Aegisub/aegisub/src/auto4_lua.cpp
Thomas Goyne a0d3dbc550 Extract Loading/Saving/Undo stuff from AssFile
Add SubsController, which deals with things like what subtitle file is
currently open, rather than the contents of the current subtitle file.
Move the rest of the relevant logic from FrameMain there in addition to
all of the stuff from AssFile.
2013-02-06 13:22:32 -08:00

1127 lines
28 KiB
C++

// Copyright (c) 2006, 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file auto4_lua.cpp
/// @brief Lua 5.1-based scripting engine
/// @ingroup scripting
///
#include "config.h"
#ifdef WITH_AUTO4_LUA
#include "auto4_lua.h"
#include "ass_dialogue.h"
#include "ass_file.h"
#include "ass_style.h"
#include "auto4_lua_factory.h"
#include "auto4_lua_scriptreader.h"
#include "compat.h"
#include "include/aegisub/context.h"
#include "main.h"
#include "selection_controller.h"
#include "subs_controller.h"
#include "standard_paths.h"
#include "video_context.h"
#include "utils.h"
#include <libaegisub/access.h>
#include <libaegisub/fs.h>
#include <libaegisub/log.h>
#include <libaegisub/scoped_ptr.h>
#include <algorithm>
#include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/format.hpp>
#include <boost/tokenizer.hpp>
#include <cassert>
#include <cstdint>
#include <wx/clipbrd.h>
#include <wx/filefn.h>
#include <wx/filename.h>
#include <wx/log.h>
#include <wx/msgdlg.h>
#include <wx/regex.h>
#include <wx/window.h>
// This must be below the headers above.
#ifdef __WINDOWS__
#include "../../contrib/lua51/src/lualib.h"
#include "../../contrib/lua51/src/lauxlib.h"
#else
#include <lua.hpp>
#endif
namespace {
inline void push_value(lua_State *L, lua_CFunction fn) {
lua_pushcfunction(L, fn);
}
inline void push_value(lua_State *L, int n) {
lua_pushinteger(L, n);
}
inline void push_value(lua_State *L, void *p) {
lua_pushlightuserdata(L, p);
}
inline void push_value(lua_State *L, agi::fs::path const& p) {
lua_pushstring(L, p.string().c_str());
}
inline void push_value(lua_State *L, wxString const& s) {
lua_pushstring(L, s.utf8_str());
}
inline void push_value(lua_State *L, std::string const& s) {
lua_pushstring(L, s.c_str());
}
inline void push_value(lua_State *L, const char *s) {
lua_pushstring(L, s);
}
template<class T>
inline void set_field(lua_State *L, const char *name, T value)
{
push_value(L, value);
lua_setfield(L, -2, name);
}
inline wxString get_wxstring(lua_State *L, int idx)
{
return wxString::FromUTF8(lua_tostring(L, idx));
}
inline wxString check_wxstring(lua_State *L, int idx)
{
return wxString::FromUTF8(luaL_checkstring(L, idx));
}
std::string get_global_string(lua_State *L, const char *name)
{
lua_getglobal(L, name);
std::string ret;
if (lua_isstring(L, -1))
ret = lua_tostring(L, -1);
lua_pop(L, 1);
return ret;
}
void set_context(lua_State *L, const agi::Context *c)
{
// Explicit cast is needed to discard the const
push_value(L, (void *)c);
lua_setfield(L, LUA_REGISTRYINDEX, "project_context");
}
const agi::Context *get_context(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "project_context");
if (!lua_islightuserdata(L, -1)) {
lua_pop(L, 1);
return 0;
}
const agi::Context * c = static_cast<const agi::Context *>(lua_touserdata(L, -1));
lua_pop(L, 1);
return c;
}
int get_file_name(lua_State *L)
{
const agi::Context *c = get_context(L);
if (c && !c->subsController->Filename().empty())
push_value(L, c->subsController->Filename().filename());
else
lua_pushnil(L);
