Aegisub/aegisub/src/audio_provider_quicktime.cpp
Amar Takhar 6ee2f98349 Note: This was done using a script! it's far from perfect but 95% of the work has been done already formatting-wise.
Document all functions, class, struct, union, enum, macro, variable, typedefs.  This isn't the actual document in itself but empty documentation using any old documentation if it was there.

This was done using exuberant ctags to get tag info, then a TCL script to parse/remove old comments and convert them into Doxygen-style.

Some notes:
 * Anything labeled 'DOCME' needs to be documented, @param and @return have been left blank as it would be annoying to delete the 'DOCME' from every one of those.
 * Some multiline comments may have been munged into single line comments
 * Leave the /// comments above global variables with a space, if they're harder to read then we'll be less likey to use them.
 * Enum comments can go after the enumeration itself '[value] /// comment'
 * include/aegisub/*.h haven't been converted yet, this will be done in a later commit
 * Some documentation blocks are in the wrong place, in the .h when it should be in the .cpp, or vice versa.

See http://devel.aegisub.org/wiki/Doxygen for some details on Doxygen and a 'style guide'.

Originally committed to SVN as r3312.
2009-07-29 22:59:22 +00:00

203 lines
6.5 KiB
C++

// Copyright (c) 2009, Karl Blomster
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file audio_provider_quicktime.cpp
/// @brief QuickTime-based audio provider
/// @ingroup audio_input quicktime
///
#include "audio_provider_quicktime.h"
#ifdef WITH_QUICKTIME
/// @brief DOCME
/// @param filename
///
QuickTimeAudioProvider::QuickTimeAudioProvider(wxString filename) {
movie = NULL;
in_dataref = NULL;
extract_ref = NULL;
inited = false;
qt_err = noErr;
qt_status = noErr;
errmsg = _T("QuickTime audio provider: ");
// try to init quicktime
try {
InitQuickTime();
}
catch (wxString temp) {
errmsg.Append(temp);
throw errmsg;
}
catch (...) {
throw;
}
// try to load audio
try {
LoadAudio(filename);
}
catch (wxString temp) {
errmsg.Append(temp);
throw errmsg;
}
catch (...) {
throw;
}
}
/// @brief DOCME
///
QuickTimeAudioProvider::~QuickTimeAudioProvider() {
Close();
DeInitQuickTime();
}
/// @brief DOCME
///
void QuickTimeAudioProvider::Close() {
if (movie)
DisposeMovie(movie);
movie = NULL;
if (in_dataref)
DisposeHandle(in_dataref);
in_dataref = NULL;
if (inited)
MovieAudioExtractionEnd(extract_ref);
inited = false;
}
/// @brief DOCME
/// @param filename
///
void QuickTimeAudioProvider::LoadAudio(wxString filename) {
OSType in_dataref_type;
wxStringToDataRef(filename, &in_dataref, &in_dataref_type);
// verify that file is openable
if (!CanOpen(in_dataref, in_dataref_type))
throw wxString(_T("QuickTime cannot open file as audio"));
// actually open file
short res_id = 0;
qt_err = NewMovieFromDataRef(&movie, 0, &res_id, in_dataref, in_dataref_type);
QTCheckError(qt_err, wxString(_T("Failed to open file")));
// disable automagic screen rendering just to be safe
qt_err = SetMovieVisualContext(movie, NULL);
QTCheckError(qt_err, wxString(_T("Failed to disable visual context")));
qt_status = MovieAudioExtractionBegin(movie, 0, &extract_ref);
QTCheckError(qt_status, wxString(_T("Failed to initialize audio extraction")));
inited = true;
// and here I thought I knew what "verbose" meant...
AudioStreamBasicDescription asbd;
qt_status = MovieAudioExtractionGetProperty(extract_ref, kQTPropertyClass_MovieAudioExtraction_Audio,
kQTMovieAudioExtractionAudioPropertyID_AudioStreamBasicDescription, sizeof(asbd), &asbd, NULL);
QTCheckError(qt_status, wxString(_T("Failed to retreive audio properties")));
sample_rate = (int)asbd.mSampleRate;
channels = 1; // FIXME: allow more than one channel
bytes_per_sample = 2;
// lazy hack: set the movie time scale to same as the sample rate, to allow for easy seeking
SetMovieTimeScale(movie, (TimeScale)asbd.mSampleRate);
num_samples = GetMovieDuration(movie);
asbd.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked | kAudioFormatFlagsNativeEndian;
asbd.mBitsPerChannel = sizeof(int16_t) * 8;
asbd.mBytesPerFrame = sizeof(int16_t);
asbd.mBytesPerPacket = asbd.mBytesPerFrame;
asbd.mChannelsPerFrame = 1;
qt_status = MovieAudioExtractionSetProperty(extract_ref, kQTPropertyClass_MovieAudioExtraction_Audio,
kQTMovieAudioExtractionAudioPropertyID_AudioStreamBasicDescription, sizeof(asbd), &asbd);
QTCheckError(qt_status, wxString(_T("Failed to set audio properties")));
AudioChannelLayout ch_layout;
ch_layout.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;
ch_layout.mChannelBitmap = 0;
ch_layout.mNumberChannelDescriptions = 0;
qt_status = MovieAudioExtractionSetProperty(extract_ref, kQTPropertyClass_MovieAudioExtraction_Audio,
kQTMovieAudioExtractionAudioPropertyID_AudioChannelLayout, sizeof(ch_layout), &ch_layout);
QTCheckError(qt_status, wxString(_T("Failed to set channel layout")));
}
/// @brief DOCME
/// @param buf
/// @param start
/// @param count
///
void QuickTimeAudioProvider::GetAudio(void *buf, int64_t start, int64_t count) {
TimeRecord trec;
trec.scale = GetMovieTimeScale(movie);
trec.base = NULL;
trec.value.hi = (int32_t)(start >> 32);
trec.value.lo = (int32_t)((start & 0xFFFFFFFF00000000ULL) >> 32);
qt_status = MovieAudioExtractionSetProperty(extract_ref, kQTPropertyClass_MovieAudioExtraction_Movie,
kQTMovieAudioExtractionMoviePropertyID_CurrentTime, sizeof(TimeRecord), &trec);
QTCheckError(qt_status, wxString(_T("QuickTime audio provider: Failed to seek in file")));
// FIXME: hack something up to actually handle very big counts correctly,
// maybe with multiple buffers?
AudioBufferList dst_buflist;
dst_buflist.mNumberBuffers = 1;
dst_buflist.mBuffers[0].mNumberChannels = 1;
dst_buflist.mBuffers[0].mDataByteSize = count * bytes_per_sample;
dst_buflist.mBuffers[0].mData = buf;
UInt32 flags;
UInt32 decode_count = (UInt32)count;
qt_status = MovieAudioExtractionFillBuffer(extract_ref, &decode_count, &dst_buflist, &flags);
QTCheckError(qt_status, wxString(_T("QuickTime audio provider: Failed to decode audio")));
if (count != decode_count)
wxLogDebug(_T("QuickTime audio provider: GetAudio: Warning: decoded samplecount %d not same as requested count %d"),
decode_count, (uint32_t)count);
}
#endif /* WITH_QUICKTIME */