = wanted_latency;
const DWORD wanted_latency_bytes = wanted_latency*waveFormat.nSamplesPerSec*provider->GetBytesPerSample()/1000;
while (running)
{
DWORD wait_result = WaitForMultipleObjects(sizeof(events_to_wait)/sizeof(HANDLE), events_to_wait, FALSE, current_latency);
switch (wait_result)
{
case WAIT_OBJECT_0+0:
{
// Start or restart playback
bfr->Stop();
ResetEvent(is_playing);
next_input_frame = start_frame;
DWORD buf_size; // size of buffer locked for filling
void *buf;
buffer_offset = 0;
if (FAILED(bfr->SetCurrentPosition(0)))
REPORT_ERROR("Could not reset playback buffer cursor before filling first buffer.")
HRESULT res = bfr->Lock(buffer_offset, 0, &buf, &buf_size, 0, 0, DSBLOCK_ENTIREBUFFER);
while (FAILED(res)) // yes, while, so I can break out of it without a goto!
{
if (res == DSERR_BUFFERLOST)
{
// Try to regain the buffer
if (SUCCEEDED(bfr->Restore()) &&
SUCCEEDED(bfr->Lock(buffer_offset, 0, &buf, &buf_size, 0, 0, DSBLOCK_ENTIREBUFFER)))
{
//wxLogDebug(_T("DirectSoundPlayer2: Lost and restored buffer"));
break;
}
REPORT_ERROR("Lost buffer and could not restore it.")
}
REPORT_ERROR("Could not lock buffer for playback.")
}
// Clear the buffer in case we can't fill it completely
memset(buf, 0, buf_size);
DWORD bytes_filled = FillAndUnlockBuffers(buf, buf_size, 0, 0, next_input_frame, bfr.obj);
buffer_offset += bytes_filled;
if (buffer_offset >= bufSize) buffer_offset -= bufSize;
if (FAILED(bfr->SetCurrentPosition(0)))
REPORT_ERROR("Could not reset playback buffer cursor before playback.")
if (bytes_filled < wanted_latency_bytes)
{
// Very short playback length, do without streaming playback
current_latency = (bytes_filled*1000) / (waveFormat.nSamplesPerSec*provider->GetBytesPerSample());
if (FAILED(bfr->Play(0, 0, 0)))
REPORT_ERROR("Could not start single-buffer playback.")
}
else
{
// We filled the entire buffer so there's reason to do streaming playback
current_latency = wanted_latency;
if (FAILED(bfr->Play(0, 0, DSBPLAY_LOOPING)))
REPORT_ERROR("Could not start looping playback.")
}
SetEvent(is_playing);
playback_should_be_running = true;
break;
}
case WAIT_OBJECT_0+1:
{
// Stop playing
bfr->Stop();
ResetEvent(is_playing);
playback_should_be_running = false;
break;
}
case WAIT_OBJECT_0+2:
{
// Set end frame
if (end_frame <= next_input_frame)
{
bfr->Stop();
ResetEvent(is_playing);
playback_should_be_running = false;
}
break;
}
case WAIT_OBJECT_0+3:
{
// Change volume
// We aren't thread safe right now, filling the buffers grabs volume directly
// from the field set by the controlling thread, but it shouldn't be a major
// problem if race conditions do occur, just some momentary distortion.
break;
}
case WAIT_OBJECT_0+4:
{
// Perform suicide
bfr->Stop();
ResetEvent(is_playing);
playback_should_be_running = false;
running = false;
break;
}
case WAIT_TIMEOUT:
{
// Time to fill more into buffer
if (!playback_should_be_running)
break;
DWORD status;
if (FAILED(bfr->GetStatus(&status)))
REPORT_ERROR("Could not get playback buffer status")
if (!(status & DSBSTATUS_LOOPING))
{
// Not looping playback...
// hopefully we only triggered timeout after being done with the buffer
bfr->Stop();
ResetEvent(is_playing);
playback_should_be_running = false;
break;
}
DWORD play_cursor;
if (FAILED(bfr->GetCurrentPosition(&play_cursor, 0)))
REPORT_ERROR("Could not get play cursor position for filling buffer.")
int bytes_needed = (int)play_cursor - (int)buffer_offset;
if (bytes_needed < 0) bytes_needed += (int)bufSize;
DWORD buf1sz, buf2sz;
void *buf1, *buf2;
HRESULT res = bfr->Lock(buffer_offset, bytes_needed, &buf1, &buf1sz, &buf2, &buf2sz, 0);
while (FAILED(res)) // yes, while, so I can break out of it without a goto!
