Aegisub/aegisub/src/auto4_lua_dialog.cpp
Thomas Goyne 110c2358a6 Use validators for reading values from all lua controls
Fixes some issues with control values not being read back correctly.

Originally committed to SVN as r6533.
2012-03-07 01:30:52 +00:00

693 lines
17 KiB
C++

// Copyright (c) 2006, 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file auto4_lua_dialog.cpp
/// @brief Lua 5.1-based scripting engine (configuration-dialogue interface)
/// @ingroup scripting
///
#include "config.h"
#ifdef WITH_AUTO4_LUA
#include "auto4_lua.h"
#ifndef AGI_PRE
#include <cassert>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/combobox.h>
#include <wx/gbsizer.h>
#include <wx/log.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
#include <wx/tokenzr.h>
#include <wx/validate.h>
#include <wx/valnum.h>
#include <wx/window.h>
#endif
#include <cfloat>
#include <wx/valgen.h>
#include <libaegisub/log.h>
#include "ass_style.h"
#include "colour_button.h"
#include "compat.h"
#include "string_codec.h"
#include "utils.h"
// These must be after the headers above.
#ifdef __WINDOWS__
#include "../../contrib/lua51/src/lualib.h"
#include "../../contrib/lua51/src/lauxlib.h"
#else
#include <lua.hpp>
#endif
namespace {
inline void get_if_right_type(lua_State *L, wxString &def)
{
if (lua_isstring(L, -1))
def = wxString(lua_tostring(L, -1), wxConvUTF8);
}
inline void get_if_right_type(lua_State *L, double &def)
{
if (lua_isnumber(L, -1))
def = lua_tonumber(L, -1);
}
inline void get_if_right_type(lua_State *L, int &def)
{
if (lua_isnumber(L, -1))
def = lua_tointeger(L, -1);
}
inline void get_if_right_type(lua_State *L, bool &def)
{
if (lua_isboolean(L, -1))
def = !!lua_toboolean(L, -1);
}
template<class T>
T get_field(lua_State *L, const char *name, T def)
{
lua_getfield(L, -1, name);
get_if_right_type(L, def);
lua_pop(L, 1);
return def;
}
inline wxString get_field(lua_State *L, const char *name)
{
return get_field(L, name, wxString());
}
template<class T>
void read_string_array(lua_State *L, T &cont)
{
lua_pushnil(L);
while (lua_next(L, -2)) {
if (lua_isstring(L, -1))
cont.push_back(wxString(lua_tostring(L, -1), wxConvUTF8));
lua_pop(L, 1);
}
lua_pop(L, 1);
}
}
namespace Automation4 {
// LuaDialogControl
LuaDialogControl::LuaDialogControl(lua_State *L)
// Assume top of stack is a control table (don't do checking)
: name(get_field(L, "name"))
, hint(get_field(L, "hint"))
, x(get_field(L, "x", 0))
, y(get_field(L, "y", 0))
, width(get_field(L, "width", 1))
, height(get_field(L, "height", 1))
{
LOG_D("automation/lua/dialog") << "created control: '" << STD_STR(name) << "', (" << x << "," << y << ")(" << width << "," << height << "), "<< STD_STR(hint);
}
namespace LuaControl {
/// A static text label
class Label : public LuaDialogControl {
wxString label;
public:
Label(lua_State *L)
: LuaDialogControl(L)
, label(get_field(L, "label"))
{
}
wxControl *Create(wxWindow *parent)
{
return new wxStaticText(parent, -1, label);
}
int GetSizerFlags() const { return wxALIGN_CENTRE_VERTICAL | wxALIGN_LEFT; }
void LuaReadBack(lua_State *L)
{
// Label doesn't produce output, so let it be nil
lua_pushnil(L);
}
};
/// A single-line text edit control
class Edit : public LuaDialogControl {
protected:
wxString text;
wxTextCtrl *cw;
public:
Edit(lua_State *L)
: LuaDialogControl(L)
, text(get_field(L, "value"))
{
// Undocumented behaviour, 'value' is also accepted as key for text,
// mostly so a text control can stand in for other things.
