forked from mia/Aegisub
06cff2e2f2
Originally committed to SVN as r652.
109 lines
No EOL
5.4 KiB
Text
109 lines
No EOL
5.4 KiB
Text
Aegisub Source Code Documentation
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Some thoughts:
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First, some of the code is pretty readable, some is decent, and some is patched up crap. Good luck. ;)
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Second, if you want to code anything for Aegisub, you will need to agree to these terms:
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1. You will release the patch to the public domain or give its copyright to one of the developers. This is to stop a source file from being owned by too many people. (Exception: MAJOR changes might be accepted under BSD license under your name. Consult the developers)
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2. Make SURE it compiles and works fine before submitting to developers.
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3. Stick to the coding standards. That is, no GNU-style identing and crap.
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Third, this is all available under the BSD license. According to GNU itself, BSD is GPL-compatible, meaning that you can link GPL code to BSD code. Keep in mind, though, that if a source file has mixed BSD and GPL content, it becomes ruled by GPL.
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Some notes about the procedure:
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All paths should be added to the global msvc settings or you might encounter some problems.
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This guide assumes Visual Studio 2003 or 2005 is used, it might work in other versions but it
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is guaranteed to fail with other compilers due to the avisynth dependency.
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While you can compile most libraries yourself these instructions will assume you want to
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download precompiled versions whenever possible. Also note that in most other cases where
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precompiled libraries are available they're unsuitable for use in aegisub.
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Building instructions (dependencies):
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1. Download and install wxWidgets 2.8.x (www.wxwidgets.org, 2.8.0 used when this guide was written).
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Open build\msw\wx.sln, and set the active configuration to "Unicode Debug". Compile that. After that, set it to
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"Unicode Release", and also compile that.
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Include:
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include
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lib\vc_lib\mswu
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Libraries:
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lib\vc_lib
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2. Download and compile freetype2 (www.freetype.org). The easiest way to do this is to open the solution found in
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builds\win32\visualc\freetype.sln and then batch build all configurations.
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Include:
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include
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Libraries:
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objs
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3. Download and compile lua (www.lua.org). This easiest done by copying the contents of include, src/lib and src/lua
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to src (overwriting makefiles makes no difference here). Create a new win32 c++ project, select static library,
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blank project and uncheck precompiled headers. Add all h and c files in src to the project and set code generation
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to multi threaded (debug) dll in the configurations, set the output names to lua50MT(d).lib in the lib directory.
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Batch compile.
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Include:
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include
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Libraries:
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lib
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4. Download and compile portaudio (www.portaudio.com). If you want to compile the directsound version
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you need to have the directx9 sdk properly set up before continuing. This process is very similar to lua. First copy
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the contents of pa_common to the pa_win_wmme and pa_win_ds dirs. Create a blank project and add all files in pa_win_ds
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(for directshow) or in pa_win_wmme (for wmme audio output) to the project. Set the library name to PAStaticDSMT(d).lib
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and the output path to lib. Set the code generation to multi threaded (debug) dll and batch compile.
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Include:
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pa_common
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Libraries:
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lib
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5. OPTIONAL - You can safely skip this step if you don't intend to work on the aspell part of aegisub. It's disabled in
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the release builds. Download precompiled libs for aspell (aspell.net/win32/) the current direct link is
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http://ftp.gnu.org/gnu/aspell/w32/aspell-dev-0-50-3-3.zip.
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Include:
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include
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Libraries:
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lib
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6. Install a Python interpreter if you don't have one already, you will NEED it to run a script during the
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build process.
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http://www.python.org/download
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Building instructions (aegisub):
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1. Create a new blank Win32 c++ project in msvc.
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2. Copy setup0.h as setup.h, and edit any possible configurations you might want there. Make sure that you SVN ignore that
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file (setup.h), as you are NOT supposed to commit it to the repository.
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3. Add all h, cpp and rc files in the "core", "PRS" and "FexTrackerSource" folders to the project.
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4. Open the project settings. Add UNICODE to the preprocessor defines, and set the code generation to multi threaded (debug) dll.
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5. Set up the build-versioning stuff.
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5.1. Open projects settings and select All Configurations. Go to Build Events, Pre-build Event.
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Change the Command Line to the following two lines (click "..."):
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cd $(InputDir)\core\build
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c:\python24\python.exe make-svn-rev-header.py
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You'll obviously want to change the path to the Python interpreter.
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5.2 Create the file core/build/build-credit.h and add this line to it:
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#define BUILD_CREDIT "yournick"
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Of course without indendation and replacing the yournick part.
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6. Add the libraries to the linker input. If you compiled portaudio with wmme you have to remove dsound.lib and srmiids.lib
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and replace PAStaticDS*.lib with the wmme version. Remove libaspell-15-dll.lib if you defined NO_SPELLCHECKER.
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Link to these libraries for release:
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freetype2110MT.lib libaspell-15-dll.lib wxzlib.lib wxpng.lib wxregexu.lib wxmsw28u_adv.lib wxmsw28u_core.lib wxbase28u.lib wxmsw28u_media.lib dsound.lib PAStaticDSMT.lib Vfw32.lib winmm.lib lua50MT.lib comctl32.lib rpcrt4.lib advapi32.lib wsock32.lib strmiids.lib
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Link to these libraries for debug:
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freetype2110MT_D.lib libaspell-15-dll.lib dsound.lib PAStaticDSMTd.lib Vfw32.lib lua50MTd.lib wxzlibd.lib wxpngd.lib wxregexud.lib wxbase28ud.lib wxmsw28ud_media.lib wxmsw28ud_core.lib wxmsw28ud_adv.lib comctl32.lib rpcrt4.lib winmm.lib advapi32.lib wsock32.lib strmiids.lib
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6. Compile and wait. |