Aegisub/aegisub/auto4_lua_dialog.cpp
Niels Martin Hansen 326fbe8961 Misc fixes for building on GCC
Originally committed to SVN as r697.
2007-01-03 21:18:19 +00:00

592 lines
14 KiB
C++

// Copyright (c) 2006, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:jiifurusu@gmail.com
//
#include "auto4_lua.h"
#include "../lua51/src/lualib.h"
#include "../lua51/src/lauxlib.h"
#include <wx/window.h>
#include <wx/spinctrl.h>
#include <wx/gbsizer.h>
#include <wx/button.h>
#include <wx/validate.h>
#include <assert.h>
namespace Automation4 {
// LuaConfigDialogControl
LuaConfigDialogControl::LuaConfigDialogControl(lua_State *L)
{
// Assume top of stack is a control table (don't do checking)
lua_getfield(L, -1, "name");
if (lua_isstring(L, -1)) {
name = wxString(lua_tostring(L, -1), wxConvUTF8);
} else {
name = _T("");
}
lua_pop(L, 1);
lua_getfield(L, -1, "x");
if (lua_isnumber(L, -1)) {
x = lua_tointeger(L, -1);
if (x < 0) x = 0;
} else {
x = 0;
}
lua_pop(L, 1);
lua_getfield(L, -1, "y");
if (lua_isnumber(L, -1)) {
y = lua_tointeger(L, -1);
if (y < 0) y = 0;
} else {
y = 0;
}
lua_pop(L, 1);
lua_getfield(L, -1, "width");
if (lua_isnumber(L, -1)) {
width = lua_tointeger(L, -1);
if (width < 1) width = 1;
} else {
width = 1;
}
lua_pop(L, 1);
lua_getfield(L, -1, "height");
if (lua_isnumber(L, -1)) {
height = lua_tointeger(L, -1);
if (height < 1) height = 1;
} else {
height = 1;
}
lua_pop(L, 1);
lua_getfield(L, -1, "hint");
if (lua_isstring(L, -1)) {
hint = wxString(lua_tostring(L, -1), wxConvUTF8);
} else {
hint = _T("");
}
lua_pop(L, 1);
wxLogDebug(_T("created control: '%s', (%d,%d)(%d,%d), '%s'"), name.c_str(), x, y, width, height, hint.c_str());
}
namespace LuaControl {
// Label
class Label : public LuaConfigDialogControl {
public:
wxString label;
Label(lua_State *L)
: LuaConfigDialogControl(L)
{
lua_getfield(L, -1, "label");
label = wxString(lua_tostring(L, -1), wxConvUTF8);
lua_pop(L, 1);
}
wxControl *Create(wxWindow *parent)
{
return cw = new wxStaticText(parent, -1, label);
}
void ControlReadBack()
{
// Nothing here
}
void LuaReadBack(lua_State *L)
{
// Label doesn't produce output, so let it be nil
lua_pushnil(L);
}
};
// Basic edit
class Edit : public LuaConfigDialogControl {
public:
wxString text;
Edit(lua_State *L)
: LuaConfigDialogControl(L)
{
lua_getfield(L, -1, "text");
text = wxString(lua_tostring(L, -1), wxConvUTF8);
lua_pop(L, 1);
}
wxControl *Create(wxWindow *parent)
{
return cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, 0);
}
void ControlReadBack()
{
text = ((wxTextCtrl*)cw)->GetValue();
}
void LuaReadBack(lua_State *L)
{
lua_pushstring(L, text.mb_str(wxConvUTF8));
}
};
// Multiline edit
class Textbox : public Edit {
public:
Textbox(lua_State *L)
: Edit(L)
{
// Nothing more
}
wxControl *Create(wxWindow *parent)
{
cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
cw->SetMinSize(wxSize(0, 30));
return cw;
}
};
// Integer only edit
class IntEdit : public Edit {
public:
int value;
bool hasspin;
int min, max;
IntEdit(lua_State *L)
: Edit(L)
{
lua_getfield(L, -1, "value");
value = lua_tointeger(L, -1);
lua_pop(L, 1);
hasspin = false;
lua_getfield(L, -1, "min");
if (!lua_isnumber(L, -1))
goto nospin;
min = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "max");
if (!lua_isnumber(L, -1))
goto nospin;
max = lua_tointeger(L, -1);
lua_pop(L, 1);
hasspin = true;
nospin:
if (!hasspin) {
lua_pop(L, 1);
}
}
typedef wxValidator IntTextValidator; // TODO
wxControl *Create(wxWindow *parent)
{
if (hasspin) {
return cw = new wxSpinCtrl(parent, -1, wxString::Format(_T("%d"), value), wxDefaultPosition, wxDefaultSize, min, max, value);
} else {
return cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, 0); //, IntTextValidator());
}
}
void ControlReadBack()
{
if (hasspin) {
value = ((wxSpinCtrl*)cw)->GetValue();
} else {
long newval;
text = ((wxTextCtrl*)cw)->GetValue();
if (text.ToLong(&newval)) {
value = newval;
}
}
}
void LuaReadBack(lua_State *L)
{
lua_pushinteger(L, value);
}
};
