forked from mia/Aegisub
a05cf649fe
Most OS X users will want to add --with-apple-opengl-framework to the configure command line. Originally committed to SVN as r1109.
125 lines
3.6 KiB
C++
125 lines
3.6 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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///////////
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// Headers
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#include <wx/wxprec.h>
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#ifdef HAVE_APPLE_OPENGL_FRAMEWORK
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#include <OpenGL/GL.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <map>
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#include <vector>
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/////////////////////
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// Glyph information
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class OpenGLTextGlyph {
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private:
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static wxBitmap *tempBmp;
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public:
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int value;
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int tex;
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float x1,y1,x2,y2;
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int w,h;
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void GetMetrics();
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void Draw(int x,int y);
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};
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typedef std::map<int,OpenGLTextGlyph> glyphMap;
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///////////////
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// Texture map
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class OpenGLTextTexture {
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private:
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int x,y,nextY;
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int width,height;
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void Insert(OpenGLTextGlyph &glyph);
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public:
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GLuint tex;
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bool TryToInsert(OpenGLTextGlyph &glyph);
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OpenGLTextTexture(int w,int h);
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~OpenGLTextTexture();
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};
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/////////////////////////////
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// OpenGL Text Drawing class
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class OpenGLText {
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private:
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float r,g,b,a;
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int lineHeight;
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int fontSize;
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bool fontBold;
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bool fontItalics;
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wxString fontFace;
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wxFont font;
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static OpenGLText* instance;
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glyphMap glyphs;
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std::vector <OpenGLTextTexture*> textures;
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OpenGLText();
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~OpenGLText();
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OpenGLTextGlyph GetGlyph(int i);
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OpenGLTextGlyph CreateGlyph(int i);
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void Reset();
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static OpenGLText* GetInstance();
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void DoSetFont(wxString face,int size,bool bold,bool italics);
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void DoSetColour(wxColour col,float alpha);
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void DoPrint(wxString text,int x,int y);
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void DrawString(wxString text,int x,int y);
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void DoGetExtent(wxString text,int &w,int &h);
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public:
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static wxFont GetFont() { return GetInstance()->font; }
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static void SetFont(wxString face=_T("Verdana"),int size=10,bool bold=true,bool italics=false) { GetInstance()->DoSetFont(face,size,bold,italics); }
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static void SetColour(wxColour col,float alpha=1.0f) { GetInstance()->DoSetColour(col,alpha); }
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static void Print(wxString text,int x,int y) { GetInstance()->DoPrint(text,x,y); }
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static void GetExtent(wxString text,int &w,int &h) { GetInstance()->DoGetExtent(text,w,h); }
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};
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