forked from mia/Aegisub
b3ac7e40cb
Fixed scaling of spectrum to also take FFT size into account Fixed selection drawing in karaoke mode for spectrum Moved syllable texts to top of audio display in karaoke mode Originally committed to SVN as r733.
146 lines
3.9 KiB
C++
146 lines
3.9 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "toggle_bitmap.h"
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//#include <wx/event.h>
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#include <wx/tglbtn.h>
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///////////////
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// Constructor
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ToggleBitmap::ToggleBitmap(wxWindow *parent,wxWindowID id,const wxBitmap &image,const wxSize &size)
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: wxWindow (parent,id,wxDefaultPosition,wxDefaultSize,wxSUNKEN_BORDER)
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{
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// Set variables
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img = image;
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state = false;
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// Set size
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int w,h;
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if (size.GetWidth() != -1) w = size.GetWidth();
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else w = img.GetWidth();
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if (size.GetHeight() != -1) h = size.GetHeight();
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else h = img.GetHeight();
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SetClientSize(w,h);
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}
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/////////////
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// Get state
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bool ToggleBitmap::GetValue() {
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return state;
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}
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/////////////
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// Set state
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void ToggleBitmap::SetValue(bool _state) {
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// Set flag
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state = _state;
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// Refresh
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Refresh(false);
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}
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//////////////
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// Draw image
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void ToggleBitmap::DrawImage(wxDC &dc) {
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// Get size
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int w,h;
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GetClientSize(&w,&h);
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// Get background color
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wxColour bgColor;
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if (state) bgColor = wxColour(0,255,0);
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else bgColor = wxColour(255,0,0);
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wxColor sysCol = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNHIGHLIGHT);
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int r,g,b;
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r = (sysCol.Red() + bgColor.Red()) / 2;
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g = (sysCol.Green() + bgColor.Green()) / 2;
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b = (sysCol.Blue() + bgColor.Blue()) / 2;
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bgColor.Set(r,g,b);
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// Draw background
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxBrush(bgColor));
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dc.DrawRectangle(0,0,w,h);
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// Draw bitmap
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dc.DrawBitmap(img,(w-img.GetWidth())/2,(h-img.GetHeight())/2,true);
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(ToggleBitmap,wxWindow)
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EVT_MOUSE_EVENTS(ToggleBitmap::OnMouseEvent)
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EVT_PAINT(ToggleBitmap::OnPaint)
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END_EVENT_TABLE()
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////////////////
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// Mouse events
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void ToggleBitmap::OnMouseEvent(wxMouseEvent &event) {
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// Get mouse position
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int x = event.GetX();
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int y = event.GetY();
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int w,h;
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GetClientSize(&w,&h);
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bool inside = true;
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if (x < 0 || y < y || x >= w || y >= h) inside = false;
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// Left click to toggle state
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if (inside && event.ButtonDown(wxMOUSE_BTN_LEFT)) {
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// Update
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state = !state;
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Refresh(false);
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// Send event
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wxCommandEvent sendEvent(wxEVT_COMMAND_TOGGLEBUTTON_CLICKED,GetId());
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AddPendingEvent(sendEvent);
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}
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}
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///////////////
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// Paint event
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void ToggleBitmap::OnPaint(wxPaintEvent &event) {
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wxPaintDC dc(this);
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DrawImage(dc);
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}
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