Aegisub/aegisub/src/audio_player.cpp
Thomas Goyne 84e378148e Add platform-specific default configuration files
Default to VSFilter on Windows as libass is still somewhat unstable.

Set the default audio player via the platform config file rather than
not doing anything with it.

Originally committed to SVN as r6664.
2012-04-06 01:55:22 +00:00

105 lines
3.3 KiB
C++

// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file audio_player.cpp
/// @brief Baseclass for audio players
/// @ingroup audio_output
///
#include "config.h"
#ifdef WITH_ALSA
#include "audio_player_alsa.h"
#endif
#ifdef WITH_DIRECTSOUND
#include "audio_player_dsound.h"
#include "audio_player_dsound2.h"
#endif
#ifdef WITH_OPENAL
#include "audio_player_openal.h"
#endif
#ifdef WITH_OSS
#include "audio_player_oss.h"
#endif
#ifdef WITH_PORTAUDIO
#include "audio_player_portaudio.h"
#endif
#ifdef WITH_LIBPULSE
#include "audio_player_pulse.h"
#endif
#include "audio_controller.h"
#include "compat.h"
#include "main.h"
AudioPlayer::AudioPlayer() {
provider = NULL;
}
AudioPlayer* AudioPlayerFactory::GetAudioPlayer() {
std::vector<std::string> list = GetClasses(OPT_GET("Audio/Player")->GetString());
if (list.empty()) throw agi::NoAudioPlayersError("No audio players are available.", 0);
std::string error;
for (size_t i = 0; i < list.size(); ++i) {
try {
return Create(list[i]);
}
catch (agi::AudioPlayerOpenError const& err) {
error += list[i] + " factory: " + err.GetChainedMessage() + "\n";
}
}
throw agi::AudioPlayerOpenError(error, 0);
}
void AudioPlayerFactory::RegisterProviders() {
#ifdef WITH_ALSA
Register<AlsaPlayer>("ALSA");
#endif
#ifdef WITH_DIRECTSOUND
Register<DirectSoundPlayer>("DirectSound-old");
Register<DirectSoundPlayer2>("DirectSound");
#endif
#ifdef WITH_OPENAL
Register<OpenALPlayer>("OpenAL");
#endif
#ifdef WITH_PORTAUDIO
Register<PortAudioPlayer>("PortAudio");
#endif
#ifdef WITH_LIBPULSE
Register<PulseAudioPlayer>("PulseAudio");
#endif
#ifdef WITH_OSS
Register<OSSPlayer>("OSS");
#endif
}
template<> AudioPlayerFactory::map *FactoryBase<AudioPlayer *(*)()>::classes = NULL;