return 1;
}
int get_translation(lua_State *L)
{
wxString str(check_wxstring(L, 1));
push_value(L, _(str));
return 1;
}
inline wxRegEx *get_regex(lua_State *L)
{
return static_cast<wxRegEx*>(luaL_checkudata(L, 1, "aegisub.regex"));
}
int regex_matches(lua_State *L)
{
lua_pushboolean(L, get_regex(L)->Matches(check_wxstring(L, 2)));
return 1;
}
int regex_match_count(lua_State *L)
{
wxRegEx *re = get_regex(L);
if (re->Matches(check_wxstring(L, 2)))
push_value(L, re->GetMatchCount());
else
push_value(L, 0);
return 1;
}
size_t utf8_len(wxString const& w)
{
#if wxUSE_UNICODE_UTF8
return w.utf8_length();
#else
return w.utf8_str().length();
#endif
}
int regex_get_match(lua_State *L)
{
wxString str(check_wxstring(L, 2));
size_t start, len;
get_regex(L)->GetMatch(&start, &len, luaL_checkinteger(L, 3));
push_value(L, utf8_len(str.Left(start)) + 1);
push_value(L, utf8_len(str.Left(start + len)));
return 2;
}
int regex_replace(lua_State *L)
{
wxString str(check_wxstring(L, 3));
int reps = get_regex(L)->Replace(&str, check_wxstring(L, 2), luaL_checkinteger(L, 4));
push_value(L, str);
push_value(L, reps);
return 2;
}
int regex_compile(lua_State *L)
{
wxString pattern(check_wxstring(L, 1));
int flags = luaL_checkinteger(L, 2);
wxRegEx *re = static_cast<wxRegEx*>(lua_newuserdata(L, sizeof(wxRegEx)));
new(re) wxRegEx(pattern, wxRE_ADVANCED | flags);
luaL_getmetatable(L, "aegisub.regex");
lua_setmetatable(L, -2);
// return nil and handle the error in lua as it's a bit easier to
// report the actual call site from there
if (!re->IsValid()) {
lua_pop(L, 1);
lua_pushnil(L);
}
return 1;
}
int regex_gc(lua_State *L) {
get_regex(L)->~wxRegEx();
return 0;
}
int regex_process_flags(lua_State *L)
{
int ret = 0;
int nargs = lua_gettop(L);
for (int i = 1; i <= nargs; ++i) {
if (!lua_islightuserdata(L, i)) {
push_value(L, "Flags must follow all non-flag arguments");
return 1;
}
ret |= (int)(intptr_t)lua_touserdata(L, i);
}
push_value(L, ret);
return 1;
}
int regex_init_flags(lua_State *L)
{
lua_newtable(L);
set_field(L, "ICASE", (void*)wxRE_ICASE);
set_field(L, "NOSUB", (void*)wxRE_NOSUB);
set_field(L, "NEWLINE", (void*)wxRE_NEWLINE);
return 1;
}
int regex_init(lua_State *L)
{
if (luaL_newmetatable(L, "aegisub.regex")) {
set_field(L, "__gc", regex_gc);
lua_pop(L, 1);
}
lua_newtable(L);
set_field(L, "matches", regex_matches);
set_field(L, "match_count", regex_match_count);
set_field(L, "get_match", regex_get_match);
set_field(L, "replace", regex_replace);
set_field(L, "compile", regex_compile);
set_field(L, "process_flags", regex_process_flags);
set_field(L, "init_flags", regex_init_flags);
return 1;
}
int clipboard_get(lua_State *L)
{
std::string data = GetClipboard();
if (data.empty())
lua_pushnil(L);
else
push_value(L, data);
return 1;
}
int clipboard_set(lua_State *L)
{
std::string str(luaL_checkstring(L, 1));
bool succeeded = false;
#if wxUSE_OLE
// OLE needs to be initialized on each thread that wants to write to
// the clipboard, which wx does not handle automatically
wxClipboard cb;
wxClipboard *theCB = &cb;
#else
wxClipboard *theCB = wxTheClipboard;
#endif
if (theCB->Open()) {
succeeded = theCB->SetData(new wxTextDataObject(to_wx(str)));
theCB->Close();
theCB->Flush();
}
lua_pushboolean(L, succeeded);
return 1;
}
int clipboard_init(lua_State *L)
{
lua_newtable(L);
set_field(L, "get", clipboard_get);
set_field(L, "set", clipboard_set);
return 1;
}
}
// LuaStackcheck
#ifdef _DEBUG
