Aegisub/aegisub/video_display_visual.cpp
Rodrigo Braz Monteiro 9f18c2d448 Fixed hidden cursor on right click
Originally committed to SVN as r1093.
2007-04-18 04:51:17 +00:00

1124 lines
29 KiB
C++

// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
//////////////
// Headers
#include <wx/glcanvas.h>
#include <GL/glu.h>
#include <wx/wxprec.h>
#include "video_display_visual.h"
#include "video_display_fextracker.h"
#include "video_display.h"
#include "video_provider.h"
#include "vfr.h"
#include "ass_file.h"
#include "ass_time.h"
#include "ass_dialogue.h"
#include "ass_override.h"
#include "ass_style.h"
#include "subs_grid.h"
#include "options.h"
#include "subs_edit_box.h"
#include "export_visible_lines.h"
#include "utils.h"
#include "gl_text.h"
///////////////
// Constructor
VideoDisplayVisual::VideoDisplayVisual(VideoDisplay *par) {
parent = par;
curSelection = NULL;
holding = false;
mode = -1;
SetMode(0);
colour[0] = wxColour(27,60,114);
colour[1] = wxColour(175,219,254);
colour[2] = wxColour(255,255,255);
colour[3] = wxColour(187,0,0);
}
//////////////
// Destructor
VideoDisplayVisual::~VideoDisplayVisual() {
}
////////////
// Set mode
void VideoDisplayVisual::SetMode(int _mode) {
// Set mode
mode = _mode;
// Display cursor or not
parent->ShowCursor(mode != 0);
}
////////////////
// Draw overlay
void VideoDisplayVisual::DrawOverlay() {
// Variables
int frame_n = VideoContext::Get()->GetFrameN();
int w,h;
parent->GetClientSize(&w,&h);
int sw,sh;
VideoContext::Get()->GetScriptSize(sw,sh);
int x = mouseX;
int y = mouseY;
int mx = mouseX * sw / w;
int my = mouseY * sh / h;
// Draw the control points for FexTracker
glDisable(GL_TEXTURE_2D);
#if USE_FEXTRACKER == 1
parent->tracker->Render();
#endif
// Draw lines
if (mode != 0) {
int numRows = VideoContext::Get()->grid->GetRows();
AssDialogue *diag;
AssDialogue *diagHigh = NULL;
// Find where the highlight is
if (mode == 1) {
int dx,dy;
for (int i=0;i<numRows;i++) {
diag = VideoContext::Get()->grid->GetDialogue(i);
if (diag) {
if (VFR_Output.GetFrameAtTime(diag->Start.GetMS(),true) <= frame_n && VFR_Output.GetFrameAtTime(diag->End.GetMS(),false) >= frame_n) {
GetLinePosition(diag,dx,dy);
dx = dx * w / sw;
dy = dy * h / sh;
if (x >= dx-8 && x <= dx+8 && y >= dy-8 && y <= dy+8) {
diagHigh = diag;
}
}
}
}
}
// For each line
for (int i=0;i<numRows;i++) {
diag = VideoContext::Get()->grid->GetDialogue(i);
if (diag) {
// Draw?
//bool draw = false;
bool high = false;
bool isCur = diag == curSelection;
bool timeVisible = VFR_Output.GetFrameAtTime(diag->Start.GetMS(),true) <= frame_n && VFR_Output.GetFrameAtTime(diag->End.GetMS(),false) >= frame_n;
bool show = timeVisible;
if (mode != 1) {
show = diag == VideoContext::Get()->grid->GetDialogue(VideoContext::Get()->grid->editBox->linen) && timeVisible;
}
// Variables
int dx = -1;
int dy = -1;
int orgx = -1;
int orgy = -1;
float rx = 0.0f;
float ry = 0.0f;
float rz = 0.0f;
float scalX = 100.0f;
float scalY = 100.0f;
int deltax = 0;
int deltay = 0;
// Line visible?
if (show) {
// Get position
if (isCur && mode == 1) {
dx = curX;
dy = curY;
high = true;
}
else GetLinePosition(diag,dx,dy,orgx,orgy);
// Get scale
if (isCur && mode == 4) {
scalX = curScaleX;
scalY = curScaleY;
}
else GetLineScale(diag,scalX,scalY);
// Get angle
GetLineRotation(diag,rx,ry,rz);
if (isCur) {
if (mode == 2) rz = curAngle;
else if (mode == 3) {
rx = curAngle;
ry = curAngle2;
}
}
// Mouse over?
