forked from mia/Aegisub
78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file gl_wrap.h
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/// @see gl_wrap.cpp
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/// @ingroup video_output
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///
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#include "vector2d.h"
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#include <vector>
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class wxColour;
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class OpenGLWrapper {
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float line_r, line_g, line_b, line_a;
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float fill_r, fill_g, fill_b, fill_a;
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int line_width;
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bool smooth;
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bool transform_pushed;
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void PrepareTransform();
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public:
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OpenGLWrapper();
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void SetLineColour(wxColour col, float alpha = 1.0f, int width = 1);
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void SetFillColour(wxColour col, float alpha = 1.0f);
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void SetModeLine() const;
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void SetModeFill() const;
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void SetInvert();
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void ClearInvert();
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void SetScale(Vector2D scale);
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void SetOrigin(Vector2D origin);
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void SetRotation(float x, float y, float z);
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void SetShear(float x, float y);
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void ResetTransform();
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void DrawLine(Vector2D p1, Vector2D p2) const;
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void DrawDashedLine(Vector2D p1, Vector2D p2, float dashLen) const;
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void DrawEllipse(Vector2D center, Vector2D radius) const;
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void DrawCircle(Vector2D center, float radius) const { DrawEllipse(center, Vector2D(radius, radius)); }
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void DrawRectangle(Vector2D p1, Vector2D p2) const;
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void DrawRing(Vector2D center, float r1, float r2, float ar = 1.0f, float arcStart = 0.0f, float arcEnd = 0.0f) const;
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void DrawTriangle(Vector2D p1, Vector2D p2, Vector2D p3) const;
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void DrawLines(size_t dim, std::vector<float> const& lines);
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void DrawLines(size_t dim, std::vector<float> const& lines, size_t c_dim, std::vector<float> const& colors);
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void DrawLines(size_t dim, const float *lines, size_t n);
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void DrawLineStrip(size_t dim, std::vector<float> const& lines);
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/// Draw a multipolygon serialized into a single array
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/// @param points List of coordinates
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/// @param start Indices in points which are the start of a new polygon
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/// @param count Number of points in each polygon
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/// @param video_pos Top-left corner of the visible area
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/// @param video_size Bottom-right corner of the visible area
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/// @param invert Draw the area outside the polygons instead
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void DrawMultiPolygon(std::vector<float> const& points, std::vector<int> &start, std::vector<int> &count, Vector2D video_pos, Vector2D video_size, bool invert);
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static bool IsExtensionSupported(const char *ext);
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};
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