forked from mia/Aegisub
ca01bb2b86
Originally committed to SVN as r3531.
248 lines
6.5 KiB
C++
248 lines
6.5 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file agi_pre.h
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/// @brief Precompiled headers include file, including all headers that should be precompiled
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/// @ingroup main
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///
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/// In order to use it, set the project to use this header as precompiled and
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/// insert it in every source file (under C/C++ -> Advanced -> Force Includes),
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/// then set stdwx.cpp to generate the precompiled header
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///
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/// @note Make sure that you disable use of precompiled headers on md5.c and
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/// MatroskaParser.c, as well as any possible future .c files.
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#ifndef AGI_PRE_H
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/// @brief Inclusion guard.
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/// @todo Why is this even nessicary? GCC seems to include agi_pre.h twice for no reason.
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#define AGI_PRE_H
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// C++ only
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#ifdef __cplusplus
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#include "config.h"
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/////////
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// Setup
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#define AGI_PRE
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// Block msvc from complaining about not using msvc-specific versions for
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// insecure C functions.
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#ifdef _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS_DEFINED
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#else
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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///////////////
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// STD headers
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#include <algorithm>
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#include <deque>
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#include <fstream>
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#include <iostream>
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#include <list>
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#include <map>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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// General headers
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#include <assert.h>
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#include <ctype.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <iconv.h>
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#include <locale.h>
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#include <math.h>
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#ifdef _OPENMP
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// Not all compilers have <omp.h> (example: MSVC Express)
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#include <omp.h>
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#endif
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <wchar.h>
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#ifdef _WIN32
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// "Lean and mean" causes windows.h to include less stuff, mostly rarely-used things.
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// We can't build without being "lean and mean", some of the things included by it has
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// macros that clash with variable names around Aegisub causing strange build errors.
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#define WIN32_LEAN_AND_MEAN
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// Windows.h must always be the first one, it defines a load of important things
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#include <windows.h>
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#include <objbase.h>
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#include <mmsystem.h>
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//#include <process.h> // Currently only used in audio_player_dsound2.cpp
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#else
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#include <sys/fcntl.h>
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#include <sys/mman.h>
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#include <sys/stat.h>
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#include <sys/ioctl.h>
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#include <sys/param.h>
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#include <unistd.h>
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#endif
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/////////////////////
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// wxWidgets headers
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#include <wx/wxprec.h> // Leave this first.
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// Windows
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#ifdef __WXMSW__
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#include <wx/msw/registry.h>
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#endif
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// All platforms.
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#include <wx/accel.h>
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#include <wx/app.h>
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#include <wx/arrstr.h>
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#include <wx/bitmap.h>
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#include <wx/bmpbuttn.h>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/checklst.h>
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#include <wx/choicdlg.h>
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#include <wx/choice.h>
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#include <wx/choicebk.h>
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#include <wx/clipbrd.h>
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#include <wx/colordlg.h>
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#include <wx/colour.h>
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#include <wx/combobox.h>
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#include <wx/config.h>
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#include <wx/control.h>
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#include <wx/dataobj.h>
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#include <wx/datetime.h>
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#include <wx/dc.h>
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#include <wx/dcclient.h>
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#include <wx/dcmemory.h>
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#include <wx/dcscreen.h>
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#include <wx/dialog.h>
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#include <wx/dir.h>
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#include <wx/dirdlg.h>
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#include <wx/display.h>
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#include <wx/dnd.h>
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#include <wx/docview.h>
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#include <wx/dynarray.h>
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#include <wx/event.h>
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#include <wx/file.h>
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#include <wx/filedlg.h>
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#include <wx/filefn.h>
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#include <wx/filename.h>
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#include <wx/filesys.h>
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#include <wx/font.h>
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#include <wx/fontdlg.h>
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#include <wx/fontenum.h>
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#include <wx/frame.h>
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#include <wx/fs_inet.h>
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#include <wx/gauge.h>
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#include <wx/gbsizer.h>
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#include <wx/gdicmn.h>
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#include <wx/glcanvas.h>
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#include <wx/grid.h>
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#include <wx/hashmap.h>
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#include <wx/icon.h>
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#include <wx/image.h>
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#include <wx/intl.h>
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#include <wx/laywin.h>
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#include <wx/listbox.h>
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#include <wx/listctrl.h>
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#include <wx/log.h>
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#include <wx/menu.h>
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#include <wx/menuitem.h>
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#include <wx/mimetype.h>
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#include <wx/msgdlg.h>
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#include <wx/mstream.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/radiobox.h>
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#include <wx/radiobut.h>
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#include <wx/rawbmp.h>
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#include <wx/recguard.h>
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#include <wx/regex.h>
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#include <wx/sashwin.h>
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#include <wx/scrolbar.h>
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#include <wx/settings.h>
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#include <wx/sizer.h>
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#include <wx/slider.h>
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#include <wx/spinctrl.h>
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#include <wx/stackwalk.h>
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#include <wx/statbmp.h>
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#include <wx/statbox.h>
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#include <wx/statline.h>
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#include <wx/stattext.h>
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#include <wx/stc/stc.h>
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#include <wx/stdpaths.h>
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#include <wx/stopwatch.h>
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#include <wx/strconv.h>
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#include <wx/string.h>
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#include <wx/sysopt.h>
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#include <wx/textctrl.h>
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#include <wx/textfile.h>
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#include <wx/tglbtn.h>
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#include <wx/thread.h>
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#include <wx/timer.h>
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#include <wx/tipdlg.h>
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#include <wx/tokenzr.h>
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#include <wx/toolbar.h>
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#include <wx/treebook.h>
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#include <wx/txtstrm.h>
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#include <wx/utils.h>
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#include <wx/validate.h>
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#include <wx/valtext.h>
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#include <wx/wfstream.h>
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#include <wx/window.h>
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#include <wx/xml/xml.h>
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#include <wx/zipstrm.h>
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#ifdef HAVE_APPLE_OPENGL_FRAMEWORK
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#include <OpenGL/GL.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#ifndef _CRT_SECURE_NO_WARNINGS
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#undef _CRT_SECURE_NO_WARNINGS
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#endif
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///////////////////
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// Aegisub headers
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#include "include/aegisub/exception.h"
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#endif // C++
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#endif // AGI_PRE_H
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