Aegisub/aegisub/src/subtitle_format.cpp
Thomas Goyne 4294e5857d Port the EBU STL (tech 3264) subtitle format from 2.1.9
Split the configuration dialog off into its own file and mostly decouple
it from the subtitle format.

Save last used export settings to options and restore them the next time
the dialog is opened.

Use libaegisub for charset conversion and IO rather than wxWidgets.

Use libaegisub's line-wrapping logic and finish implementing all of the
various wrapping modes.

Make unchecking the "Translate alignments" checkbox do something.

Originally committed to SVN as r6636.
2012-03-29 19:05:26 +00:00

372 lines
12 KiB
C++

// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file subtitle_format.cpp
/// @brief Base class for subtitle format handlers
/// @ingroup subtitle_io
///
#include "config.h"
#include "subtitle_format.h"
#ifndef AGI_PRE
#include <wx/intl.h>
#include <wx/choicdlg.h> // Keep this last so wxUSE_CHOICEDLG is set.
#endif
#include "ass_attachment.h"
#include "ass_dialogue.h"
#include "ass_file.h"
#include "ass_style.h"
#include "subtitle_format_ass.h"
#include "subtitle_format_ebu3264.h"
#include "subtitle_format_encore.h"
#include "subtitle_format_microdvd.h"
#include "subtitle_format_mkv.h"
#include "subtitle_format_srt.h"
#include "subtitle_format_transtation.h"
#include "subtitle_format_ttxt.h"
#include "subtitle_format_txt.h"
#include "utils.h"
#include "video_context.h"
using namespace std::tr1::placeholders;
SubtitleFormat::SubtitleFormat(wxString const& name)
: name(name)
{
formats.push_back(this);
}
SubtitleFormat::~SubtitleFormat() {
formats.remove(this);
}
bool SubtitleFormat::CanReadFile(wxString const& filename) const {
return GetReadWildcards().Index(filename.AfterLast('.'), false) != wxNOT_FOUND;
}
bool SubtitleFormat::CanWriteFile(wxString const& filename) const {
return GetWriteWildcards().Index(filename.AfterLast('.'), false) != wxNOT_FOUND;
}
bool SubtitleFormat::CanSave(const AssFile *subs) const {
AssStyle defstyle;
for (std::list<AssEntry*>::const_iterator cur = subs->Line.begin(); cur != subs->Line.end(); ++cur) {
// Check style, if anything non-default is found, return false
if (const AssStyle *curstyle = dynamic_cast<const AssStyle*>(*cur)) {
if (curstyle->GetEntryData() != defstyle.GetEntryData())
return false;
}
// Check for attachments, if any is found, return false
if (dynamic_cast<const AssAttachment*>(*cur)) return false;
// Check dialog
if (const AssDialogue *curdiag = dynamic_cast<const AssDialogue*>(*cur)) {
if (curdiag->GetStrippedText() != curdiag->Text)
return false;
}
}
return true;
}
agi::vfr::Framerate SubtitleFormat::AskForFPS(bool allow_vfr, bool show_smpte) {
wxArrayString choices;
// Video FPS
VideoContext *context = VideoContext::Get();
bool vidLoaded = context->TimecodesLoaded();
if (vidLoaded) {
if (!context->FPS().IsVFR())
choices.Add(wxString::Format(_("From video (%g)"), context->FPS().FPS()));
else if (allow_vfr)
choices.Add(_("From video (VFR)"));
else
vidLoaded = false;
}
// Standard FPS values
choices.Add(_("15.000 FPS"));
choices.Add(_("23.976 FPS (Decimated NTSC)"));
choices.Add(_("24.000 FPS (FILM)"));
choices.Add(_("25.000 FPS (PAL)"));
choices.Add(_("29.970 FPS (NTSC)"));
if (show_smpte)
choices.Add(_("29.970 FPS (NTSC with SMPTE dropframe)"));
choices.Add(_("30.000 FPS"));
choices.Add(_("50.000 FPS (PAL x2)"));
choices.Add(_("59.940 FPS (NTSC x2)"));
choices.Add(_("60.000 FPS"));