if (diag == diagHigh) {
high = true;
}
// Highlight
int brushCol = 1;
if (high) brushCol = 2;
SetLineColour(colour[0]);
SetFillColour(colour[brushCol],0.3f);
// Set drawing coordinates
int radius = (int) sqrt(double((dx-orgx)*(dx-orgx)+(dy-orgy)*(dy-orgy)));
// Drag
if (mode == 1) {
SetFillColour(colour[brushCol],0.5f);
DrawRectangle(dx-8,dy-8,dx+8,dy+8);
SetLineColour(colour[2]);
SetModeLine();
DrawLine(dx,dy-16,dx,dy+16);
DrawLine(dx-16,dy,dx+16,dy);
}
// Rotation
if (mode == 2 || mode == 3) {
// Pivot coordinates
int odx = dx;
int ody = dy;
dx = orgx;
dy = orgy;
// Draw pivot
DrawCircle(dx,dy,7);
DrawLine(dx,dy-16,dx,dy+16);
DrawLine(dx-16,dy,dx+16,dy);
// Rotate Z
if (mode == 2) {
// Transform
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(dx,dy,-1.0f);
float matrix[16] = { 2500, 0, 0, 0, 0, 2500, 0, 0, 0, 0, 1, 1, 0, 0, 2500, 2500 };
glMultMatrixf(matrix);
glScalef(1.0f,1.0f,8.0f);
glRotatef(ry,0.0f,-1.0f,0.0f);
glRotatef(rx,-1.0f,0.0f,0.0f);
glScalef(scalX/100.0f,scalY/100.0f,1.0f);
// Calculate radii
int oRadius = radius;
if (radius < 50) radius = 50;
// Draw the circle
SetLineColour(colour[0]);
SetFillColour(colour[1],0.3f);
DrawRing(0,0,radius+4,radius-4);
// Draw markers around circle
int markers = 6;
float markStart = -90.0f / markers;
float markEnd = markStart+(180.0f/markers);
for (int i=0;i<markers;i++) {
float angle = i*(360.0f/markers);
DrawRing(0,0,radius+30,radius+12,radius/radius,angle+markStart,angle+markEnd);
}
// Get deltas
deltax = int(cos(rz*3.1415926536/180.0)*radius);
deltay = int(-sin(rz*3.1415926536/180.0)*radius);
// Draw the baseline
SetLineColour(colour[3],1.0f,2);
DrawLine(deltax,deltay,-deltax,-deltay);
// Draw the connection line
if (orgx != odx && orgy != ody) {
//double angle = atan2(double(dy*sh/h-ody*sh/h),double(odx*sw/w-dx*sw/w)) + rz*3.1415926536/180.0;
double angle = atan2(double(dy-ody),double(odx-dx)) + rz*3.1415926536/180.0;
int fx = int(cos(angle)*oRadius);
int fy = -int(sin(angle)*oRadius);
DrawLine(0,0,fx,fy);
int mdx = int(cos(rz*3.1415926536/180.0)*20);
int mdy = int(-sin(rz*3.1415926536/180.0)*20);
DrawLine(-mdx,-mdy,mdx,mdy);
}
// Draw the rotation line
SetLineColour(colour[0],1.0f,1);
SetFillColour(colour[brushCol],0.3f);
DrawCircle(deltax,deltay,4);
// Restore
glPopMatrix();
// Draw line to mouse
SetLineColour(colour[0]);
DrawLine(dx,dy,mx,my);
}
// Rotate XY
if (mode == 3) {
// Transform grid
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(dx,dy,0.0f);
float matrix[16] = { 2500, 0, 0, 0, 0, 2500, 0, 0, 0, 0, 1, 1, 0, 0, 2500, 2500 };
glMultMatrixf(matrix);
glScalef(1.0f,1.0f,8.0f);
if (ry != 0.0f) glRotatef(ry,0.0f,-1.0f,0.0f);
if (rx != 0.0f) glRotatef(rx,-1.0f,0.0f,0.0f);
if (rz != 0.0f) glRotatef(rz,0.0f,0.0f,-1.0f);
// Draw grid
glShadeModel(GL_SMOOTH);
SetLineColour(colour[0],0.5f,1);
SetModeLine();
float r = colour[0].Red()/255.0f;
float g = colour[0].Green()/255.0f;
float b = colour[0].Blue()/255.0f;
glBegin(GL_LINES);
for (int i=0;i<11;i++) {