struct LuaStackcheck {
lua_State *L;
int startstack;
void check_stack(int additional)
{
int top = lua_gettop(L);
if (top - additional != startstack) {
LOG_D("automation/lua") << "lua stack size mismatch.";
dump();
assert(top - additional == startstack);
}
}
void dump()
{
int top = lua_gettop(L);
LOG_D("automation/lua/stackdump") << "--- dumping lua stack...";
for (int i = top; i > 0; i--) {
lua_pushvalue(L, i);
std::string type(lua_typename(L, lua_type(L, -1)));
if (lua_isstring(L, i)) {
LOG_D("automation/lua/stackdump") << type << ": " << lua_tostring(L, -1);
} else {
LOG_D("automation/lua/stackdump") << type;
}
lua_pop(L, 1);
}
LOG_D("automation/lua") << "--- end dump";
}
LuaStackcheck(lua_State *L) : L(L) { startstack = lua_gettop(L); }
~LuaStackcheck() { check_stack(0); }
};
#else
struct LuaStackcheck {
void check_stack(int) { }
void dump() { }
LuaStackcheck(lua_State*) { }
};
#endif
namespace Automation4 {
// LuaScript
LuaScript::LuaScript(agi::fs::path const& filename)
: Script(filename)
, L(0)
{
Create();
}
LuaScript::~LuaScript()
{
Destroy();
}
void LuaScript::Create()
{
Destroy();
try {
// create lua environment
L = lua_open();
LuaStackcheck _stackcheck(L);
// register standard libs
push_value(L, luaopen_base); lua_call(L, 0, 0);
push_value(L, luaopen_package); lua_call(L, 0, 0);
push_value(L, luaopen_string); lua_call(L, 0, 0);
push_value(L, luaopen_table); lua_call(L, 0, 0);
push_value(L, luaopen_math); lua_call(L, 0, 0);
push_value(L, luaopen_io); lua_call(L, 0, 0);
push_value(L, luaopen_os); lua_call(L, 0, 0);
_stackcheck.check_stack(0);
// dofile and loadfile are replaced with include
lua_pushnil(L);
lua_setglobal(L, "dofile");
lua_pushnil(L);
lua_setglobal(L, "loadfile");
push_value(L, LuaInclude);
lua_setglobal(L, "include");
// add include_path to the module load path
lua_getglobal(L, "package");
push_value(L, "path");
push_value(L, "path");
lua_gettable(L, -3);
for (auto const& path : include_path) {
lua_pushfstring(L, ";%s/?.lua;%s/?/init.lua", path.string().c_str(), path.string().c_str());
lua_concat(L, 2);
}
lua_settable(L, -3);
// Replace the default lua module loader with our unicode compatible one
lua_getfield(L, -1, "loaders");
push_value(L, LuaModuleLoader);
lua_rawseti(L, -2, 2);
lua_pop(L, 2);
_stackcheck.check_stack(0);
// prepare stuff in the registry
// store the script's filename
push_value(L, GetFilename().stem());
lua_setfield(L, LUA_REGISTRYINDEX, "filename");
_stackcheck.check_stack(0);
// reference to the script object
push_value(L, this);
lua_setfield(L, LUA_REGISTRYINDEX, "aegisub");
_stackcheck.check_stack(0);
// make "aegisub" table
lua_pushstring(L, "aegisub");
lua_newtable(L);
set_field(L, "register_macro", LuaCommand::LuaRegister);
set_field(L, "register_filter", LuaExportFilter::LuaRegister);
set_field(L, "text_extents", LuaTextExtents);
set_field(L, "frame_from_ms", LuaFrameFromMs);
set_field(L, "ms_from_frame", LuaMsFromFrame);
set_field(L, "video_size", LuaVideoSize);
set_field(L, "keyframes", LuaGetKeyframes);
set_field(L, "decode_path", LuaDecodePath);
set_field(L, "cancel", LuaCancel);
set_field(L, "lua_automation_version", 4);
set_field(L, "__init_regex", regex_init);
set_field(L, "__init_clipboard", clipboard_init);
set_field(L, "file_name", get_file_name);
set_field(L, "gettext", get_translation);
// store aegisub table to globals
lua_settable(L, LUA_GLOBALSINDEX);
_stackcheck.check_stack(0);
