forked from mia/Aegisub
6d988bdf4d
Originally committed to SVN as r1017.
135 lines
5.7 KiB
C++
135 lines
5.7 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include <fstream>
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#include <list>
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//////////////
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// Prototypes
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class FrameRate;
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class AssDialogue;
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class AssStyle;
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class AssAttachment;
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class AssDialogueBlock;
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class AssDialogueBlockOverride;
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class AssDialogueBlockPlain;
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class AssEntry;
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//////////////////////////////////////
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// Class to store the actual ass file
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class AssFile {
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private:
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bool Modified;
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// Stack operations
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static std::list<AssFile*> UndoStack;
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static std::list<AssFile*> RedoStack;
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static bool StackModified;
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static void StackClear();
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public:
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std::list<AssEntry*> Line;
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wxString filename;
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wxString undodescription;
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bool loaded;
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AssFile();
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AssFile(AssFile &from);
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~AssFile();
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bool IsModified(); // Returns if file has unmodified changes
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void FlagAsModified(wxString desc); // Flag file as being modified, will automatically put a copy on stack
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void Clear(); // Wipes file
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void CompressForStack(bool compress); // Compress/decompress for storage on stack
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void LoadDefault(bool defline=true); // Loads default file. Pass false to prevent it from adding a default line too
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void InsertStyle(AssStyle *style); // Inserts a style to file
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void InsertAttachment(AssAttachment *attach); // Inserts an attachment
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void InsertAttachment(wxString filename); // Inserts a file as an attachment
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wxArrayString GetStyles(); // Gets a list of all styles available
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AssStyle *GetStyle(wxString name); // Gets style by its name
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//wxString GetString(); // Returns the whole file as a single string
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void Load(wxString file,wxString charset=_T(""),bool addToRecent=true); // Load from a file
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void Save(wxString file,bool setfilename=false,bool addToRecent=true,const wxString encoding=_T("")); // Save to a file. Pass true to second argument if this isn't a copy
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void SaveMemory(std::vector<char> &dst,const wxString encoding=_T("")); // Save to a memory string
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void Export(wxString file); // Saves exported copy, with effects applied
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void AddToRecent(wxString file); // Adds file name to list of recently opened files
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bool CanSave(); // Returns true if the file can be saved in its current format
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static wxString GetWildcardList(int mode); // Returns the list of wildcards supported (0 = open, 1 = save, 2 = export)
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void GetResolution(int &w,int &h); // Get resolution
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int GetScriptInfoAsInt(const wxString key); // Returns the value in a [Script Info] key as int.
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wxString GetScriptInfo(const wxString key); // Returns the value in a [Script Info] key as string.
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void SetScriptInfo(const wxString key,const wxString value); // Sets the value of a [Script Info] key. Adds it if it doesn't exist.
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void AddComment(const wxString comment); // Adds a ";" comment under [Script Info].
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int AddLine(wxString data,wxString group,int lasttime,int &version,wxString *outGroup=NULL);
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static void StackPop(); // Pop subs from stack and sets 'top' to it
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static void StackRedo(); // Redoes action on stack
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static void StackPush(wxString desc); // Puts a copy of 'top' on the stack
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static void StackReset(); // Resets stack. Do this before loading new subtitles.
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static bool IsUndoStackEmpty(); // Checks if undo stack is empty
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static bool IsRedoStackEmpty(); // Checks if undo stack is empty
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static wxString GetUndoDescription(); // Gets field undodescription from back of UndoStack
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static wxString GetRedoDescription(); // Gets field undodescription from back of RedoStack
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static bool Popping; // Flags the stack as popping. You must unset this after popping
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static AssFile *top; // Current script file. It is "above" the stack.
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};
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////////////
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// Typedefs
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typedef std::list<AssEntry*>::iterator entryIter;
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//////////////////////////////////////////////////////
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// Hack to get STL sort to work on a list of pointers
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template <typename T>
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class LessByPointedToValue : std::binary_function<T const *, T const *, bool> {
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public:
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bool operator()(T const * x, T const * y) const {
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return std::less<T>()(*x, *y);
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}
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};
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