float a = 1.0f - abs(i-5)*0.18f;
int pos = 20*(i-5);
glColor4f(r,g,b,0.0f);
glVertex2i(pos,120);
glColor4f(r,g,b,a);
glVertex2i(pos,0);
glVertex2i(pos,0);
glColor4f(r,g,b,0.0f);
glVertex2i(pos,-120);
glVertex2i(120,pos);
glColor4f(r,g,b,a);
glVertex2i(0,pos);
glVertex2i(0,pos);
glColor4f(r,g,b,0.0f);
glVertex2i(-120,pos);
}
glEnd();
// Draw vectors
SetLineColour(colour[3],1.0f,2);
SetModeLine();
glBegin(GL_LINES);
glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(50.0f,0.0f,0.0f);
glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(0.0f,-50.0f,0.0f);
glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(0.0f,0.0f,-50.0f);
glEnd();
// Draw arrow tops
glBegin(GL_TRIANGLE_FAN);
glVertex3f(60.0f,0.0f,0.0f);
glVertex3f(50.0f,-3.0f,-3.0f);
glVertex3f(50.0f,3.0f,-3.0f);
glVertex3f(50.0f,3.0f,3.0f);
glVertex3f(50.0f,-3.0f,3.0f);
glVertex3f(50.0f,-3.0f,-3.0f);
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex3f(0.0f,-60.0f,0.0f);
glVertex3f(-3.0f,-50.0f,-3.0f);
glVertex3f(3.0f,-50.0f,-3.0f);
glVertex3f(3.0f,-50.0f,3.0f);
glVertex3f(-3.0f,-50.0f,3.0f);
glVertex3f(-3.0f,-50.0f,-3.0f);
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex3f(0.0f,0.0f,-60.0f);
glVertex3f(-3.0f,-3.0f,-50.0f);
glVertex3f(3.0f,-3.0f,-50.0f);
glVertex3f(3.0f,3.0f,-50.0f);
glVertex3f(-3.0f,3.0f,-50.0f);
glVertex3f(-3.0f,-3.0f,-50.0f);
glEnd();
// Restore gl's state
glPopMatrix();
glShadeModel(GL_FLAT);
}
}
// Scale
if (mode == 4) {
// Set dx/dy
int len = 160;
dx = MID(len/2+10,dx,sw-len/2-30);
dy = MID(len/2+10,dy,sh-len/2-30);
// Transform grid
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(dx,dy,0.0f);
float matrix[16] = { 2500, 0, 0, 0, 0, 2500, 0, 0, 0, 0, 1, 1, 0, 0, 2500, 2500 };
glMultMatrixf(matrix);
glScalef(1.0f,1.0f,8.0f);
if (ry != 0.0f) glRotatef(ry,0.0f,-1.0f,0.0f);
if (rx != 0.0f) glRotatef(rx,-1.0f,0.0f,0.0f);
if (rz != 0.0f) glRotatef(rz,0.0f,0.0f,-1.0f);
// Scale parameters
int lenx = int(1.6 * scalX);
int leny = int(1.6 * scalY);
int drawX = len/2 + 10;
int drawY = len/2 + 10;
// Draw length markers
SetLineColour(colour[3],1.0f,2);
DrawLine(-lenx/2,drawY+10,lenx/2,drawY+10);
DrawLine(drawX+10,-leny/2,drawX+10,leny/2);
SetLineColour(colour[0],1.0f,1);
SetFillColour(colour[brushCol],0.3f);
DrawCircle(lenx/2,drawY+10,4);
DrawCircle(drawX+10,-leny/2,4);
// Draw horizontal scale
SetLineColour(colour[0],1.0f,1);
DrawRectangle(-len/2,drawY,len/2+1,drawY+5);
SetLineColour(colour[0],1.0f,2);
DrawLine(-len/2+1,drawY+5,-len/2+1,drawY+15);
DrawLine(len/2,drawY+5,len/2,drawY+15);
// Draw vertical scale
SetLineColour(colour[0],1.0f,1);
DrawRectangle(drawX,-len/2,drawX+5,len/2+1);
SetLineColour(colour[0],1.0f,2);
DrawLine(drawX+5,-len/2+1,drawX+15,-len/2+1);
DrawLine(drawX+5,len/2,drawX+15,len/2);
// Restore gl's state
glPopMatrix();
}
// Clip
if (mode == 5) {
int dx1,dx2,dy1,dy2;
// Get position
if (isCur) {
dx1 = startX * sw / w;
dy1 = startY * sh / h;
dx2 = mx;
dy2 = my;
}
else GetLineClip(diag,dx1,dy1,dx2,dy2);