// load user script
LuaScriptReader script_reader(GetFilename());
if (lua_load(L, script_reader.reader_func, &script_reader, GetPrettyFilename().string().c_str())) {
std::string err = str(boost::format("Error loading Lua script \"%s\":\n\n%s") % GetPrettyFilename().string() % lua_tostring(L, -1));
lua_pop(L, 1);
throw ScriptLoadError(err);
}
_stackcheck.check_stack(1);
// and execute it
// this is where features are registered
// don't thread this, as there's no point in it and it seems to break on wx 2.8.3, for some reason
if (lua_pcall(L, 0, 0, 0)) {
// error occurred, assumed to be on top of Lua stack
std::string err = str(boost::format("Error initialising Lua script \"%s\":\n\n%s") % GetPrettyFilename().string() % lua_tostring(L, -1));
lua_pop(L, 1);
throw ScriptLoadError(err);
}
_stackcheck.check_stack(0);
lua_getglobal(L, "version");
if (lua_isnumber(L, -1) && lua_tointeger(L, -1) == 3) {
lua_pop(L, 1); // just to avoid tripping the stackcheck in debug
throw ScriptLoadError("Attempted to load an Automation 3 script as an Automation 4 Lua script. Automation 3 is no longer supported.");
}
name = get_global_string(L, "script_name");
description = get_global_string(L, "script_description");
author = get_global_string(L, "script_author");
version = get_global_string(L, "script_version");
if (name.empty())
name = GetPrettyFilename().string();
lua_pop(L, 1);
// if we got this far, the script should be ready
_stackcheck.check_stack(0);
}
catch (agi::Exception const& e) {
Destroy();
name = GetPrettyFilename().string();
description = e.GetChainedMessage();
}
}
void LuaScript::Destroy()
{
// Assume the script object is clean if there's no Lua state
if (!L) return;
// loops backwards because commands remove themselves from macros when
// they're unregistered
for (int i = macros.size() - 1; i >= 0; --i)
cmd::unreg(macros[i]->name());
delete_clear(filters);
lua_close(L);
L = 0;
}
void LuaScript::Reload()
{
Create();
}
void LuaScript::RegisterCommand(LuaCommand *command)
{
for (auto macro : macros) {
if (macro->name() == command->name()) {
luaL_error(L,
"A macro named '%s' is already defined in script '%s'",
command->StrDisplay(0).utf8_str().data(), name.c_str());
}
}
macros.push_back(command);
}
void LuaScript::UnregisterCommand(LuaCommand *command)
{
macros.erase(remove(macros.begin(), macros.end(), command), macros.end());
}
void LuaScript::RegisterFilter(LuaExportFilter *filter)
{
filters.push_back(filter);
}
LuaScript* LuaScript::GetScriptObject(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "aegisub");
void *ptr = lua_touserdata(L, -1);
lua_pop(L, 1);
return (LuaScript*)ptr;
}
int LuaScript::LuaTextExtents(lua_State *L)
{
luaL_argcheck(L, lua_istable(L, 1), 1, "");
luaL_argcheck(L, lua_isstring(L, 2), 2, "");
lua_pushvalue(L, 1);
agi::scoped_ptr<AssEntry> et(LuaAssFile::LuaToAssEntry(L));
AssStyle *st = dynamic_cast<AssStyle*>(et.get());
lua_pop(L, 1);
if (!st)
return luaL_error(L, "Not a style entry");
double width, height, descent, extlead;
if (!CalculateTextExtents(st, luaL_checkstring(L, 2), width, height, descent, extlead))
return luaL_error(L, "Some internal error occurred calculating text_extents");
push_value(L, width);
push_value(L, height);
push_value(L, descent);
push_value(L, extlead);
return 4;
}
/// @brief Module loader which uses our include rather than Lua's, for unicode file support
/// @param L The Lua state
/// @return Always 1 per loader_Lua?