// This shouldn't be exploited and might change later.
text = get_field(L, "text", text);
}
bool CanSerialiseValue() const { return true; }
wxString SerialiseValue() const
{
return inline_string_encode(text);
}
void UnserialiseValue(const wxString &serialised)
{
text = inline_string_decode(serialised);
}
wxControl *Create(wxWindow *parent)
{
cw = new wxTextCtrl(parent, -1, text);
cw->SetValidator(wxGenericValidator(&text));
cw->SetToolTip(hint);
return cw;
}
void LuaReadBack(lua_State *L)
{
lua_pushstring(L, text.utf8_str());
}
};
/// A color-picker button
class Color : public LuaDialogControl {
wxString text;
struct ColorValidator : public wxValidator {
wxString *text;
ColorValidator(wxString *text) : text(text) { }
wxValidator *Clone() const { return new ColorValidator(text); }
bool Validate(wxWindow*) { return true; }
bool TransferToWindow() { return true; }
bool TransferFromWindow()
{
*text = static_cast<ColourButton*>(GetWindow())->GetColour().GetAsString(wxC2S_HTML_SYNTAX);
return true;
}
};
public:
Color(lua_State *L)
: LuaDialogControl(L)
, text(get_field(L, "value"))
{
}
bool CanSerialiseValue() const { return true; }
wxString SerialiseValue() const
{
return inline_string_encode(text);
}
void UnserialiseValue(const wxString &serialised)
{
text = inline_string_decode(serialised);
}
wxControl *Create(wxWindow *parent)
{
AssColor colour;
colour.Parse(text);
wxControl *cw = new ColourButton(parent, -1, wxSize(50*width,10*height), colour.GetWXColor());
cw->SetValidator(ColorValidator(&text));
cw->SetToolTip(hint);
return cw;
}
void LuaReadBack(lua_State *L)
{
lua_pushstring(L, text.utf8_str());
}
};
/// A multiline text edit control
class Textbox : public Edit {
public:
Textbox(lua_State *L)
: Edit(L)
{
}
// Same serialisation interface as single-line edit
wxControl *Create(wxWindow *parent)
{
cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE, wxGenericValidator(&text));
cw->SetMinSize(wxSize(0, 30));
cw->SetToolTip(hint);
return cw;
}
};
/// Integer only edit
class IntEdit : public Edit {
wxSpinCtrl *cw;
int value;
int min, max;
public:
IntEdit(lua_State *L)
: Edit(L)
, value(get_field(L, "value", 0))
, min(get_field(L, "min", INT_MIN))
, max(get_field(L, "max", INT_MAX))
{
if (min >= max) {
max = INT_MAX;
min = INT_MIN;
}
}
bool CanSerialiseValue() const { return true; }
wxString SerialiseValue() const
{
return wxString::Format("%d", value);
}
void UnserialiseValue(const wxString &serialised)
{
long tmp;
if (serialised.ToLong(&tmp))
value = tmp;
}
wxControl *Create(wxWindow *parent)
{
cw = new wxSpinCtrl(parent, -1, wxString::Format("%d", value), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, value);
cw->SetValidator(wxGenericValidator(&value));
cw->SetToolTip(hint);
return cw;
}
void LuaReadBack(lua_State *L)
{
lua_pushinteger(L, value);
}
};
// Float only edit
class FloatEdit : public Edit {
double value;
double min;
double max;
double step;
wxSpinCtrlDouble *scd;
struct DoubleValidator : public wxValidator {
double *value;
DoubleValidator(double *value) : value(value) { }
wxValidator *Clone() const { return new DoubleValidator(value); }
bool Validate(wxWindow*) { return true; }
bool TransferToWindow() { return true; }
bool TransferFromWindow()
{
*value = static_cast<wxSpinCtrlDouble*>(GetWindow())->GetValue();
return true;
}
};
public:
FloatEdit(lua_State *L)
: Edit(L)
, value(get_field(L, "value", 0.0))
, min(get_field(L, "min", -DBL_MAX))
, max(get_field(L, "max", DBL_MAX))
, step(get_field(L, "step", 0.0))
, scd(0)
{
if (min >= max) {
max = DBL_MAX;
min = -DBL_MAX;
}
}
bool CanSerialiseValue() const { return true; }
wxString SerialiseValue() const
{
return wxString::Format("%g", value);
}
void UnserialiseValue(const wxString &serialised)
{
double newval;
