Aegisub/vsfilter/libssf/Glyph.cpp
Niels Martin Hansen 1fb4f58ff2 Import VSFilter from guliverkli.
Originally committed to SVN as r1399.
2007-07-09 18:33:44 +00:00

306 lines
7.6 KiB
C++

/*
* Copyright (C) 2003-2006 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "Glyph.h"
#include "Split.h"
#define deg2rad(d) (float)(M_PI/180*(d))
namespace ssf
{
Glyph::Glyph()
{
c = 0;
font = NULL;
ascent = descent = width = spacing = fill = 0;
tl.x = tl.y = tls.x = tls.y = 0;
}
float Glyph::GetBackgroundSize() const
{
return style.background.size * (scale.cx + scale.cy) / 2;
}
float Glyph::GetShadowDepth() const
{
return style.shadow.depth * (scale.cx + scale.cy) / 2;
}
CRect Glyph::GetClipRect() const
{
CRect r = bbox + tl;
int size = (int)(GetBackgroundSize() + 0.5);
int depth = (int)(GetShadowDepth() + 0.5);
r.InflateRect(size, size);
r.InflateRect(depth, depth);
r.left >>= 6;
r.top >>= 6;
r.right = (r.right + 32) >> 6;
r.bottom = (r.bottom + 32) >> 6;
return r;
}
void Glyph::CreateBkg()
{
path_bkg.RemoveAll();
if(style.background.type == L"enlarge" && style.background.size > 0)
{
path_bkg.Enlarge(path, GetBackgroundSize());
}
else if(style.background.type == L"box" && style.background.size >= 0)
{
if(c != ssf::Text::LSEP)
{
int s = (int)(GetBackgroundSize() + 0.5);
int x0 = (!vertical ? -spacing/2 : ascent - row_ascent);
int y0 = (!vertical ? ascent - row_ascent : -spacing/2);
int x1 = x0 + (!vertical ? width + spacing : row_ascent + row_descent);
int y1 = y0 + (!vertical ? row_ascent + row_descent : width + spacing);
path_bkg.types.SetCount(4);
path_bkg.types[0] = PT_MOVETO;
path_bkg.types[1] = PT_LINETO;
path_bkg.types[2] = PT_LINETO;
path_bkg.types[3] = PT_LINETO;
path_bkg.points.SetCount(4);
path_bkg.points[0] = CPoint(x0-s, y0-s);
path_bkg.points[1] = CPoint(x1+s, y0-s);
path_bkg.points[2] = CPoint(x1+s, y1+s);
path_bkg.points[3] = CPoint(x0-s, y1+s);
}
}
}
void Glyph::CreateSplineCoeffs(const CRect& spdrc)
{
spline.RemoveAll();
if(style.placement.path.IsEmpty())
return;
size_t i = 0, j = style.placement.path.GetCount();
CAtlArray<Point> pts;
pts.SetCount(j + 2);
Point p;
while(i < j)
{
p.x = style.placement.path[i].x * scale.cx + spdrc.left * 64;
p.y = style.placement.path[i].y * scale.cy + spdrc.top * 64;
pts[++i] = p;
}
if(pts.GetCount() >= 4)
{
if(pts[1].x == pts[j].x && pts[1].y == pts[j].y)
{
pts.SetAt(0, pts[j-1]);
pts.SetAt(j+1, pts[2]);
}
else
{
p.x = pts[1].x*2 - pts[2].x;
p.y = pts[1].y*2 - pts[2].y;
pts.SetAt(0, p);
p.x = pts[j].x*2 - pts[j-1].x;
p.y = pts[j].y*2 - pts[j-1].y;
pts.SetAt(j+1, p);
}
spline.SetCount(pts.GetCount()-3);
for(size_t i = 0, j = pts.GetCount()-4; i <= j; i++)
{
static const float _1div6 = 1.0f / 6;
SplineCoeffs sc;
sc.cx[3] = _1div6*(- pts[i+0].x + 3*pts[i+1].x - 3*pts[i+2].x + pts[i+3].x);
sc.cx[2] = _1div6*( 3*pts[i+0].x - 6*pts[i+1].x + 3*pts[i+2].x);
sc.cx[1] = _1div6*(-3*pts[i+0].x + 3*pts[i+2].x);
sc.cx[0] = _1div6*( pts[i+0].x + 4*pts[i+1].x + 1*pts[i+2].x);
sc.cy[3] = _1div6*(- pts[i+0].y + 3*pts[i+1].y - 3*pts[i+2].y + pts[i+3].y);
sc.cy[2] = _1div6*( 3*pts[i+0].y - 6*pts[i+1].y + 3*pts[i+2].y);
sc.cy[1] = _1div6*(-3*pts[i+0].y + 3*pts[i+2].y);
sc.cy[0] = _1div6*( pts[i+0].y + 4*pts[i+1].y + 1*pts[i+2].y);
spline.SetAt(i, sc);
}