int LuaScript::LuaModuleLoader(lua_State *L)
{
int pretop = lua_gettop(L);
std::string module(lua_tostring(L, -1));
boost::replace_all(module, ".", LUA_DIRSEP);
// Get the lua package include path (which the user may have modified)
lua_getglobal(L, "package");
push_value(L, "path");
lua_gettable(L, -2);
std::string package_paths(lua_tostring(L, -1));
lua_pop(L, 2);
boost::char_separator<char> sep(";");
for (auto filename : boost::tokenizer<boost::char_separator<char>>(package_paths, sep)) {
boost::replace_all(filename, "?", module);
try {
LuaScriptReader script_reader(filename);
if (lua_load(L, script_reader.reader_func, &script_reader, filename.c_str()))
return luaL_error(L, "Error loading Lua module \"%s\":\n\n%s", filename.c_str(), lua_tostring(L, -1));
break;
}
catch (agi::fs::FileNotFound const&) {
// Not an error so swallow and continue on
}
catch (agi::fs::NotAFile const&) {
// Not an error so swallow and continue on
}
catch (agi::Exception const& e) {
return luaL_error(L, "Error loading Lua module \"%s\":\n\n%s", filename.c_str(), e.GetChainedMessage().c_str());
}
}
return lua_gettop(L) - pretop;
}
int LuaScript::LuaInclude(lua_State *L)
{
const LuaScript *s = GetScriptObject(L);
const std::string filename(luaL_checkstring(L, 1));
agi::fs::path filepath;
// Relative or absolute path
if (!boost::all(filename, !boost::is_any_of("/\\")))
filepath = s->GetFilename().parent_path()/filename;
else { // Plain filename
for (auto const& dir : s->include_path) {
filepath = dir/filename;
if (agi::fs::FileExists(filepath))
break;
}
}
if (!agi::fs::FileExists(filepath))
return luaL_error(L, "Lua include not found: %s", filename.c_str());
LuaScriptReader script_reader(filepath);
if (lua_load(L, script_reader.reader_func, &script_reader, filename.c_str()))
return luaL_error(L, "Error loading Lua include \"%s\":\n\n%s", filename.c_str(), lua_tostring(L, -1));
int pretop = lua_gettop(L) - 1; // don't count the function value itself
lua_call(L, 0, LUA_MULTRET);
return lua_gettop(L) - pretop;
}
int LuaScript::LuaFrameFromMs(lua_State *L)
{
const agi::Context *c = get_context(L);
int ms = lua_tointeger(L, -1);
lua_pop(L, 1);
if (c && c->videoController->TimecodesLoaded())
push_value(L, c->videoController->FrameAtTime(ms, agi::vfr::START));
else
lua_pushnil(L);
return 1;
}
int LuaScript::LuaMsFromFrame(lua_State *L)
{
const agi::Context *c = get_context(L);
int frame = lua_tointeger(L, -1);
lua_pop(L, 1);
if (c && c->videoController->TimecodesLoaded())
push_value(L, c->videoController->TimeAtFrame(frame, agi::vfr::START));
else
lua_pushnil(L);
return 1;
}
int LuaScript::LuaVideoSize(lua_State *L)
{
const agi::Context *c = get_context(L);
if (c && c->videoController->IsLoaded()) {
push_value(L, c->videoController->GetWidth());
push_value(L, c->videoController->GetHeight());
push_value(L, c->videoController->GetAspectRatioValue());
push_value(L, (int)c->videoController->GetAspectRatioType());
return 4;
}
else {
lua_pushnil(L);
return 1;
}
}
int LuaScript::LuaGetKeyframes(lua_State *L)
{