choices.Add(_("119.880 FPS (NTSC x4)"));
choices.Add(_("120.000 FPS"));
wxEndBusyCursor();
int choice = wxGetSingleChoiceIndex(_("Please choose the appropriate FPS for the subtitles:"), _("FPS"), choices);
wxBeginBusyCursor();
using agi::vfr::Framerate;
if (choice == -1)
return Framerate();
// Get FPS from choice
if (vidLoaded)
--choice;
if (!show_smpte && choice > 4)
--choice;
switch (choice) {
case -1: return context->FPS(); break; // VIDEO
case 0: return Framerate(15, 1); break;
case 1: return Framerate(24000, 1001); break;
case 2: return Framerate(24, 1); break;
case 3: return Framerate(25, 1); break;
case 4: return Framerate(30000, 1001); break;
case 5: return Framerate(30000, 1001, true); break;
case 6: return Framerate(30, 1); break;
case 7: return Framerate(50, 1); break;
case 8: return Framerate(60000, 1001); break;
case 9: return Framerate(60, 1); break;
case 10: return Framerate(120000, 1001); break;
case 11: return Framerate(120, 1); break;
}
assert(false);
return Framerate();
}
void SubtitleFormat::StripTags(LineList &lines) {
for (LineList::iterator cur = lines.begin(); cur != lines.end(); ++cur) {
if (AssDialogue *current = dynamic_cast<AssDialogue*>(*cur)) {
current->StripTags();
}
}
}
void SubtitleFormat::ConvertNewlines(LineList &lines, wxString const& newline, bool mergeLineBreaks) {
for (LineList::iterator cur = lines.begin(); cur != lines.end(); ++cur) {
if (AssDialogue *current = dynamic_cast<AssDialogue*>(*cur)) {
current->Text.Replace("\\h", " ");
current->Text.Replace("\\n", newline);
current->Text.Replace("\\N", newline);
if (mergeLineBreaks) {
while (current->Text.Replace(newline+newline, newline));
}
}
}
}
void SubtitleFormat::StripComments(LineList &lines) {
for (LineList::iterator it = lines.begin(); it != lines.end(); ) {
AssDialogue *diag = dynamic_cast<AssDialogue*>(*it);
if (!diag || (!diag->Comment && diag->Text.size()))
++it;
else {
delete *it;
lines.erase(it++);
}
}
}
void SubtitleFormat::StripNonDialogue(LineList &lines) {
for (LineList::iterator it = lines.begin(); it != lines.end(); ) {
if (dynamic_cast<AssDialogue*>(*it))
++it;
else {
delete *it;
lines.erase(it++);
}
}
}
static bool dialog_start_lt(AssEntry *pos, AssDialogue *to_insert) {
AssDialogue *diag = dynamic_cast<AssDialogue*>(pos);
return diag && diag->Start > to_insert->Start;
}
/// @brief Split and merge lines so there are no overlapping lines
///
/// Algorithm described at http://devel.aegisub.org/wiki/Technical/SplitMerge
void SubtitleFormat::RecombineOverlaps(LineList &lines) {
LineList::iterator cur, next = lines.begin();
cur = next++;
for (; next != lines.end(); cur = next++) {
AssDialogue *prevdlg = dynamic_cast<AssDialogue*>(*cur);
AssDialogue *curdlg = dynamic_cast<AssDialogue*>(*next);
if (!curdlg || !prevdlg) continue;
if (prevdlg->End <= curdlg->Start) continue;
// Use names like in the algorithm description and prepare for erasing
// old dialogues from the list
LineList::iterator prev = cur;
cur = next;
next++;
// std::list::insert() inserts items before the given iterator, so
// we need 'next' for inserting. 'prev' and 'cur' can safely be erased
// from the list now.
lines.erase(prev);
lines.erase(cur);
//Is there an A part before the overlap?
if (curdlg->Start > prevdlg->Start) {
// Produce new entry with correct values
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = prevdlg->Start;
newdlg->End = curdlg->Start;
newdlg->Text = prevdlg->Text;
