forked from mia/Aegisub
4f4f4cc91f
Originally committed to SVN as r1956.
141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// AEGISUB
|
|
//
|
|
// Website: http://aegisub.cellosoft.com
|
|
// Contact: mailto:zeratul@cellosoft.com
|
|
//
|
|
|
|
|
|
///////////
|
|
// Headers
|
|
#ifdef WITH_DIRECTSOUND
|
|
|
|
#include <wx/wxprec.h>
|
|
#include "include/aegisub/audio_player.h"
|
|
#include "include/aegisub/audio_provider.h"
|
|
#include "utils.h"
|
|
#include "main.h"
|
|
#include "frame_main.h"
|
|
#include <mmsystem.h>
|
|
#include <dsound.h>
|
|
|
|
|
|
//////////////
|
|
// Prototypes
|
|
class DirectSoundPlayer;
|
|
|
|
|
|
//////////
|
|
// Thread
|
|
class DirectSoundPlayerThread : public wxThread {
|
|
private:
|
|
DirectSoundPlayer *parent;
|
|
HANDLE stopnotify;
|
|
|
|
public:
|
|
void Stop(); // Notify thread to stop audio playback. Thread safe.
|
|
DirectSoundPlayerThread(DirectSoundPlayer *parent);
|
|
~DirectSoundPlayerThread();
|
|
|
|
wxThread::ExitCode Entry();
|
|
};
|
|
/*
|
|
TODO: Rewrite playback thread to manage all of the buffer, and properly marshal the IDirectSound8
|
|
object into the thread for creating the buffer there.
|
|
The thread should own the buffer and manage all of the playback.
|
|
It must be created with start and duration set, and begins playback at the given position.
|
|
New functions:
|
|
* Seek(pos) : Restart playback from the given position
|
|
* SetEnd(pos) : Set new end point
|
|
* GetPosition() : Get the current sample number being played
|
|
* Stop() : Stop playback immediately
|
|
|
|
Instead of using a stop event, use a playback parameters changed event. When that one's fired,
|
|
detect which were actually changed and act accordingly.
|
|
All but GetPosition() set appropriate fields and then raise the parameters changed event.
|
|
*/
|
|
|
|
|
|
////////////////////
|
|
// Portaudio player
|
|
class DirectSoundPlayer : public AudioPlayer {
|
|
friend class DirectSoundPlayerThread;
|
|
|
|
private:
|
|
volatile bool playing;
|
|
float volume;
|
|
int offset;
|
|
DWORD bufSize;
|
|
|
|
volatile int64_t playPos;
|
|
int64_t startPos;
|
|
volatile int64_t endPos;
|
|
DWORD startTime;
|
|
|
|
IDirectSound8 *directSound;
|
|
IDirectSoundBuffer8 *buffer;
|
|
|
|
bool FillBuffer(bool fill);
|
|
|
|
DirectSoundPlayerThread *thread;
|
|
|
|
public:
|
|
DirectSoundPlayer();
|
|
~DirectSoundPlayer();
|
|
|
|
void OpenStream();
|
|
void CloseStream();
|
|
|
|
void Play(int64_t start,int64_t count);
|
|
void Stop(bool timerToo=true);
|
|
bool IsPlaying() { return playing; }
|
|
|
|
int64_t GetStartPosition() { return startPos; }
|
|
int64_t GetEndPosition() { return endPos; }
|
|
int64_t GetCurrentPosition();
|
|
void SetEndPosition(int64_t pos);
|
|
void SetCurrentPosition(int64_t pos);
|
|
|
|
void SetVolume(double vol) { volume = vol; }
|
|
double GetVolume() { return volume; }
|
|
|
|
//wxMutex *GetMutex() { return &DSMutex; }
|
|
};
|
|
|
|
|
|
///////////
|
|
// Factory
|
|
class DirectSoundPlayerFactory : public AudioPlayerFactory {
|
|
public:
|
|
AudioPlayer *CreatePlayer() { return new DirectSoundPlayer(); }
|
|
};
|
|
|
|
#endif
|