{
if (res == DSERR_BUFFERLOST)
{
// Try to regain the buffer
// When the buffer was lost the entire contents was lost too, so we have to start over
if (SUCCEEDED(bfr->Restore()) &&
SUCCEEDED(bfr->Lock(0, bufSize, &buf1, &buf1sz, &buf2, &buf2sz, 0)) &&
SUCCEEDED(bfr->Play(0, 0, DSBPLAY_LOOPING)))
{
wxLogDebug(_T("DirectSoundPlayer2: Lost and restored buffer"));
break;
}
REPORT_ERROR("Lost buffer and could not restore it.")
}
REPORT_ERROR("Could not lock buffer for filling.")
}
DWORD bytes_filled = FillAndUnlockBuffers(buf1, buf1sz, buf2, buf2sz, next_input_frame, bfr.obj);
buffer_offset += bytes_filled;
if (buffer_offset >= bufSize) buffer_offset -= bufSize;
if (bytes_filled < 1024)
{
// Arbitrary low number, we filled in very little so better get back to filling in the rest with silence
// really fast... set latency to zero in this case.
current_latency = 0;
}
else if (bytes_filled < wanted_latency_bytes)
{
// Didn't fill as much as we wanted to, let's get back to filling sooner than normal
current_latency = (bytes_filled*1000) / (waveFormat.nSamplesPerSec*provider->GetBytesPerSample());
}
else
{
// Plenty filled in, do regular latency
current_latency = wanted_latency;
}
break;
}
default:
REPORT_ERROR("Something bad happened while waiting on events in playback loop, either the wait failed or an event object was abandoned.")
break;
}
}
/// DOCME
#undef REPORT_ERROR
}
/// @brief DOCME
/// @param buf1
/// @param buf1sz
/// @param buf2
/// @param buf2sz
/// @param input_frame
/// @param bfr
/// @return
///
DWORD DirectSoundPlayer2Thread::FillAndUnlockBuffers(void *buf1, DWORD buf1sz, void *buf2, DWORD buf2sz, int64_t &input_frame, IDirectSoundBuffer8 *bfr)
{
// Assume buffers have been locked and are ready to be filled
DWORD bytes_per_frame = provider->GetChannels() * provider->GetBytesPerSample();
DWORD buf1szf = buf1sz / bytes_per_frame;
DWORD buf2szf = buf2sz / bytes_per_frame;
if (input_frame >= end_frame)
{
// Silence
if (buf1)
memset(buf1, 0, buf1sz);
if (buf2)
memset(buf2, 0, buf2sz);
input_frame += buf1szf + buf2szf;
bfr->Unlock(buf1, buf1sz, buf2, buf2sz); // should be checking for success
return buf1sz + buf2sz;
}
if (buf1 && buf1sz)
{
if (buf1szf + input_frame > end_frame)
{
buf1szf = end_frame - input_frame;
buf1sz = buf1szf * bytes_per_frame;
buf2szf = 0;
buf2sz = 0;
}
provider->GetAudioWithVolume(buf1, input_frame, buf1szf, volume);
input_frame += buf1szf;
}
if (buf2 && buf2sz)
{
if (buf2szf + input_frame > end_frame)
{
buf2szf = end_frame - input_frame;
buf2sz = buf2szf * bytes_per_frame;
}
provider->GetAudioWithVolume(buf2, input_frame, buf2szf, volume);
input_frame += buf2szf;
}
bfr->Unlock(buf1, buf1sz, buf2, buf2sz); // bad? should check for success
return buf1sz + buf2sz;
}
/// @brief DOCME
/// @return
///
void DirectSoundPlayer2Thread::CheckError()
{
try
{
switch (WaitForSingleObject(error_happened, 0))
{
case WAIT_OBJECT_0:
throw error_message;
case WAIT_ABANDONED:
throw _T("The DirectShowPlayer2Thread error signal event was abandoned, somehow. This should not happen.");
case WAIT_FAILED:
throw _T("Failed checking state of DirectShowPlayer2Thread error signal event.");
case WAIT_TIMEOUT:
default:
return;
}
}
catch (...)
