Aegisub/aegisub/dialog_progress.h
Rodrigo Braz Monteiro 61dc57d0e1 Fixed progress dialog and ffmpegsource providers.
Originally committed to SVN as r2426.
2008-10-28 04:03:29 +00:00

91 lines
2.9 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#ifndef DIALOG_PROGRESS_H
#define DIALOG_PROGRESS_H
///////////
// Headers
#include <wx/wxprec.h>
#include <wx/dialog.h>
#include <wx/gauge.h>
#include <wx/stattext.h>
/////////////////////////
// Progress dialog class
class DialogProgress : public wxDialog {
private:
volatile int count;
int virtualMax;
wxMutex mutex;
wxGauge *gauge;
wxStaticText *text;
void OnCancel(wxCommandEvent &event);
void OnUpdateProgress(wxCommandEvent &event);
public:
volatile bool *canceled;
DialogProgress(wxWindow *parent,wxString title,volatile bool *cancel,wxString message,int cur,int max);
void SetProgress(int cur,int max);
void SetText(wxString text);
void Run();
DECLARE_EVENT_TABLE()
};
//////////////////////////
// Progress dialog thread
// ----------------------
// IGNORE THIS : Probably won't ever be used
// Probably, that is. Which is why it's still here.
class DialogProgressThread : public wxThread {
DialogProgressThread(wxWindow *parent,wxString title,volatile bool *canceled,wxString message,int cur,int max);
public:
DialogProgress *dialog;
~DialogProgressThread();
wxThread::ExitCode Entry();
void Close();
};
#endif