// Swap
if (dx1 > dx2) IntSwap(dx1,dx2);
if (dy1 > dy2) IntSwap(dy1,dy2);
// Draw rectangle
SetLineColour(colour[3]);
SetFillColour(colour[3],0.0f);
DrawRectangle(dx1,dy1,dx2,dy2);
// Draw outside area
SetLineColour(colour[3],0.0f);
SetFillColour(colour[3],0.3f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
DrawRectangle(0,0,sw,dy1);
DrawRectangle(0,dy2,sw,sh);
DrawRectangle(0,dy1,dx1,dy2);
DrawRectangle(dx2,dy1,sw,dy2);
glDisable(GL_BLEND);
// Draw circles
SetLineColour(colour[0]);
SetFillColour(colour[1],0.5);
DrawCircle(dx1,dy1,4);
DrawCircle(dx2,dy1,4);
DrawCircle(dx2,dy2,4);
DrawCircle(dx1,dy2,4);
}
}
}
}
}
// Current position info
if (mode == 0 && x >= 0 && x < w && y >= 0 && y < h) {
// Draw cross
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_INVERT);
glBegin(GL_LINES);
glColor3f(1.0f,1.0f,1.0f);
glVertex2f(0,my);
glVertex2f(sw,my);
glVertex2f(mx,0);
glVertex2f(mx,sh);
glEnd();
glDisable(GL_COLOR_LOGIC_OP);
// Switch display
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f,w,h,0.0f,-1000.0f,1000.0f);
glMatrixMode(GL_MODELVIEW);
// Setup text
int tw,th;
OpenGLText::SetFont(_T("Verdana"),12,true);
OpenGLText::SetColour(wxColour(255,255,255));
OpenGLText::GetExtent(mouseText,tw,th);
// Calculate draw position
bool left = x > w/2;
bool bottom = y < h/2;
// Text draw coords
int dx = x,dy = y;
if (left) dx -= tw + 4;
else dx += 4;
if (bottom) dy += 3;
else dy -= th + 3;
// Draw text
OpenGLText::Print(mouseText,dx,dy);
// Restore matrix
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
}
////////////////////////
// Get position of line
void VideoDisplayVisual::GetLinePosition(AssDialogue *diag,int &x, int &y) {
int orgx=0,orgy=0;
GetLinePosition(diag,x,y,orgx,orgy);
}
void VideoDisplayVisual::GetLinePosition(AssDialogue *diag,int &x, int &y, int &orgx, int &orgy) {
// No dialogue
if (!diag) {
x = -1;
y = -1;
return;
}
// Default values
int margin[4];
for (int i=0;i<4;i++) margin[i] = diag->Margin[i];
int align = 2;
// Get style
AssStyle *style = VideoContext::Get()->grid->ass->GetStyle(diag->Style);
if (style) {
align = style->alignment;
for (int i=0;i<4;i++) {
if (margin[i] == 0) margin[i] = style->Margin[i];
}
}
// Script size
int sw,sh;
VideoContext::Get()->GetScriptSize(sw,sh);
// Process margins
margin[3] = margin[2];
margin[1] = sw - margin[1];
margin[3] = sh - margin[3];
// Position
bool posSet = false;
bool orgSet = false;
int posx = -1;
int posy = -1;
// Overrides processing
diag->ParseASSTags();
AssDialogueBlockOverride *override;
AssOverrideTag *tag;
size_t blockn = diag->Blocks.size();
for (size_t i=0;i<blockn;i++) {
override = AssDialogueBlock::GetAsOverride(diag->Blocks.at(i));
if (override) {
for (size_t j=0;j<override->Tags.size();j++) {
tag = override->Tags.at(j);
// Position
if ((tag->Name == _T("\\pos") || tag->Name == _("\\move")) && tag->Params.size() >= 2) {
if (!posSet) {
posx = tag->Params[0]->AsInt();
posy = tag->Params[1]->AsInt();
posSet = true;