// Float only edit
class FloatEdit : public Edit {
public:
float value;
// FIXME: Can't support spin button atm
FloatEdit(lua_State *L)
: Edit(L)
{
lua_getfield(L, -1, "value");
value = lua_tointeger(L, -1);
lua_pop(L, 1);
// TODO: spin button support
}
typedef wxValidator FloatTextValidator;
wxControl *Create(wxWindow *parent)
{
return cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, 0); //, FloatTextValidator());
}
void ControlReadBack()
{
double newval;
text = ((wxTextCtrl*)cw)->GetValue();
if (text.ToDouble(&newval)) {
value = newval;
}
}
void LuaReadBack(lua_State *L)
{
lua_pushnumber(L, value);
}
};
// Dropdown
class Dropdown : public LuaConfigDialogControl {
public:
wxArrayString items;
wxString value;
Dropdown(lua_State *L)
: LuaConfigDialogControl(L)
{
lua_getfield(L, -1, "value");
value = wxString(lua_tostring(L, -1), wxConvUTF8);
lua_pop(L, 1);
lua_getfield(L, -1, "items");
lua_pushnil(L);
while (lua_next(L, -2)) {
if (lua_isstring(L, -1)) {
items.Add(wxString(lua_tostring(L, -1), wxConvUTF8));
}
lua_pop(L, 1);
}
lua_pop(L, 1);
}
wxControl *Create(wxWindow *parent)
{
return cw = new wxComboBox(parent, -1, value, wxDefaultPosition, wxDefaultSize, items, wxCB_READONLY);
}
void ControlReadBack()
{
value = ((wxComboBox*)cw)->GetValue();
}
void LuaReadBack(lua_State *L)
{
lua_pushstring(L, value.mb_str(wxConvUTF8));
}
};
// Checkbox
class Checkbox : public LuaConfigDialogControl {
public:
wxString label;
bool value;
Checkbox(lua_State *L)
: LuaConfigDialogControl(L)
{
lua_getfield(L, -1, "label");
label = wxString(lua_tostring(L, -1), wxConvUTF8);
lua_pop(L, 1);
lua_getfield(L, -1, "value");
value = lua_toboolean(L, -1) != 0;
lua_pop(L, 1);
}
wxControl *Create(wxWindow *parent)
{
return cw = new wxCheckBox(parent, -1, label);
}
void ControlReadBack()
{
value = ((wxCheckBox*)cw)->GetValue();
}
void LuaReadBack(lua_State *L)
{
lua_pushboolean(L, value);
}
};
};
// LuaConfigDialog
LuaConfigDialog::LuaConfigDialog(lua_State *L, bool include_buttons)
: use_buttons(include_buttons)
{
wxLogDebug(_T("creating LuaConfigDialog, this addr is %p"), this);
button_pushed = 0;
if (include_buttons) {
if (!lua_istable(L, -1))
// Just to avoid deeper indentation...
goto skipbuttons;
// Iterate over items in table
lua_pushnil(L); // initial key
while (lua_next(L, -2)) {
// Simply skip invalid items... FIXME, warn here?
if (lua_isstring(L, -1)) {
wxString s(lua_tostring(L, -1), wxConvUTF8);
buttons.push_back(s);
}
lua_pop(L, 1);
}
skipbuttons:
lua_pop(L, 1);
}
// assume top of stack now contains a dialog table
if (!lua_istable(L, -1)) {
lua_pushstring(L, "Cannot create config dialog from something non-table");
lua_error(L);
assert(false);
}
// Ok, so there is a table with controls
lua_pushnil(L); // initial key
while (lua_next(L, -2)) {
if (lua_istable(L, -1)) {
// Get control class
lua_getfield(L, -1, "class");
if (!lua_isstring(L, -1))
goto badcontrol;
wxString controlclass(lua_tostring(L, -1), wxConvUTF8);
controlclass.LowerCase();
lua_pop(L, 1);
LuaConfigDialogControl *ctl;
// Check control class and create relevant control
if (controlclass == _T("label")) {
ctl = new LuaControl::Label(L);
} else if (controlclass == _T("edit")) {
ctl = new LuaControl::Edit(L);
} else if (controlclass == _T("intedit")) {
ctl = new LuaControl::IntEdit(L);
} else if (controlclass == _T("floatedit")) {
ctl = new LuaControl::FloatEdit(L);
} else if (controlclass == _T("textbox")) {
ctl = new LuaControl::Textbox(L);
} else if (controlclass == _T("dropdown")) {
ctl = new LuaControl::Dropdown(L);
} else if (controlclass == _T("checkbox")) {
ctl = new LuaControl::Checkbox(L);
} else if (controlclass == _T("color")) {
// FIXME
ctl = new LuaControl::Edit(L);
} else if (controlclass == _T("coloralpha")) {
// FIXME
ctl = new LuaControl::Edit(L);
} else if (controlclass == _T("alpha")) {
// FIXME
ctl = new LuaControl::Edit(L);
} else {
goto badcontrol;
}
controls.push_back(ctl);
} else {
badcontrol:
// not a control...