if (serialised.ToDouble(&newval))
value = newval;
}
wxControl *Create(wxWindow *parent)
{
if (step > 0) {
scd = new wxSpinCtrlDouble(parent, -1,
wxString::Format("%g", value), wxDefaultPosition,
wxDefaultSize, wxSP_ARROW_KEYS, min, max, value, step);
scd->SetValidator(DoubleValidator(&value));
scd->SetToolTip(hint);
return scd;
}
wxFloatingPointValidator<double> val(4, &value, wxNUM_VAL_NO_TRAILING_ZEROES);
val.SetRange(min, max);
cw = new wxTextCtrl(parent, -1, SerialiseValue(), wxDefaultPosition, wxDefaultSize, 0, val);
cw->SetToolTip(hint);
return cw;
}
void LuaReadBack(lua_State *L)
{
lua_pushnumber(L, value);
}
};
/// A dropdown list
class Dropdown : public LuaDialogControl {
wxArrayString items;
wxString value;
wxComboBox *cw;
public:
Dropdown(lua_State *L)
: LuaDialogControl(L)
, value(get_field(L, "value"))
{
lua_getfield(L, -1, "items");
read_string_array(L, items);
}
bool CanSerialiseValue() const { return true; }
wxString SerialiseValue() const
{
return inline_string_encode(value);
}
void UnserialiseValue(const wxString &serialised)
{
value = inline_string_decode(serialised);
}
wxControl *Create(wxWindow *parent)
{
cw = new wxComboBox(parent, -1, value, wxDefaultPosition, wxDefaultSize, items, wxCB_READONLY, wxGenericValidator(&value));
cw->SetToolTip(hint);
return cw;
}
void LuaReadBack(lua_State *L)
{
lua_pushstring(L, value.utf8_str());
}
};
class Checkbox : public LuaDialogControl {
wxString label;
bool value;
wxCheckBox *cw;
public:
Checkbox(lua_State *L)
: LuaDialogControl(L)
, label(get_field(L, "label"))
, value(get_field(L, "value", false))
{
}
bool CanSerialiseValue() const { return true; }
wxString SerialiseValue() const
{
return value ? "1" : "0";
}
void UnserialiseValue(const wxString &serialised)
{
// fixme? should this allow more different "false" values?
value = serialised != "0";
}
wxControl *Create(wxWindow *parent)
{
cw = new wxCheckBox(parent, -1, label);
cw->SetValidator(wxGenericValidator(&value));
cw->SetToolTip(hint);
cw->SetValue(value);
return cw;
}
void LuaReadBack(lua_State *L)
{
lua_pushboolean(L, value);
}
};
}
// LuaDialog
LuaDialog::LuaDialog(lua_State *L, bool include_buttons)
: use_buttons(include_buttons)
, button_pushed(0)
{
LOG_D("automation/lua/dialog") << "creating LuaDialoug, addr: " << this;
// assume top of stack now contains a dialog table
if (!lua_istable(L, 1))
luaL_error(L, "Cannot create config dialog from something non-table");
// Ok, so there is a table with controls
lua_pushvalue(L, 1);
lua_pushnil(L); // initial key
while (lua_next(L, -2)) {
wxString controlclass;
if (lua_istable(L, -1))
controlclass = get_field(L, "class");
controlclass.LowerCase();
LuaDialogControl *ctl;
// Check control class and create relevant control
if (controlclass == "label") {
ctl = new LuaControl::Label(L);
} else if (controlclass == "edit") {
ctl = new LuaControl::Edit(L);
} else if (controlclass == "intedit") {
ctl = new LuaControl::IntEdit(L);
} else if (controlclass == "floatedit") {
ctl = new LuaControl::FloatEdit(L);
} else if (controlclass == "textbox") {
ctl = new LuaControl::Textbox(L);
} else if (controlclass == "dropdown") {
ctl = new LuaControl::Dropdown(L);
} else if (controlclass == "checkbox") {
ctl = new LuaControl::Checkbox(L);
} else if (controlclass == "color") {
ctl = new LuaControl::Color(L);
} else if (controlclass == "coloralpha") {
// FIXME
ctl = new LuaControl::Edit(L);
} else if (controlclass == "alpha") {
// FIXME
ctl = new LuaControl::Edit(L);
} else {
luaL_error(L, "bad control table entry");
}
controls.push_back(ctl);
lua_pop(L, 1);
}
if (include_buttons && lua_istable(L, 2)) {
lua_pushvalue(L, 2);
read_string_array(L, buttons);
}
}
LuaDialog::~LuaDialog()
{
delete_clear(controls);
}
wxWindow* LuaDialog::CreateWindow(wxWindow *parent)
