Aegisub/aegisub/src/frame_main.h
Thomas Goyne a0d3dbc550 Extract Loading/Saving/Undo stuff from AssFile
Add SubsController, which deals with things like what subtitle file is
currently open, rather than the contents of the current subtitle file.
Move the rest of the relevant logic from FrameMain there in addition to
all of the stuff from AssFile.
2013-02-06 13:22:32 -08:00

140 lines
4.5 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file frame_main.h
/// @see frame_main.cpp
/// @ingroup main_ui
///
#include <libaegisub/fs_fwd.h>
#include <memory>
#include <vector>
#include <wx/combobox.h>
#include <wx/frame.h>
#include <wx/log.h>
#include <wx/menu.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/timer.h>
class AegisubApp;
class AegisubFileDropTarget;
class AssFile;
class AudioBox;
class AudioController;
class AudioProvider;
class DialogDetachedVideo;
class DialogStyling;
class SubsEditBox;
class SubtitlesGrid;
class VideoBox;
class VideoDisplay;
class VideoSlider;
class VideoZoomSlider;
namespace agi { struct Context; class OptionValue; }
class FrameMain: public wxFrame {
friend class AegisubApp;
friend class AegisubFileDropTarget;
std::unique_ptr<agi::Context> context;
// XXX: Make Freeze()/Thaw() noops on GTK, this seems to be buggy
#ifdef __WXGTK__
void Freeze(void) {}
void Thaw(void) {}
#endif
bool showVideo; ///< Is the video display shown?
bool showAudio; ///< Is the audio display shown?
wxTimer AutoSave; ///< Autosave timer
wxTimer StatusClear; ///< Status bar timeout timer
/// Block video loading; used when both video and subtitles are opened at
/// the same time, so that the video associated with the subtitles (if any)
/// isn't loaded
bool blockVideoLoad;
bool blockAudioLoad;
void InitToolbar();
void InitContents();
void OnFilesDropped(wxThreadEvent &evt);
bool LoadList(wxArrayString list);
void UpdateTitle();
void OnKeyDown(wxKeyEvent &event);
void OnMouseWheel(wxMouseEvent &evt);
/// @brief Autosave the currently open file, if any
void OnAutoSave(wxTimerEvent &event);
void OnStatusClear(wxTimerEvent &event);
void OnCloseWindow (wxCloseEvent &event);
// AudioControllerAudioEventListener implementation
void OnAudioOpen(AudioProvider *provider);
void OnAudioClose();
void OnVideoOpen();
void OnVideoDetach(agi::OptionValue const& opt);
void OnSubtitlesOpen();
void EnableToolBar(agi::OptionValue const& opt);
SubtitlesGrid *SubsGrid; ///< The subtitle editing area
AudioBox *audioBox; ///< The audio area
VideoBox *videoBox; ///< The video area
wxBoxSizer *MainSizer; ///< Arranges things from top to bottom in the window
wxBoxSizer *TopSizer; ///< Arranges video box and tool box from left to right
wxBoxSizer *ToolsSizer; ///< Arranges audio and editing areas top to bottom
public:
FrameMain(wxArrayString args);
~FrameMain();
/// Set the status bar text
/// @param text New status bar text
/// @param ms Time in milliseconds that the message should be visible
void StatusTimeout(wxString text,int ms=10000);
/// @brief Set the video and audio display visibility
/// @param video -1: leave unchanged; 0: hide; 1: show
/// @param audio -1: leave unchanged; 0: hide; 1: show
void SetDisplayMode(int showVid,int showAudio);
bool IsVideoShown() const { return showVideo; }
bool IsAudioShown() const { return showAudio; }
DECLARE_EVENT_TABLE()
};