}
}
void Glyph::Transform(GlyphPath& path, CPoint org, const CRect& subrect)
{
// TODO: add sse code path
float sx = style.font.scale.cx;
float sy = style.font.scale.cy;
bool brotate = style.placement.angle.x || style.placement.angle.y || style.placement.angle.z;
bool bspline = !spline.IsEmpty();
bool bscale = brotate || bspline || sx != 1 || sy != 1;
float caz = cos(deg2rad(style.placement.angle.z));
float saz = sin(deg2rad(style.placement.angle.z));
float cax = cos(deg2rad(style.placement.angle.x));
float sax = sin(deg2rad(style.placement.angle.x));
float cay = cos(deg2rad(style.placement.angle.y));
float say = sin(deg2rad(style.placement.angle.y));
for(size_t i = 0, j = path.types.GetCount(); i < j; i++)
{
CPoint p = path.points[i];
if(bscale)
{
float x, y, z, xx, yy, zz;
x = sx * (p.x - org.x);
y = sy * (p.y - org.y);
z = 0;
if(bspline)
{
float pos = vertical ? y + org.y + tl.y - subrect.top : x + org.x + tl.x - subrect.left;
float size = vertical ? subrect.Size().cy : subrect.Size().cx;
float dist = vertical ? x : y;
const SplineCoeffs* sc;
float t;
if(pos >= size)
{
sc = &spline[spline.GetCount() - 1];
t = 1;
}
else
{
float u = size / spline.GetCount();
sc = &spline[max((int)(pos / u), 0)];
t = fmod(pos, u) / u;
}
float nx = sc->cx[1] + 2*t*sc->cx[2] + 3*t*t*sc->cx[3];
float ny = sc->cy[1] + 2*t*sc->cy[2] + 3*t*t*sc->cy[3];
float nl = 1.0f / sqrt(nx*nx + ny*ny);
nx *= nl;
ny *= nl;
x = sc->cx[0] + t*(sc->cx[1] + t*(sc->cx[2] + t*sc->cx[3])) - ny * dist - org.x - tl.x;
y = sc->cy[0] + t*(sc->cy[1] + t*(sc->cy[2] + t*sc->cy[3])) + nx * dist - org.y - tl.y;
}
if(brotate)
{
xx = x*caz + y*saz;
yy = -(x*saz - y*caz);
zz = z;
x = xx;
y = yy*cax + zz*sax;
z = yy*sax - zz*cax;
xx = x*cay + z*say;
yy = y;
zz = x*say - z*cay;
zz = 1.0f / (max(zz, -19000) + 20000);
x = (xx * 20000) * zz;
y = (yy * 20000) * zz;
}
p.x = (int)(x + org.x + 0.5);
p.y = (int)(y + org.y + 0.5);
path.points[i] = p;
}
if(p.x < bbox.left) bbox.left = p.x;
if(p.x > bbox.right) bbox.right = p.x;
if(p.y < bbox.top) bbox.top = p.y;
if(p.y > bbox.bottom) bbox.bottom = p.y;
}
}
void Glyph::Transform(CPoint org, const CRect& subrect)
{
if(!style.placement.org.auto_x) org.x = style.placement.org.x * scale.cx;
if(!style.placement.org.auto_y) org.y = style.placement.org.y * scale.cy;
org -= tl;
bbox.SetRect(INT_MAX, INT_MAX, INT_MIN, INT_MIN);
Transform(path_bkg, org, subrect);
Transform(path, org, subrect);
bbox |= CRect(0, 0, 0, 0);
}
void Glyph::Rasterize()
{
if(!path_bkg.IsEmpty())
{
ras_bkg.ScanConvert(path_bkg, bbox);
ras_bkg.Rasterize(tl.x, tl.y);
}
ras.ScanConvert(path, bbox);
if(style.background.type == L"outline" && style.background.size > 0)
{
ras.CreateWidenedRegion((int)(GetBackgroundSize() + 0.5));
}
//
Rasterizer* r = path_bkg.IsEmpty() ? &ras : &ras_bkg;
int plane = path_bkg.IsEmpty() ? (style.font.color.a < 255 ? 2 : 1) : 0;
ras.Rasterize(tl.x, tl.y);
r->Blur(style.background.blur, plane);
if(style.shadow.depth > 0)
{
ras_shadow.Reuse(*r);
float depth = GetShadowDepth();
tls.x = tl.x + (int)(depth * cos(deg2rad(style.shadow.angle)) + 0.5);
tls.y = tl.y + (int)(depth * -sin(deg2rad(style.shadow.angle)) + 0.5);
ras_shadow.Rasterize(tls.x, tls.y);
ras_shadow.Blur(style.shadow.blur, plane ? 1 : 0);
}
}
}