const agi::Context *c = get_context(L);
if (!c) {
lua_pushnil(L);
return 1;
}
std::vector<int> const& kf = c->videoController->GetKeyFrames();
lua_newtable(L);
for (size_t i = 0; i < kf.size(); ++i) {
push_value(L, kf[i]);
lua_rawseti(L, -2, i);
}
return 1;
}
int LuaScript::LuaDecodePath(lua_State *L)
{
std::string path = luaL_checkstring(L, 1);
lua_pop(L, 1);
push_value(L, StandardPaths::DecodePath(path));
return 1;
}
int LuaScript::LuaCancel(lua_State *L)
{
lua_pushnil(L);
return lua_error(L);
}
void LuaThreadedCall(lua_State *L, int nargs, int nresults, std::string const& title, wxWindow *parent, bool can_open_config)
{
bool failed = false;
BackgroundScriptRunner bsr(parent, title);
bsr.Run([&](ProgressSink *ps) {
LuaProgressSink lps(L, ps, can_open_config);
if (lua_pcall(L, nargs, nresults, 0)) {
if (!lua_isnil(L, -1)) {
// if the call failed, log the error here
ps->Log("\n\nLua reported a runtime error:\n");
ps->Log(lua_tostring(L, -1));
}
lua_pop(L, 1);
failed = true;
}
lua_gc(L, LUA_GCCOLLECT, 0);
});
if (failed)
throw agi::UserCancelException("Script threw an error");
}
// LuaFeature
LuaFeature::LuaFeature(lua_State *L)
: myid(0)
, L(L)
{
}
void LuaFeature::RegisterFeature()
{
myid = luaL_ref(L, LUA_REGISTRYINDEX);
}
void LuaFeature::UnregisterFeature()
{
luaL_unref(L, LUA_REGISTRYINDEX, myid);
}
void LuaFeature::GetFeatureFunction(const char *function) const
{
// get this feature's function pointers
lua_rawgeti(L, LUA_REGISTRYINDEX, myid);
// get pointer for validation function
push_value(L, function);
lua_rawget(L, -2);
// remove the function table
lua_remove(L, -2);
assert(lua_isfunction(L, -1));
}
// LuaFeatureMacro
int LuaCommand::LuaRegister(lua_State *L)
{
cmd::reg(new LuaCommand(L));
return 0;
}
LuaCommand::LuaCommand(lua_State *L)
: LuaFeature(L)
, display(check_wxstring(L, 1))
, help(get_wxstring(L, 2))
, cmd_type(cmd::COMMAND_NORMAL)
{
lua_getfield(L, LUA_REGISTRYINDEX, "filename");
cmd_name = str(boost::format("automation/lua/%s/%s") % lua_tostring(L, -1) % luaL_checkstring(L, 1));
if (!lua_isfunction(L, 3))
luaL_error(L, "The macro processing function must be a function");
if (lua_isfunction(L, 4))
cmd_type |= cmd::COMMAND_VALIDATE;
if (lua_isfunction(L, 5))
cmd_type |= cmd::COMMAND_TOGGLE;
// new table for containing the functions for this feature
lua_newtable(L);
// store processing function
push_value(L, "run");
lua_pushvalue(L, 3);
lua_rawset(L, -3);
// store validation function
push_value(L, "validate");
lua_pushvalue(L, 4);
lua_rawset(L, -3);
// store active function
push_value(L, "isactive");
lua_pushvalue(L, 5);
lua_rawset(L, -3);
// store the table in the registry
RegisterFeature();
LuaScript::GetScriptObject(L)->RegisterCommand(this);
}
LuaCommand::~LuaCommand()
{
UnregisterFeature();
LuaScript::GetScriptObject(L)->UnregisterCommand(this);
}
static int transform_selection(lua_State *L, const agi::Context *c)
{
SubtitleSelection const& sel = c->selectionController->GetSelectedSet();
AssDialogue *active_line = c->selectionController->GetActiveLine();
