Aegisub/aegisub/src/dialog_translation.h
Thomas Goyne d0150d6b6d Handle external changes in the translation assisant
As all program hotkeys are now allowed while the translation assistant
is active, it can no longer assume that it's the only thing modifying
the file.

Originally committed to SVN as r6579.
2012-03-12 23:34:54 +00:00

91 lines
2.6 KiB
C++

// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file dialog_translation.h
/// @see dialog_translation.cpp
/// @ingroup tools_ui
#ifndef AGI_PRE
#include <wx/dialog.h>
#endif
#include <libaegisub/exception.h>
#include <libaegisub/scoped_ptr.h>
#include <libaegisub/signal.h>
#include "selection_controller.h"
namespace agi { struct Context; }
class AssDialogue;
class PersistLocation;
class ScintillaTextCtrl;
class SubsTextEditCtrl;
class wxStaticText;
class wxCheckBox;
/// @class DialogTranslation
/// @brief Assistant for translating subtitles in one language to another language
///
/// DOCME
class DialogTranslation : public wxDialog, private SelectionListener<AssDialogue> {
agi::Context *c;
agi::signal::Connection file_change_connection;
/// The active line
AssDialogue *active_line;
/// Which dialogue block in the active line is currently being translated
size_t cur_block;
/// Total number of dialogue lines in the file
size_t line_count;
/// Line number of the currently active line
size_t line_number;
/// Should active line change announcements be ignored?
bool switching_lines;
wxStaticText *line_number_display;
ScintillaTextCtrl *original_text;
SubsTextEditCtrl *translated_text;
wxCheckBox *seek_video;
agi::scoped_ptr<PersistLocation> persist;
void OnPlayAudioButton(wxCommandEvent &);
void OnPlayVideoButton(wxCommandEvent &);
void OnKeyDown(wxKeyEvent &evt);
void OnExternalCommit(int commit_type);
void UpdateDisplay();
void OnSelectedSetChanged(Selection const&, Selection const&) { }
void OnActiveLineChanged(AssDialogue *new_line);
public:
DialogTranslation(agi::Context *context);
~DialogTranslation();
bool NextBlock();
bool PrevBlock();
void Commit(bool next);
void InsertOriginal();
DEFINE_SIMPLE_EXCEPTION_NOINNER(NothingToTranslate, agi::Exception, "dialog/translation/nothing_to_translate");
};