}
}
// Alignment
else if ((tag->Name == _T("\\an") || tag->Name == _T("\\a")) && tag->Params.size() >= 1) {
align = tag->Params[0]->AsInt();
if (tag->Name == _T("\\a")) {
switch(align) {
case 1: align = 1; break;
case 2: align = 2; break;
case 3: align = 3; break;
case 5: align = 7; break;
case 6: align = 8; break;
case 7: align = 9; break;
case 9: align = 4; break;
case 10: align = 5; break;
case 11: align = 6; break;
default: align = 2; break;
}
}
}
// Origin
else if (!orgSet && tag->Name == _T("\\org") && tag->Params.size() >= 2) {
orgx = tag->Params[0]->AsInt();
orgy = tag->Params[1]->AsInt();
orgSet = true;
}
}
}
}
diag->ClearBlocks();
// Got position
if (posSet) {
x = posx;
y = posy;
if (!orgSet) {
orgx = x;
orgy = y;
}
return;
}
// Alignment type
int hor = (align - 1) % 3;
int vert = (align - 1) / 3;
// Calculate positions
if (hor == 0) x = margin[0];
else if (hor == 1) x = (margin[0] + margin[1])/2;
else if (hor == 2) x = margin[1];
if (vert == 0) y = margin[3];
else if (vert == 1) y = (margin[2] + margin[3])/2;
else if (vert == 2) y = margin[2];
// No origin?
if (!orgSet) {
orgx = x;
orgy = y;
}
}
///////////////////////
// Get line's rotation
void VideoDisplayVisual::GetLineRotation(AssDialogue *diag,float &rx,float &ry,float &rz) {
// Default values
rx = ry = rz = 0.0f;
// Prepare overrides
diag->ParseASSTags();
AssDialogueBlockOverride *override;
AssOverrideTag *tag;
size_t blockn = diag->Blocks.size();
if (blockn == 0) {
diag->ClearBlocks();
return;
}
// Process override
override = AssDialogueBlock::GetAsOverride(diag->Blocks.at(0));
if (override) {
for (size_t j=0;j<override->Tags.size();j++) {
tag = override->Tags.at(j);
if (tag->Name == _T("\\frx") && tag->Params.size() == 1) {
rx = tag->Params[0]->AsFloat();
}
if (tag->Name == _T("\\fry") && tag->Params.size() == 1) {
ry = tag->Params[0]->AsFloat();
}
if ((tag->Name == _T("\\frz") || tag->Name == _T("\fr")) && tag->Params.size() == 1) {
rz = tag->Params[0]->AsFloat();
}
}
}
diag->ClearBlocks();
}
////////////////////
// Get line's scale
void VideoDisplayVisual::GetLineScale(AssDialogue *diag,float &scalX,float &scalY) {
// Default values
scalX = scalY = 100.0f;
// Prepare overrides
diag->ParseASSTags();
AssDialogueBlockOverride *override;
AssOverrideTag *tag;
size_t blockn = diag->Blocks.size();
if (blockn == 0) {
diag->ClearBlocks();
return;
}
// Process override
override = AssDialogueBlock::GetAsOverride(diag->Blocks.at(0));
if (override) {
for (size_t j=0;j<override->Tags.size();j++) {
tag = override->Tags.at(j);
if (tag->Name == _T("\\fscx") && tag->Params.size() == 1) {
scalX = tag->Params[0]->AsFloat();
}
if (tag->Name == _T("\\fscy") && tag->Params.size() == 1) {
scalY = tag->Params[0]->AsFloat();
}
}
}
diag->ClearBlocks();
}
///////////////////
// Get line's clip
void VideoDisplayVisual::GetLineClip(AssDialogue *diag,int &x1,int &y1,int &x2,int &y2) {
// Default values
x1 = y1 = 0;
int sw,sh;
VideoContext::Get()->GetScriptSize(sw,sh);
