forked from mia/Aegisub
c9c8f41e1f
Originally committed to SVN as r1243.
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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///////////
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// Headers
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#include <wx/wxprec.h>
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//////////////
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// Prototypes
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class FloatSpinCtrl;
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///////////////////
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// Float spin text
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class FloatSpinText : public wxTextCtrl {
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friend class FloatSpinCtrl;
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private:
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FloatSpinCtrl *parent;
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FloatSpinText(FloatSpinCtrl *parent,int id);
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void OnKillFocus(wxFocusEvent &event);
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void OnKeyPress(wxKeyEvent &event);
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void SendValue();
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DECLARE_EVENT_TABLE()
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};
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//////////////////////
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// Float spin control
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class FloatSpinCtrl : public wxPanel {
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friend class FloatSpinText;
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private:
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wxTextCtrl *text;
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wxSpinButton *button;
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double min;
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double max;
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double step;
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double value;
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void UpdateText();
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void OnSpin(wxSpinEvent &event);
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public:
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FloatSpinCtrl(wxWindow* parent,wxWindowID id=-1,const wxPoint& pos=wxDefaultPosition,const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, double min = 0.0, double max = 100.0, double initial = 0.0, double step = 1.0, const wxString& name = _T("wxSpinCtrl"));
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void SetValue(double value);
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void SetRange(double min,double max,double step);
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double GetValue() { return value; }
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double GetMin() { return min; }
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double GetMax() { return max; }
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DECLARE_EVENT_TABLE()
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};
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