forked from mia/Aegisub
b39451823e
Originally committed to SVN as r644.
592 lines
14 KiB
C++
592 lines
14 KiB
C++
// Copyright (c) 2006, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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#include "auto4_lua.h"
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#include <lualib.h>
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#include <lauxlib.h>
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#include <wx/window.h>
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#include <wx/spinctrl.h>
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#include <wx/gbsizer.h>
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#include <wx/button.h>
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#include <wx/validate.h>
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#include <assert.h>
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namespace Automation4 {
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// LuaConfigDialogControl
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LuaConfigDialogControl::LuaConfigDialogControl(lua_State *L)
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{
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// Assume top of stack is a control table (don't do checking)
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lua_getfield(L, -1, "name");
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if (lua_isstring(L, -1)) {
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name = wxString(lua_tostring(L, -1), wxConvUTF8);
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} else {
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name = _T("");
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "x");
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if (lua_isnumber(L, -1)) {
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x = lua_tointeger(L, -1);
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if (x < 0) x = 0;
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} else {
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x = 0;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "y");
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if (lua_isnumber(L, -1)) {
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y = lua_tointeger(L, -1);
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if (y < 0) y = 0;
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} else {
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y = 0;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "width");
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if (lua_isnumber(L, -1)) {
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width = lua_tointeger(L, -1);
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if (width < 1) width = 1;
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} else {
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width = 1;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "height");
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if (lua_isnumber(L, -1)) {
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height = lua_tointeger(L, -1);
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if (height < 1) height = 1;
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} else {
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height = 1;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "hint");
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if (lua_isstring(L, -1)) {
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hint = wxString(lua_tostring(L, -1), wxConvUTF8);
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} else {
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hint = _T("");
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}
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lua_pop(L, 1);
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wxLogDebug(_T("created control: '%s', (%d,%d)(%d,%d), '%s'"), name.c_str(), x, y, width, height, hint.c_str());
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}
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namespace LuaControl {
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// Label
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class Label : public LuaConfigDialogControl {
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public:
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wxString label;
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Label(lua_State *L)
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: LuaConfigDialogControl(L)
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{
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lua_getfield(L, -1, "label");
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label = wxString(lua_tostring(L, -1), wxConvUTF8);
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lua_pop(L, 1);
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}
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wxControl *Create(wxWindow *parent)
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{
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return cw = new wxStaticText(parent, -1, label);
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}
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void ControlReadBack()
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{
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// Nothing here
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}
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void LuaReadBack(lua_State *L)
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{
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// Label doesn't produce output, so let it be nil
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lua_pushnil(L);
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}
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};
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// Basic edit
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class Edit : public LuaConfigDialogControl {
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public:
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wxString text;
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Edit(lua_State *L)
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: LuaConfigDialogControl(L)
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{
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lua_getfield(L, -1, "text");
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text = wxString(lua_tostring(L, -1), wxConvUTF8);
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lua_pop(L, 1);
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}
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wxControl *Create(wxWindow *parent)
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{
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return cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, 0);
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}
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void ControlReadBack()
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{
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text = ((wxTextCtrl*)cw)->GetValue();
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushstring(L, text.mb_str(wxConvUTF8));
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}
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};
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// Multiline edit
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class Textbox : public Edit {
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public:
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Textbox(lua_State *L)
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: Edit(L)
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{
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// Nothing more
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}
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wxControl *Create(wxWindow *parent)
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{
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cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
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cw->SetMinSize(wxSize(0, 30));
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return cw;
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}
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};
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// Integer only edit
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class IntEdit : public Edit {
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public:
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int value;
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bool hasspin;
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int min, max;
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IntEdit(lua_State *L)
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: Edit(L)
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{
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lua_getfield(L, -1, "value");
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value = lua_tointeger(L, -1);
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lua_pop(L, 1);
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hasspin = false;
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lua_getfield(L, -1, "min");
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if (!lua_isnumber(L, -1))
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goto nospin;
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min = lua_tointeger(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "max");
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if (!lua_isnumber(L, -1))
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goto nospin;
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max = lua_tointeger(L, -1);
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lua_pop(L, 1);
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hasspin = true;
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nospin:
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if (!hasspin) {
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lua_pop(L, 1);
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}
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}
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typedef wxValidator IntTextValidator; // TODO
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wxControl *Create(wxWindow *parent)
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{
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if (hasspin) {
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return cw = new wxSpinCtrl(parent, -1, wxString::Format(_T("%d"), value), wxDefaultPosition, wxDefaultSize, min, max, value);
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} else {
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return cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, 0, IntTextValidator());
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}
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}
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void ControlReadBack()
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{
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if (hasspin) {
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value = ((wxSpinCtrl*)cw)->GetValue();
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} else {
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long newval;
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text = ((wxTextCtrl*)cw)->GetValue();
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if (text.ToLong(&newval)) {
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value = newval;
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}
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}
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushinteger(L, value);
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}
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};