{
window = new wxPanel(parent);
wxGridBagSizer *s = new wxGridBagSizer(4, 4);
for (size_t i = 0; i < controls.size(); ++i) {
LuaDialogControl *c = controls[i];
s->Add(c->Create(window), wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), c->GetSizerFlags());
}
if (use_buttons) {
wxStdDialogButtonSizer *bs = new wxStdDialogButtonSizer();
if (buttons.size() > 0) {
LOG_D("automation/lua/dialog") << "creating user buttons";
for (size_t i = 0; i < buttons.size(); ++i) {
LOG_D("automation/lua/dialog") << "button '" << STD_STR(buttons[i]) << "' gets id " << 1001+(wxWindowID)i;
bs->Add(new wxButton(window, 1001+(wxWindowID)i, buttons[i]));
}
} else {
LOG_D("automation/lua/dialog") << "creating default buttons";
bs->Add(new wxButton(window, wxID_OK));
bs->Add(new wxButton(window, wxID_CANCEL));
}
bs->Realize();
window->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &LuaDialog::OnButtonPush, this);
wxBoxSizer *ms = new wxBoxSizer(wxVERTICAL);
ms->Add(s, 0, wxBOTTOM, 5);
ms->Add(bs);
window->SetSizerAndFit(ms);
} else {
window->SetSizerAndFit(s);
}
return window;
}
int LuaDialog::LuaReadBack(lua_State *L)
{
// First read back which button was pressed, if any
if (use_buttons) {
LOG_D("automation/lua/dialog") << "reading back button_pushed";
int btn = button_pushed;
if (btn == 0) {
LOG_D("automation/lua/dialog") << "was zero, canceled";
// Always cancel/closed
lua_pushboolean(L, 0);
} else if (buttons.size() == 0 && btn == 1) {
LOG_D("automation/lua/dialog") << "default buttons, button 1 bushed, Ok button";
lua_pushboolean(L, 1);
} else {
LOG_D("automation/lua/dialog") << "user button: " << STD_STR(buttons.at(btn-1));
// button_pushed is index+1 to reserve 0 for Cancel
lua_pushstring(L, buttons.at(btn-1).utf8_str());
}
}
// Then read controls back
lua_newtable(L);
for (size_t i = 0; i < controls.size(); ++i) {
controls[i]->LuaReadBack(L);
lua_setfield(L, -2, controls[i]->name.utf8_str());
}
if (use_buttons) {
return 2;
} else {
return 1;
}
}
wxString LuaDialog::Serialise()
{
wxString res;
// Format into "name1:value1|name2:value2|name3:value3|"
for (size_t i = 0; i < controls.size(); ++i) {
if (controls[i]->CanSerialiseValue()) {
wxString sn = inline_string_encode(controls[i]->name);
wxString sv = controls[i]->SerialiseValue();
res += wxString::Format("%s:%s|", sn, sv);
}
}
// Remove trailing pipe
if (!res.empty())
res.RemoveLast();
return res;
}
void LuaDialog::Unserialise(const wxString &serialised)
{
// Split by pipe
wxStringTokenizer tk(serialised, "|");
while (tk.HasMoreTokens()) {
// Split by colon
wxString pair = tk.GetNextToken();
wxString name = inline_string_decode(pair.BeforeFirst(':'));
wxString value = pair.AfterFirst(':');
// Hand value to all controls matching name
for (size_t i = 0; i < controls.size(); ++i) {
if (controls[i]->name == name && controls[i]->CanSerialiseValue()) {
controls[i]->UnserialiseValue(value);
}
}
}
}
void LuaDialog::OnButtonPush(wxCommandEvent &evt)
{
// Let button_pushed == 0 mean "cancelled", such that pushing Cancel or closing the dialog
// will both result in button_pushed == 0
if (evt.GetId() == wxID_OK) {
LOG_D("automation/lua/dialog") << "was wxID_OK";
button_pushed = 1;
} else if (evt.GetId() == wxID_CANCEL) {
LOG_D("automation/lua/dialog") << "was wxID_CANCEL";
button_pushed = 0;
} else {
LOG_D("automation/lua/dialog") << "was user button";
// Therefore, when buttons are numbered from 1001 to 1000+n, make sure to set it to i+1
button_pushed = evt.GetId() - 1000;
// hack to make sure the dialog will be closed
// only do this for non-colour buttons
if (dynamic_cast<ColourButton*> (evt.GetEventObject())) return;
evt.SetId(wxID_OK);
}
LOG_D("automation/lua/dialog") << "button_pushed set to: " << button_pushed;
evt.Skip();
}
}
#endif // WITH_AUTO4_LUA