x2 = sw-1;
y2 = sh-1;
// Prepare overrides
diag->ParseASSTags();
AssDialogueBlockOverride *override;
AssOverrideTag *tag;
size_t blockn = diag->Blocks.size();
if (blockn == 0) {
diag->ClearBlocks();
return;
}
// Process override
override = AssDialogueBlock::GetAsOverride(diag->Blocks.at(0));
if (override) {
for (size_t j=0;j<override->Tags.size();j++) {
tag = override->Tags.at(j);
if (tag->Name == _T("\\clip") && tag->Params.size() == 4) {
x1 = tag->Params[0]->AsInt();
y1 = tag->Params[1]->AsInt();
x2 = tag->Params[2]->AsInt();
y2 = tag->Params[3]->AsInt();
}
}
}
diag->ClearBlocks();
}
///////////////
// Mouse event
void VideoDisplayVisual::OnMouseEvent (wxMouseEvent &event) {
// Coords
int x = event.GetX();
int y = event.GetY();
parent->ConvertMouseCoords(x,y);
int w,h;
parent->GetClientSize(&w,&h);
int orgx = -1;
int orgy = -1;
int sw,sh;
VideoContext::Get()->GetScriptSize(sw,sh);
int frame_n = VideoContext::Get()->GetFrameN();
SubtitlesGrid *grid = VideoContext::Get()->grid;
bool hasOverlay = false;
bool realTime = Options.AsBool(_T("Video Visual Realtime"));
// Fextracker
#if USE_FEXTRACKER == 1
if (parent->tracker) parent->tracker->OnMouseEvent(event);
#endif
// Text of current coords
int vx = (sw * x + w/2) / w;
int vy = (sh * y + h/2) / h;
if (!event.ShiftDown()) mouseText = wxString::Format(_T("%i,%i"),vx,vy);
else mouseText = wxString::Format(_T("%i,%i"),vx - sw,vy - sh);
// Start dragging
if (mode != 0 && event.LeftIsDown() && !holding) {
float rx,ry,rz,scalX,scalY;
AssDialogue *gotDiag = NULL;
// Drag
if (mode == 1) {
// For each line
int numRows = VideoContext::Get()->grid->GetRows();
//int startMs = VFR_Output.GetTimeAtFrame(frame_n,true);
//int endMs = VFR_Output.GetTimeAtFrame(frame_n,false);
AssDialogue *diag;
// Don't uninvert this loop or selection will break
for (int i=numRows;--i>=0;) {
diag = VideoContext::Get()->grid->GetDialogue(i);
if (diag) {
// Line visible?
int f1 = VFR_Output.GetFrameAtTime(diag->Start.GetMS(),true);
int f2 = VFR_Output.GetFrameAtTime(diag->End.GetMS(),false);
if (f1 <= frame_n && f2 >= frame_n) {
// Get position
int lineX,lineY;
int torgx,torgy;
GetLinePosition(diag,lineX,lineY,torgx,torgy);
lineX = lineX * w / sw;
lineY = lineY * h / sh;
orgx = orgx * w / sw;
orgy = orgy * h / sh;
// Mouse over?
if (x >= lineX-8 && x <= lineX+8 && y >= lineY-8 && y <= lineY+8) {
VideoContext::Get()->grid->editBox->SetToLine(i,true);
gotDiag = diag;
origX = lineX;
origY = lineY;
orgx = torgx;
orgy = torgy;
break;
}
}
}
}
}
// Pick active line
else {
// Get active
gotDiag = VideoContext::Get()->grid->GetDialogue(VideoContext::Get()->grid->editBox->linen);
// Check if it's within range
if (gotDiag) {
int f1 = VFR_Output.GetFrameAtTime(gotDiag->Start.GetMS(),true);
int f2 = VFR_Output.GetFrameAtTime(gotDiag->End.GetMS(),false);
// Invisible
if (f1 > frame_n || f2 < frame_n) {
gotDiag = NULL;
}
// OK
else {
GetLinePosition(gotDiag,origX,origY,orgx,orgy);
}
}
}
// Got a line?