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// Float only edit
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class FloatEdit : public Edit {
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public:
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float value;
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// FIXME: Can't support spin button atm
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FloatEdit(lua_State *L)
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: Edit(L)
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{
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lua_getfield(L, -1, "value");
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value = lua_tointeger(L, -1);
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lua_pop(L, 1);
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// TODO: spin button support
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}
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typedef wxValidator FloatTextValidator;
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wxControl *Create(wxWindow *parent)
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{
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return cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, 0, FloatTextValidator());
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}
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void ControlReadBack()
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{
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double newval;
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text = ((wxTextCtrl*)cw)->GetValue();
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if (text.ToDouble(&newval)) {
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value = newval;
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}
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushnumber(L, value);
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}
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};
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// Dropdown
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class Dropdown : public LuaConfigDialogControl {
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public:
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wxArrayString items;
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wxString value;
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Dropdown(lua_State *L)
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: LuaConfigDialogControl(L)
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{
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lua_getfield(L, -1, "value");
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value = wxString(lua_tostring(L, -1), wxConvUTF8);
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lua_pop(L, 1);
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lua_getfield(L, -1, "items");
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lua_pushnil(L);
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while (lua_next(L, -2)) {
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if (lua_isstring(L, -1)) {
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items.Add(wxString(lua_tostring(L, -1), wxConvUTF8));
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}
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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}
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wxControl *Create(wxWindow *parent)
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{
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return cw = new wxComboBox(parent, -1, value, wxDefaultPosition, wxDefaultSize, items, wxCB_READONLY);
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}
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void ControlReadBack()
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{
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value = ((wxComboBox*)cw)->GetValue();
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushstring(L, value.mb_str(wxConvUTF8));
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}
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};
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// Checkbox
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class Checkbox : public LuaConfigDialogControl {
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public:
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wxString label;
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bool value;
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Checkbox(lua_State *L)
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: LuaConfigDialogControl(L)
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{
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lua_getfield(L, -1, "label");
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label = wxString(lua_tostring(L, -1), wxConvUTF8);
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lua_pop(L, 1);
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lua_getfield(L, -1, "value");
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value = lua_toboolean(L, -1) != 0;
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lua_pop(L, 1);
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}
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wxControl *Create(wxWindow *parent)
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{
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return cw = new wxCheckBox(parent, -1, label);
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}
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void ControlReadBack()
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{
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value = ((wxCheckBox*)cw)->GetValue();
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}
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void LuaReadBack(lua_State *L)
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{
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lua_pushboolean(L, value);
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}
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};
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};
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// LuaConfigDialog
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LuaConfigDialog::LuaConfigDialog(lua_State *L, bool include_buttons)
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: use_buttons(include_buttons)
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{
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wxLogDebug(_T("creating LuaConfigDialog, this addr is %p"), this);
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button_pushed = 0;
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if (include_buttons) {
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if (!lua_istable(L, -1))
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// Just to avoid deeper indentation...
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goto skipbuttons;
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// Iterate over items in table
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lua_pushnil(L); // initial key
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while (lua_next(L, -2)) {
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// Simply skip invalid items... FIXME, warn here?
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if (lua_isstring(L, -1)) {
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wxString s(lua_tostring(L, -1), wxConvUTF8);
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buttons.push_back(s);
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}
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lua_pop(L, 1);
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}
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skipbuttons:
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lua_pop(L, 1);
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}
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// assume top of stack now contains a dialog table
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if (!lua_istable(L, -1)) {
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lua_pushstring(L, "Cannot create config dialog from something non-table");
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lua_error(L);
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assert(false);
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}
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// Ok, so there is a table with controls
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lua_pushnil(L); // initial key
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while (lua_next(L, -2)) {
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if (lua_istable(L, -1)) {
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// Get control class
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lua_getfield(L, -1, "class");
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if (!lua_isstring(L, -1))
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goto badcontrol;
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wxString controlclass(lua_tostring(L, -1), wxConvUTF8);
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controlclass.LowerCase();
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lua_pop(L, 1);
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LuaConfigDialogControl *ctl;
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// Check control class and create relevant control
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if (controlclass == _T("label")) {
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ctl = new LuaControl::Label(L);
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} else if (controlclass == _T("edit")) {
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ctl = new LuaControl::Edit(L);
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} else if (controlclass == _T("intedit")) {
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ctl = new LuaControl::IntEdit(L);
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} else if (controlclass == _T("floatedit")) {
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ctl = new LuaControl::FloatEdit(L);
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} else if (controlclass == _T("textbox")) {
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ctl = new LuaControl::Textbox(L);
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} else if (controlclass == _T("dropdown")) {
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ctl = new LuaControl::Dropdown(L);
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} else if (controlclass == _T("checkbox")) {
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ctl = new LuaControl::Checkbox(L);
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} else if (controlclass == _T("color")) {
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// FIXME
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ctl = new LuaControl::Edit(L);
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} else if (controlclass == _T("coloralpha")) {
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// FIXME
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ctl = new LuaControl::Edit(L);
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} else if (controlclass == _T("alpha")) {
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// FIXME
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ctl = new LuaControl::Edit(L);
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} else {
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goto badcontrol;
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}
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controls.push_back(ctl);
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} else {
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badcontrol:
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// not a control...