// FIXME, better error reporting?
lua_pushstring(L, "bad control table entry");
lua_error(L);
}
lua_pop(L, 1);
}
}
LuaConfigDialog::~LuaConfigDialog()
{
for (size_t i = 0; i < controls.size(); ++i)
delete controls[i];
}
wxWindow* LuaConfigDialog::CreateWindow(wxWindow *parent)
{
wxWindow *w = new wxPanel(parent);
wxGridBagSizer *s = new wxGridBagSizer(4, 4);
for (size_t i = 0; i < controls.size(); ++i) {
LuaConfigDialogControl *c = controls[i];
c->Create(w);
if (dynamic_cast<LuaControl::Label*>(c)) {
s->Add(c->cw, wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), wxALIGN_CENTRE_VERTICAL|wxALIGN_LEFT);
} else {
s->Add(c->cw, wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), wxEXPAND);
}
}
if (use_buttons) {
wxStdDialogButtonSizer *bs = new wxStdDialogButtonSizer();
if (buttons.size() > 0) {
wxLogDebug(_T("creating user buttons"));
for (size_t i = 0; i < buttons.size(); ++i) {
wxLogDebug(_T("button '%s' gets id %d"), buttons[i].c_str(), 1001+(wxWindowID)i);
bs->Add(new wxButton(w, 1001+(wxWindowID)i, buttons[i]));
}
} else {
wxLogDebug(_T("creating default buttons"));
bs->Add(new wxButton(w, wxID_OK));
bs->Add(new wxButton(w, wxID_CANCEL));
}
bs->Realize();
button_event = new ButtonEventHandler();
button_event->button_pushed = &button_pushed;
// passing button_event as userdata because wx will then delete it
w->Connect(wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(LuaConfigDialog::ButtonEventHandler::OnButtonPush), button_event, button_event);
wxLogDebug(_T("set event handler, this addr is %p"), this);
wxBoxSizer *ms = new wxBoxSizer(wxVERTICAL);
ms->Add(s, 0, wxBOTTOM, 5);
ms->Add(bs);
w->SetSizerAndFit(ms);
} else {
w->SetSizerAndFit(s);
}
return w;
}
int LuaConfigDialog::LuaReadBack(lua_State *L)
{
// First read back which button was pressed, if any
if (use_buttons) {
wxLogDebug(_T("reading back button_pushed"));
int btn = button_pushed;
if (btn == 0) {
wxLogDebug(_T("was zero, cancelled"));
// Always cancel/closed
lua_pushboolean(L, 0);
} else {
wxLogDebug(_T("nonzero, something else: %d"), btn);
if (buttons.size() > 0) {
wxLogDebug(_T("user button: %s"), buttons[btn-1].c_str());
// button_pushed is index+1 to reserve 0 for Cancel
lua_pushstring(L, buttons[btn-1].mb_str(wxConvUTF8));
} else {
wxLogDebug(_T("default button, must be Ok"));
// Cancel case already covered, must be Ok then
lua_pushboolean(L, 1);
}
}
}
// Then read controls back
lua_newtable(L);
for (size_t i = 0; i < controls.size(); ++i) {
controls[i]->LuaReadBack(L);
lua_setfield(L, -2, controls[i]->name.mb_str(wxConvUTF8));
}
if (use_buttons) {
return 2;
} else {
return 1;
}
}
void LuaConfigDialog::ReadBack()
{
for (size_t i = 0; i < controls.size(); ++i) {
controls[i]->ControlReadBack();
}
}
void LuaConfigDialog::ButtonEventHandler::OnButtonPush(wxCommandEvent &evt)
{
// Let button_pushed == 0 mean "cancelled", such that pushing Cancel or closing the dialog
// will both result in button_pushed == 0
if (evt.GetId() == wxID_OK) {
wxLogDebug(_T("was wxID_OK"));
*button_pushed = 1;
} else if (evt.GetId() == wxID_CANCEL) {
wxLogDebug(_T("was wxID_CANCEL"));
*button_pushed = 0;
} else {
wxLogDebug(_T("was user button"));
// Therefore, when buttons are numbered from 1001 to 1000+n, make sure to set it to i+1
*button_pushed = evt.GetId() - 1000;
evt.SetId(wxID_OK); // hack to make sure the dialog will be closed
}
wxLogDebug(_T("button_pushed set to %d"), *button_pushed);
evt.Skip();
}
};