{
ResetEvent(is_playing);
ResetEvent(thread_running);
throw;
}
}
/// @brief DOCME
/// @param provider
/// @param _WantedLatency
/// @param _BufferLength
///
DirectSoundPlayer2Thread::DirectSoundPlayer2Thread(AudioProvider *provider, int _WantedLatency, int _BufferLength)
{
event_start_playback = CreateEvent(0, FALSE, FALSE, 0);
event_stop_playback = CreateEvent(0, FALSE, FALSE, 0);
event_update_end_time = CreateEvent(0, FALSE, FALSE, 0);
event_set_volume = CreateEvent(0, FALSE, FALSE, 0);
event_kill_self = CreateEvent(0, FALSE, FALSE, 0);
thread_running = CreateEvent(0, TRUE, FALSE, 0);
is_playing = CreateEvent(0, TRUE, FALSE, 0);
error_happened = CreateEvent(0, FALSE, FALSE, 0);
error_message = 0;
volume = 1.0;
start_frame = 0;
end_frame = 0;
wanted_latency = _WantedLatency;
buffer_length = _BufferLength;
this->provider = provider;
thread_handle = (HANDLE)_beginthreadex(0, 0, ThreadProc, this, 0, 0);
if (!thread_handle)
throw _T("Failed creating playback thread in DirectSoundPlayer2. This is bad.");
CheckError();
WaitForSingleObject(thread_running, INFINITE);
}
/// @brief DOCME
///
DirectSoundPlayer2Thread::~DirectSoundPlayer2Thread()
{
SetEvent(event_kill_self);
WaitForSingleObject(thread_handle, INFINITE);
}
/// @brief DOCME
/// @param start
/// @param count
///
void DirectSoundPlayer2Thread::Play(int64_t start, int64_t count)
{
CheckError();
start_frame = start;
end_frame = start+count;
SetEvent(event_start_playback);
last_playback_restart = GetTickCount();
}
/// @brief DOCME
///
void DirectSoundPlayer2Thread::Stop()
{
CheckError();
SetEvent(event_stop_playback);
}
/// @brief DOCME
/// @param new_end_frame
///
void DirectSoundPlayer2Thread::SetEndFrame(int64_t new_end_frame)
{
CheckError();
end_frame = new_end_frame;
SetEvent(event_update_end_time);
}
/// @brief DOCME
/// @param new_volume
///
void DirectSoundPlayer2Thread::SetVolume(double new_volume)
{
CheckError();
volume = new_volume;
SetEvent(event_set_volume);
}
/// @brief DOCME
/// @return
///
bool DirectSoundPlayer2Thread::IsPlaying()
{
CheckError();
switch (WaitForSingleObject(is_playing, 0))
{
case WAIT_ABANDONED:
throw _T("The DirectShowPlayer2Thread playback state event was abandoned, somehow. This should not happen.");
case WAIT_FAILED:
throw _T("Failed checking state of DirectShowPlayer2Thread playback state event.");
case WAIT_OBJECT_0:
return true;
case WAIT_TIMEOUT:
default:
return false;
}
}
/// @brief DOCME
/// @return
///
int64_t DirectSoundPlayer2Thread::GetStartFrame()
{
CheckError();
return start_frame;
}
/// @brief DOCME
/// @return
///
int64_t DirectSoundPlayer2Thread::GetCurrentFrame()
{
CheckError();
if (!IsPlaying()) return 0;
DWORD milliseconds_elapsed = GetTickCount() - last_playback_restart;
return start_frame + milliseconds_elapsed * provider->GetSampleRate() / 1000;
}
/// @brief DOCME
/// @return
///
int64_t DirectSoundPlayer2Thread::GetEndFrame()
{
CheckError();
return end_frame;
}
/// @brief DOCME
/// @return
///
double DirectSoundPlayer2Thread::GetVolume()
{
CheckError();
return volume;
}
/// @brief DOCME
/// @return
///
bool DirectSoundPlayer2Thread::IsDead()
{
switch (WaitForSingleObject(thread_running, 0))
{
case WAIT_OBJECT_0:
return false;
default:
return true;
}
}
/// @brief DOCME
///
DirectSoundPlayer2::DirectSoundPlayer2()
{
thread = 0;
// The buffer will hold BufferLength times WantedLatency milliseconds of audio
WantedLatency = Options.AsInt(_T("Audio dsound buffer latency"));