lua_newtable(L);
int active_idx = -1;
int row = 0;
int idx = 1;
for (auto& line : c->ass->Line) {
++row;
AssDialogue *diag = dynamic_cast<AssDialogue*>(&line);
if (!diag) continue;
if (diag == active_line) active_idx = row;
if (sel.count(diag)) {
push_value(L, row);
lua_rawseti(L, -2, idx++);
}
}
return active_idx;
}
bool LuaCommand::Validate(const agi::Context *c)
{
if (!(cmd_type & cmd::COMMAND_VALIDATE)) return true;
set_context(L, c);
GetFeatureFunction("validate");
LuaAssFile *subsobj = new LuaAssFile(L, c->ass);
push_value(L, transform_selection(L, c));
int err = lua_pcall(L, 3, 2, 0);
subsobj->ProcessingComplete();
if (err) {
wxLogWarning("Runtime error in Lua macro validation function:\n%s", get_wxstring(L, -1));
lua_pop(L, 1);
return false;
}
bool result = !!lua_toboolean(L, -2);
wxString new_help_string(get_wxstring(L, -1));
if (new_help_string.size()) {
help = new_help_string;
cmd_type |= cmd::COMMAND_DYNAMIC_HELP;
}
lua_pop(L, 2);
return result;
}
void LuaCommand::operator()(agi::Context *c)
{
LuaStackcheck stackcheck(L);
set_context(L, c);
stackcheck.check_stack(0);
GetFeatureFunction("run");
LuaAssFile *subsobj = new LuaAssFile(L, c->ass, true, true);
push_value(L, transform_selection(L, c));
try {
LuaThreadedCall(L, 3, 2, from_wx(StrDisplay(c)), c->parent, true);
subsobj->ProcessingComplete(StrDisplay(c));
AssDialogue *active_line = 0;
int active_idx = 0;
// Check for a new active row
if (lua_isnumber(L, -1)) {
active_idx = lua_tointeger(L, -1);
if (active_idx < 1 || active_idx > (int)c->ass->Line.size()) {
wxLogError("Active row %d is out of bounds (must be 1-%u)", active_idx, c->ass->Line.size());
active_idx = 0;
}
}
stackcheck.check_stack(2);
lua_pop(L, 1);
// top of stack will be selected lines array, if any was returned
if (lua_istable(L, -1)) {
std::set<AssDialogue*> sel;
entryIter it = c->ass->Line.begin();
int last_idx = 1;
lua_pushnil(L);
while (lua_next(L, -2)) {
if (lua_isnumber(L, -1)) {
int cur = lua_tointeger(L, -1);
if (cur < 1 || cur > (int)c->ass->Line.size()) {
wxLogError("Selected row %d is out of bounds (must be 1-%u)", cur, c->ass->Line.size());
break;
}
advance(it, cur - last_idx);
AssDialogue *diag = dynamic_cast<AssDialogue*>(&*it);
if (!diag) {
wxLogError("Selected row %d is not a dialogue line", cur);
break;
}
sel.insert(diag);
last_idx = cur;
if (!active_line || active_idx == cur)
active_line = diag;
}
lua_pop(L, 1);
}
AssDialogue *new_active = c->selectionController->GetActiveLine();
if (active_line && (active_idx > 0 || !sel.count(new_active)))
new_active = active_line;
c->selectionController->SetSelectionAndActive(sel, new_active);
}
stackcheck.check_stack(1);
lua_pop(L, 1);
}
catch (agi::UserCancelException const&) {
subsobj->Cancel();
}
stackcheck.check_stack(0);
}
bool LuaCommand::IsActive(const agi::Context *c)
{
if (!(cmd_type & cmd::COMMAND_TOGGLE)) return false;
LuaStackcheck stackcheck(L);
set_context(L, c);
stackcheck.check_stack(0);
GetFeatureFunction("isactive");
LuaAssFile *subsobj = new LuaAssFile(L, c->ass);