if (gotDiag) {
// Set dialogue
curSelection = gotDiag;
lineOrgX = orgx;
lineOrgY = orgy;
// Set coordinates
if (mode == 1) {
startX = x;
startY = y;
curSelection->StripTag(_T("\\pos"));
curSelection->StripTag(_T("\\move"));
}
// Rotate Z
if (mode == 2) {
startAngle = atan2(double(lineOrgY-y*sh/h),double(x*sw/w-lineOrgX)) * 180.0 / 3.1415926535897932;
GetLineRotation(curSelection,rx,ry,rz);
origAngle = rz;
curAngle = rz;
curSelection->StripTag(_T("\\frz"));
curSelection->StripTag(_T("\\fr"));
}
// Rotate XY
if (mode == 3) {
startAngle = (lineOrgY-y*sh/h)*2.0;
startAngle2 = (x*sw/w-lineOrgX)*2.0;
GetLineRotation(curSelection,rx,ry,rz);
origAngle = rx;
origAngle2 = ry;
curAngle = rx;
curAngle2 = ry;
curSelection->StripTag(_T("\\frx"));
curSelection->StripTag(_T("\\fry"));
}
// Scale
if (mode == 4) {
//startScaleX = x;
//startScaleY = y;
startX = x;
startY = y;
GetLineScale(curSelection,scalX,scalY);
origScaleX = scalX;
origScaleY = scalY;
curScaleX = scalX;
curScaleY = scalY;
curSelection->StripTag(_T("\\fscx"));
curSelection->StripTag(_T("\\fscy"));
}
// Clip
if (mode == 5) {
startX = x;
startY = y;
curSelection->StripTag(_T("\\clip"));
}
// Commit changes to edit box
grid->editBox->TextEdit->SetTextTo(curSelection->Text);
grid->editBox->CommitText(true);
// Hold it
holding = true;
hold = mode;
parent->CaptureMouse();
hasOverlay = true;
}
}
// Drag
if (hold == 1) {
curX = (x - startX + origX) * sw / w;
curY = (y - startY + origY) * sh / h;
if (realTime) {
AssLimitToVisibleFilter::SetFrame(frame_n);
grid->editBox->SetOverride(_T("\\pos"),wxString::Format(_T("(%i,%i)"),curX,curY),0,false);
grid->editBox->CommitText(true);
grid->CommitChanges(false,true);
}
}
// Rotate Z
else if (hold == 2) {
// Find angle
float screenAngle = atan2(double(lineOrgY-y*sh/h),double(x*sw/w-lineOrgX)) * 180.0 / 3.1415926535897932;
curAngle = screenAngle - startAngle + origAngle;
while (curAngle < 0.0f) curAngle += 360.0f;
while (curAngle >= 360.0f) curAngle -= 360.0f;
// Snap
if (event.ShiftDown()) {
curAngle = (float)((int)((curAngle+15.0f)/30.0f))*30.0f;
if (curAngle == 360.0f) curAngle = 0.0f;
}
// Update
if (realTime) {
AssLimitToVisibleFilter::SetFrame(frame_n);
wxString param = PrettyFloat(wxString::Format(_T("(%0.3f)"),curAngle));
grid->editBox->SetOverride(_T("\\frz"),param,0,false);
grid->editBox->CommitText(true);
grid->CommitChanges(false,true);
}
}
// Rotate XY
else if (hold == 3) {
// Find screen angles
float screenAngle = (lineOrgY-y*sh/h)*2.0;
float screenAngle2 = (x*sw/w-lineOrgX)*2.0;
// Calculate
curAngle = screenAngle - startAngle + origAngle;
curAngle2 = screenAngle2 - startAngle2 + origAngle2;
while (curAngle < 0.0) curAngle += 360.0;
while (curAngle >= 360.0) curAngle -= 360.0;
while (curAngle2 < 0.0) curAngle2 += 360.0;
while (curAngle2 >= 360.0) curAngle2 -= 360.0;
// Oh Snap
if (event.ShiftDown()) {
curAngle = (float)((int)((curAngle+15.0f)/30.0f))*30.0f;
curAngle2 = (float)((int)((curAngle2+15.0f)/30.0f))*30.0f;
if (curAngle == 360.0f) curAngle = 0.0f;
if (curAngle2 == 360.0f) curAngle = 0.0f;
}
// Update
if (realTime) {
AssLimitToVisibleFilter::SetFrame(frame_n);
grid->editBox->SetOverride(_T("\\frx"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curAngle)),0,false);
grid->editBox->SetOverride(_T("\\fry"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curAngle2)),0,false);
grid->editBox->CommitText(true);
grid->CommitChanges(false,true);
}
}
// Scale