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// FIXME, better error reporting?
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lua_pushstring(L, "bad control table entry");
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lua_error(L);
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}
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lua_pop(L, 1);
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}
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}
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LuaConfigDialog::~LuaConfigDialog()
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{
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for (size_t i = 0; i < controls.size(); ++i)
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delete controls[i];
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}
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wxWindow* LuaConfigDialog::CreateWindow(wxWindow *parent)
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{
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wxWindow *w = new wxPanel(parent);
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wxGridBagSizer *s = new wxGridBagSizer(4, 4);
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for (size_t i = 0; i < controls.size(); ++i) {
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LuaConfigDialogControl *c = controls[i];
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c->Create(w);
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if (dynamic_cast<LuaControl::Label*>(c)) {
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s->Add(c->cw, wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), wxALIGN_CENTRE_VERTICAL|wxALIGN_LEFT);
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} else {
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s->Add(c->cw, wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), wxEXPAND);
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}
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}
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if (use_buttons) {
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wxStdDialogButtonSizer *bs = new wxStdDialogButtonSizer();
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if (buttons.size() > 0) {
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wxLogDebug(_T("creating user buttons"));
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for (size_t i = 0; i < buttons.size(); ++i) {
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wxLogDebug(_T("button '%s' gets id %d"), buttons[i].c_str(), 1001+(wxWindowID)i);
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bs->Add(new wxButton(w, 1001+(wxWindowID)i, buttons[i]));
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}
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} else {
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wxLogDebug(_T("creating default buttons"));
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bs->Add(new wxButton(w, wxID_OK));
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bs->Add(new wxButton(w, wxID_CANCEL));
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}
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bs->Realize();
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button_event = new ButtonEventHandler();
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button_event->button_pushed = &button_pushed;
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// passing button_event as userdata because wx will then delete it
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w->Connect(wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(LuaConfigDialog::ButtonEventHandler::OnButtonPush), button_event, button_event);
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wxLogDebug(_T("set event handler, this addr is %p"), this);
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wxBoxSizer *ms = new wxBoxSizer(wxVERTICAL);
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ms->Add(s, 0, wxBOTTOM, 5);
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ms->Add(bs);
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w->SetSizerAndFit(ms);
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} else {
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w->SetSizerAndFit(s);
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}
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return w;
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}
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int LuaConfigDialog::LuaReadBack(lua_State *L)
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{
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// First read back which button was pressed, if any
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if (use_buttons) {
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wxLogDebug(_T("reading back button_pushed"));
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int btn = button_pushed;
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if (btn == 0) {
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wxLogDebug(_T("was zero, cancelled"));
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// Always cancel/closed
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lua_pushboolean(L, 0);
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} else {
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wxLogDebug(_T("nonzero, something else: %d"), btn);
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if (buttons.size() > 0) {
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wxLogDebug(_T("user button: %s"), buttons[btn-1].c_str());
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// button_pushed is index+1 to reserve 0 for Cancel
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lua_pushstring(L, buttons[btn-1].mb_str(wxConvUTF8));
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} else {
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wxLogDebug(_T("default button, must be Ok"));
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// Cancel case already covered, must be Ok then
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lua_pushboolean(L, 1);
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}
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}
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}
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// Then read controls back
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lua_newtable(L);
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for (size_t i = 0; i < controls.size(); ++i) {
|
|
controls[i]->LuaReadBack(L);
|
|
lua_setfield(L, -2, controls[i]->name.mb_str(wxConvUTF8));
|
|
}
|
|
|
|
if (use_buttons) {
|
|
return 2;
|
|
} else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
void LuaConfigDialog::ReadBack()
|
|
{
|
|
for (size_t i = 0; i < controls.size(); ++i) {
|
|
controls[i]->ControlReadBack();
|
|
}
|
|
}
|
|
|
|
void LuaConfigDialog::ButtonEventHandler::OnButtonPush(wxCommandEvent &evt)
|
|
{
|
|
// Let button_pushed == 0 mean "cancelled", such that pushing Cancel or closing the dialog
|
|
// will both result in button_pushed == 0
|
|
if (evt.GetId() == wxID_OK) {
|
|
wxLogDebug(_T("was wxID_OK"));
|
|
*button_pushed = 1;
|
|
} else if (evt.GetId() == wxID_CANCEL) {
|
|
wxLogDebug(_T("was wxID_CANCEL"));
|
|
*button_pushed = 0;
|
|
} else {
|
|
wxLogDebug(_T("was user button"));
|
|
// Therefore, when buttons are numbered from 1001 to 1000+n, make sure to set it to i+1
|
|
*button_pushed = evt.GetId() - 1000;
|
|
evt.SetId(wxID_OK); // hack to make sure the dialog will be closed
|
|
}
|
|
wxLogDebug(_T("button_pushed set to %d"), *button_pushed);
|
|
evt.Skip();
|
|
}
|
|
|
|
};
|