forked from mia/Aegisub
eb2793f88d
This eliminates the need for a msys environment to build any part of Aegisub. Also happens to make building FFmpeg much faster (~3 minutes vs. ~10 minutes for me).
44 lines
1.7 KiB
XML
44 lines
1.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{965054D2-44F2-4EB2-9879-051CC3D7EF08}</ProjectGuid>
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<RootNamespace>libiconv</RootNamespace>
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</PropertyGroup>
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<!-- Aegisub project configuration -->
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<PropertyGroup Label="AegisubConfiguration">
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<AegisubProjectType>lib</AegisubProjectType>
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<SrcDir>..\..\vendor\iconv\</SrcDir>
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</PropertyGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
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</ImportGroup>
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<!-- Project specific configuration -->
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<PropertyGroup>
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<HeaderRoot>$(SrcDir)\include</HeaderRoot>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SrcDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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</ItemDefinitionGroup>
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<!-- Source files -->
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<ItemGroup>
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<InstallHeader Include="$(SrcDir)\include\iconv.h" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="$(SrcDir)include\iconv.h" />
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<ClInclude Include="$(SrcDir)include\libcharset.h" />
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<ClInclude Include="$(SrcDir)include\localcharset.h" />
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<ClInclude Include="$(SrcDir)libcharset\config.h" />
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<ClInclude Include="$(SrcDir)libiconv\config.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(SrcDir)libcharset\localcharset.c" />
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<ClCompile Include="$(SrcDir)libiconv\iconv.c" />
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</ItemGroup>
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</Project>
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