push_value(L, transform_selection(L, c));
int err = lua_pcall(L, 3, 1, 0);
subsobj->ProcessingComplete();
bool result = false;
if (err)
wxLogWarning("Runtime error in Lua macro IsActive function:\n%s", get_wxstring(L, -1));
else
result = !!lua_toboolean(L, -1);
// clean up stack (result or error message)
stackcheck.check_stack(1);
lua_pop(L, 1);
return result;
}
// LuaFeatureFilter
LuaExportFilter::LuaExportFilter(lua_State *L)
: ExportFilter(luaL_checkstring(L, 1), lua_tostring(L, 2), lua_tointeger(L, 3))
, LuaFeature(L)
{
if (!lua_isfunction(L, 4))
luaL_error(L, "The filter processing function must be a function");
// new table for containing the functions for this feature
lua_newtable(L);
// store processing function
push_value(L, "run");
lua_pushvalue(L, 4);
lua_rawset(L, -3);
// store config function
push_value(L, "config");
lua_pushvalue(L, 5);
has_config = lua_isfunction(L, -1);
lua_rawset(L, -3);
// store the table in the registry
RegisterFeature();
LuaScript::GetScriptObject(L)->RegisterFilter(this);
}
int LuaExportFilter::LuaRegister(lua_State *L)
{
(void)new LuaExportFilter(L);
return 0;
}
void LuaExportFilter::ProcessSubs(AssFile *subs, wxWindow *export_dialog)
{
LuaStackcheck stackcheck(L);
GetFeatureFunction("run");
stackcheck.check_stack(1);
// The entire point of an export filter is to modify the file, but
// setting undo points makes no sense
LuaAssFile *subsobj = new LuaAssFile(L, subs, true);
assert(lua_isuserdata(L, -1));
stackcheck.check_stack(2);
// config
if (has_config && config_dialog) {
int results_produced = config_dialog->LuaReadBack(L);
assert(results_produced == 1);
(void) results_produced; // avoid warning on release builds
// TODO, write back stored options here
} else {
// no config so put an empty table instead
lua_newtable(L);
}
assert(lua_istable(L, -1));
stackcheck.check_stack(3);
try {
LuaThreadedCall(L, 2, 0, GetName(), export_dialog, false);
stackcheck.check_stack(0);
subsobj->ProcessingComplete();
}
catch (agi::UserCancelException const&) {
subsobj->Cancel();
throw;
}
}
ScriptDialog* LuaExportFilter::GenerateConfigDialog(wxWindow *parent, agi::Context *c)
{
if (!has_config)
return 0;
set_context(L, c);
GetFeatureFunction("config");
// prepare function call
LuaAssFile *subsobj = new LuaAssFile(L, c->ass);
// stored options
lua_newtable(L); // TODO, nothing for now
// do call
int err = lua_pcall(L, 2, 1, 0);
subsobj->ProcessingComplete();
if (err) {
wxLogWarning("Runtime error in Lua config dialog function:\n%s", get_wxstring(L, -1));
lua_pop(L, 1); // remove error message
} else {
// Create config dialogue from table on top of stack
config_dialog = new LuaDialog(L, false);
}
return config_dialog;
}
LuaScriptFactory::LuaScriptFactory()
: ScriptFactory("Lua", "*.lua")
{
Register(this);
}
Script* LuaScriptFactory::Produce(agi::fs::path const& filename) const
{
// Just check if file extension is .lua
// Reject anything else
if (agi::fs::HasExtension(filename, "lua"))
return new LuaScript(filename);
else
return 0;
}
}
#endif // WITH_AUTO4_LUA