lines.insert(find_if(next, lines.end(), bind(dialog_start_lt, _1, newdlg)), newdlg);
}
// Overlapping A+B part
{
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = curdlg->Start;
newdlg->End = (prevdlg->End < curdlg->End) ? prevdlg->End : curdlg->End;
// Put an ASS format hard linewrap between lines
newdlg->Text = curdlg->Text + "\\N" + prevdlg->Text;
lines.insert(find_if(next, lines.end(), bind(dialog_start_lt, _1, newdlg)), newdlg);
}
// Is there an A part after the overlap?
if (prevdlg->End > curdlg->End) {
// Produce new entry with correct values
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = curdlg->End;
newdlg->End = prevdlg->End;
newdlg->Text = prevdlg->Text;
lines.insert(find_if(next, lines.end(), bind(dialog_start_lt, _1, newdlg)), newdlg);
}
// Is there a B part after the overlap?
if (curdlg->End > prevdlg->End) {
// Produce new entry with correct values
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = prevdlg->End;
newdlg->End = curdlg->End;
newdlg->Text = curdlg->Text;
lines.insert(find_if(next, lines.end(), bind(dialog_start_lt, _1, newdlg)), newdlg);
}
next--;
}
}
/// @brief Merge identical lines that follow each other
void SubtitleFormat::MergeIdentical(LineList &lines) {
LineList::iterator cur, next = lines.begin();
cur = next++;
for (; next != lines.end(); cur = next++) {
AssDialogue *curdlg = dynamic_cast<AssDialogue*>(*cur);
AssDialogue *nextdlg = dynamic_cast<AssDialogue*>(*next);
if (curdlg && nextdlg && curdlg->End == nextdlg->Start && curdlg->Text == nextdlg->Text) {
// Merge timing
nextdlg->Start = std::min(nextdlg->Start, curdlg->Start);
nextdlg->End = std::max(nextdlg->End, curdlg->End);
// Remove duplicate line
delete *cur;
lines.erase(cur);
}
}
}
std::list<SubtitleFormat*> SubtitleFormat::formats;
void SubtitleFormat::LoadFormats() {
if (formats.empty()) {
new ASSSubtitleFormat;
new Ebu3264SubtitleFormat;
new EncoreSubtitleFormat;
new MKVSubtitleFormat;
new MicroDVDSubtitleFormat;
new SRTSubtitleFormat;
new TTXTSubtitleFormat;
new TXTSubtitleFormat;
new TranStationSubtitleFormat;
}
}
void SubtitleFormat::DestroyFormats() {
for (std::list<SubtitleFormat*>::iterator it = formats.begin(); it != formats.end(); )
delete *it++;
}
template<class Cont, class Pred>
SubtitleFormat *find_or_null(Cont &container, Pred pred) {
typename Cont::iterator it = find_if(container.begin(), container.end(), pred);
if (it == container.end())
return 0;
return *it;
}
const SubtitleFormat *SubtitleFormat::GetReader(wxString const& filename) {
LoadFormats();
return find_or_null(formats, bind(&SubtitleFormat::CanReadFile, _1, filename));
}
const SubtitleFormat *SubtitleFormat::GetWriter(wxString const& filename) {
LoadFormats();
return find_or_null(formats, bind(&SubtitleFormat::CanWriteFile, _1, filename));
}
wxString SubtitleFormat::GetWildcards(int mode) {
LoadFormats();
wxArrayString all;
wxString final;
std::list<SubtitleFormat*>::iterator curIter;
for (curIter=formats.begin();curIter!=formats.end();curIter++) {
SubtitleFormat *format = *curIter;
wxArrayString cur = mode == 0 ? format->GetReadWildcards() : format->GetWriteWildcards();
if (cur.empty()) continue;
for_each(cur.begin(), cur.end(), bind(&wxString::Prepend, _1, "*."));
copy(cur.begin(), cur.end(), std::back_inserter(all));
final += "|" + format->GetName() + " (" + wxJoin(cur, ',') + ")|" + wxJoin(cur, ';');
}
final.Prepend(_("All Supported Formats") + " (" + wxJoin(all, ',') + ")|" + wxJoin(all, ';'));
return final;
}