BufferLength = Options.AsInt(_T("Audio dsound buffer length"));
// sanity checking
if (WantedLatency <= 0)
WantedLatency = 100;
if (BufferLength <= 0)
BufferLength = 5;
}
/// @brief DOCME
///
DirectSoundPlayer2::~DirectSoundPlayer2()
{
CloseStream();
}
/// @brief DOCME
/// @return
///
bool DirectSoundPlayer2::IsThreadAlive()
{
if (!thread) return false;
if (thread->IsDead())
{
delete thread;
thread = 0;
return false;
}
return true;
}
/// @brief DOCME
/// @return
///
void DirectSoundPlayer2::OpenStream()
{
if (IsThreadAlive()) return;
try
{
thread = new DirectSoundPlayer2Thread(GetProvider(), WantedLatency, BufferLength);
}
catch (const wxChar *msg)
{
wxLogError(msg);
thread = 0;
}
}
/// @brief DOCME
/// @return
///
void DirectSoundPlayer2::CloseStream()
{
if (!IsThreadAlive()) return;
try
{
delete thread;
}
catch (const wxChar *msg)
{
wxLogError(msg);
}
thread = 0;
}
/// @brief DOCME
/// @param provider
///
void DirectSoundPlayer2::SetProvider(AudioProvider *provider)
{
try
{
if (IsThreadAlive() && provider != GetProvider())
{
delete thread;
thread = new DirectSoundPlayer2Thread(provider, WantedLatency, BufferLength);
}
AudioPlayer::SetProvider(provider);
}
catch (const wxChar *msg)
{
wxLogError(msg);
}
}
/// @brief DOCME
/// @param start
/// @param count
///
void DirectSoundPlayer2::Play(int64_t start,int64_t count)
{
try
{
OpenStream();
thread->Play(start, count);
if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15);
}
catch (const wxChar *msg)
{
wxLogError(msg);
}
}
/// @brief DOCME
/// @param timerToo
///
void DirectSoundPlayer2::Stop(bool timerToo)
{
try
{
if (IsThreadAlive()) thread->Stop();
if (timerToo && displayTimer) {
displayTimer->Stop();
}
}
catch (const wxChar *msg)
{
wxLogError(msg);
}
}
/// @brief DOCME
/// @return
///
bool DirectSoundPlayer2::IsPlaying()
{
try
{
if (!IsThreadAlive()) return false;
return thread->IsPlaying();
}
catch (const wxChar *msg)
{
wxLogError(msg);
return false;
}
}
/// @brief DOCME
/// @return
///
int64_t DirectSoundPlayer2::GetStartPosition()
{
try
{
if (!IsThreadAlive()) return 0;
return thread->GetStartFrame();
}
catch (const wxChar *msg)
{
wxLogError(msg);
return 0;
}
}
/// @brief DOCME
/// @return
///
int64_t DirectSoundPlayer2::GetEndPosition()
{
try
{
if (!IsThreadAlive()) return 0;
return thread->GetEndFrame();
}
catch (const wxChar *msg)
{
wxLogError(msg);
return 0;
}
}
/// @brief DOCME
/// @return
///
int64_t DirectSoundPlayer2::GetCurrentPosition()
{
try
{
if (!IsThreadAlive()) return 0;
return thread->GetCurrentFrame();
}
catch (const wxChar *msg)
{
wxLogError(msg);
return 0;
}
}
/// @brief DOCME
/// @param pos
///
void DirectSoundPlayer2::SetEndPosition(int64_t pos)
{
try
{
if (IsThreadAlive()) thread->SetEndFrame(pos);
}
catch (const wxChar *msg)
{
wxLogError(msg);
}
}
/// @brief DOCME
/// @param pos
///
void DirectSoundPlayer2::SetCurrentPosition(int64_t pos)
{
try
{
if (IsThreadAlive()) thread->Play(pos, thread->GetEndFrame()-pos);
}
catch (const wxChar *msg)
{
wxLogError(msg);
}
}
/// @brief DOCME
/// @param vol
///
void DirectSoundPlayer2::SetVolume(double vol)
{
try
{
if (IsThreadAlive()) thread->SetVolume(vol);
}
catch (const wxChar *msg)
{
wxLogError(msg);
}
}
/// @brief DOCME
///
double DirectSoundPlayer2::GetVolume()
{
try
{
if (!IsThreadAlive()) return 0;
return thread->GetVolume();
}
catch (const wxChar *msg)
{
wxLogError(msg);
return 0;
}
}
#endif // WITH_DIRECTSOUND