forked from mia/Aegisub
f6c3be4776
Factor out most of the duplicated code and fix a lot of ugly stylistic things. Originally committed to SVN as r6310.
204 lines
4.9 KiB
C++
204 lines
4.9 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file validators.cpp
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/// @brief Various validators for wx
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/// @ingroup custom_control utility
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///
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#include "config.h"
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#ifndef AGI_PRE
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#include <wx/textctrl.h>
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#endif
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#include "utils.h"
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#include "validators.h"
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NumValidator::NumValidator(wxString val, bool isfloat, bool issigned)
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: isFloat(isfloat)
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, isSigned(issigned)
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{
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if (isFloat) {
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if (!val.ToDouble(&fValue))
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fValue = 0;
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}
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else {
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long tLong = 0;
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val.ToLong(&tLong);
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iValue = tLong;
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}
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}
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NumValidator::NumValidator(int val, bool issigned)
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: iValue(val)
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, isFloat(false)
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, isSigned(issigned)
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{
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}
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NumValidator::NumValidator(int64_t val, bool issigned)
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: iValue((int)val)
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, isFloat(false)
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, isSigned(issigned)
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{
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}
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NumValidator::NumValidator(double val, bool issigned)
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: fValue(val)
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, isFloat(true)
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, isSigned(issigned)
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{
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}
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NumValidator::NumValidator(const NumValidator &from)
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: wxValidator()
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, fValue(from.fValue)
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, iValue(from.iValue)
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, isFloat(from.isFloat)
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, isSigned(from.isSigned)
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{
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SetWindow(from.GetWindow());
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}
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BEGIN_EVENT_TABLE(NumValidator, wxValidator)
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EVT_CHAR(NumValidator::OnChar)
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END_EVENT_TABLE()
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wxObject* NumValidator::Clone() const {
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return new NumValidator(*this);
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}
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bool NumValidator::Validate(wxWindow*) {
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wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
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wxString value = ctrl->GetValue();
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if (!ctrl->IsEnabled()) return true;
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if (value.Length() < 1) return false;
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bool gotDecimal = false;
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for (size_t i = 0; i < value.Length(); i++) {
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if (!CheckCharacter(value[i], !i, true, gotDecimal))
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return false;
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}
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return true;
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}
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bool NumValidator::CheckCharacter(int chr, bool isFirst, bool canSign, bool &gotDecimal) {
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// Check sign
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if (chr == '-' || chr == '+') {
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return isFirst && canSign && isSigned;
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}
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// Don't allow anything before a sign
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if (isFirst && !canSign) return false;
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// Check decimal point
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if (chr == '.' || chr == ',') {
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if (!isFloat || gotDecimal)
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return false;
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else {
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gotDecimal = true;
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return true;
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}
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}
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// Check digit
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return chr >= '0' && chr <= '9';
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}
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void NumValidator::OnChar(wxKeyEvent& event) {
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wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
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wxString value = ctrl->GetValue();
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int chr = event.GetKeyCode();
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// Special keys
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if (chr < WXK_SPACE || chr == WXK_DELETE || chr > WXK_START) {
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event.Skip();
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return;
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}
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// Get selection
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long from,to;
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ctrl->GetSelection(&from,&to);
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// Count decimal points and signs outside selection
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int decimals = 0;
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int signs = 0;
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wxChar curchr;
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for (size_t i=0;i<value.Length();i++) {
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if (i >= (unsigned)from && i < (unsigned)to) continue;
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curchr = value[i];
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if (curchr == '.' || curchr == ',') decimals++;
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if (curchr == '+' || curchr == '-') signs++;
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}
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bool gotDecimal = decimals > 0;
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// Check character
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if (!CheckCharacter(chr,!from,!signs,gotDecimal)) {
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if (!wxValidator::IsSilent()) wxBell();
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return;
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}
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// OK
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event.Skip();
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return;
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}
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bool NumValidator::TransferToWindow() {
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wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
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if (isFloat)
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ctrl->SetValue(wxString::Format("%g",fValue));
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else
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ctrl->SetValue(wxString::Format("%d",iValue));
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return true;
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}
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bool NumValidator::TransferFromWindow() {
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wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
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wxString value = ctrl->GetValue();
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if (!Validate(ctrl)) return false;
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// Transfer
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if (isFloat) {
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value.ToDouble(&fValue);
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}
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else {
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long tLong;
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value.ToLong(&tLong);
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iValue = tLong;
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}
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return true;
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}
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