else if (hold == 4) {
// Calculate
curScaleX = (float(x - startX)/0.8f) + origScaleX;
curScaleY = (float(startY - y)/0.8f) + origScaleY;
if (curScaleX < 0.0f) curScaleX = 0.0f;
if (curScaleY < 0.0f) curScaleY = 0.0f;
// Snap
if (event.ShiftDown()) {
curScaleX = (float)((int)((curScaleX+12.5f)/25.0f))*25.0f;
curScaleY = (float)((int)((curScaleY+12.5f)/25.0f))*25.0f;
}
// Update
if (realTime) {
AssLimitToVisibleFilter::SetFrame(frame_n);
grid->editBox->SetOverride(_T("\\fscx"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curScaleX)),0,false);
grid->editBox->SetOverride(_T("\\fscy"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curScaleY)),0,false);
grid->editBox->CommitText(true);
grid->CommitChanges(false,true);
}
}
// Clip
else if (hold == 5) {
// Coordinates
curX = startX * sw / w;
curY = startY * sh / h;
curX2 = x * sw / w;
curY2 = y * sh / h;
int temp;
if (curX > curX2) {
temp = curX;
curX = curX2;
curX2 = temp;
}
if (curY > curY2) {
temp = curY;
curY = curY2;
curY2 = temp;
}
// Update
if (realTime) {
AssLimitToVisibleFilter::SetFrame(frame_n);
grid->editBox->SetOverride(_T("\\clip"),wxString::Format(_T("(%i,%i,%i,%i)"),curX,curY,curX2,curY2),0,false);
grid->editBox->CommitText(true);
grid->CommitChanges(false,true);
}
}
// End dragging
if (holding && !event.LeftIsDown()) {
// Disable limiting
if (realTime) AssLimitToVisibleFilter::SetFrame(-1);
// Finished dragging subtitles
if (hold == 1) {
grid->editBox->SetOverride(_T("\\pos"),wxString::Format(_T("(%i,%i)"),curX,curY),0,false);
}
// Finished rotating Z
else if (hold == 2) {
grid->editBox->SetOverride(_T("\\frz"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curAngle)),0,false);
}
// Finished rotating XY
else if (hold == 3) {
grid->editBox->SetOverride(_T("\\frx"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curAngle)),0,false);
grid->editBox->SetOverride(_T("\\fry"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curAngle2)),0,false);
}
// Finished scaling
else if (hold == 4) {
grid->editBox->SetOverride(_T("\\fscx"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curScaleX)),0,false);
grid->editBox->SetOverride(_T("\\fscy"),PrettyFloat(wxString::Format(_T("(%0.3f)"),curScaleY)),0,false);
}
// Finished clipping
else if (hold == 5) {
grid->editBox->SetOverride(_T("\\clip"),wxString::Format(_T("(%i,%i,%i,%i)"),curX,curY,curX2,curY2),0,false);
}
// Commit
grid->editBox->CommitText();
grid->ass->FlagAsModified(_("visual typesetting"));
grid->CommitChanges(false,true);
// Set flags
hold = 0;
holding = false;
hasOverlay = true;
// Clean up
curSelection = NULL;
parent->ReleaseMouse();
parent->SetFocus();
}
// Double click
if (mode == 0 && event.LeftDClick()) {
grid->editBox->SetOverride(_T("\\pos"),wxString::Format(_T("(%i,%i)"),vx,vy),0,false);
grid->editBox->CommitText();
grid->ass->FlagAsModified(_("positioning"));
grid->CommitChanges(false,true);
parent->SetFocus();
}
// Hover
if (x != mouseX || y != mouseY) {
// Set coords
mouseX = x;
mouseY = y;
hasOverlay = true;
}
// Has something to draw
if (hasOverlay) {
//DrawOverlay();
parent->Render();
}
}
/////////////
// Key event
void VideoDisplayVisual::OnKeyEvent(wxKeyEvent &event) {
if (event.GetKeyCode() == 'A') SetMode(0);
if (event.GetKeyCode() == 'S') SetMode(1);
if (event.GetKeyCode() == 'D') SetMode(2);
if (event.GetKeyCode() == 'F') SetMode(3);
if (event.GetKeyCode() == 'G') SetMode(4);
if (event.GetKeyCode() == 'H') SetMode(5);
}