forked from mia/Aegisub
b38851bb93
Originally committed to SVN as r6307.
184 lines
5.5 KiB
C++
184 lines
5.5 KiB
C++
// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_provider_avs.cpp
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/// @brief Avisynth-based audio provider
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/// @ingroup audio_input
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///
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#include "config.h"
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#ifdef WITH_AVISYNTH
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#ifndef AGI_PRE
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#include <Mmreg.h>
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#include <time.h>
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#include <wx/filename.h>
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#endif
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#include "audio_provider_avs.h"
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#include "audio_controller.h"
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#include "charset_conv.h"
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#include "compat.h"
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#include "main.h"
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#include "standard_paths.h"
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#include "utils.h"
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/// @brief Constructor
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/// @param _filename
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///
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AvisynthAudioProvider::AvisynthAudioProvider(wxString filename)
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: filename(filename)
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{
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try {
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AVSValue script;
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wxMutexLocker lock(avs_wrapper.GetMutex());
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wxFileName fn(filename);
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if (!fn.FileExists())
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throw agi::FileNotFoundError(STD_STR(filename));
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IScriptEnvironment *env = avs_wrapper.GetEnv();
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// Include
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if (filename.EndsWith(".avs")) {
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char *fname = env->SaveString(fn.GetShortPath().mb_str(csConvLocal));
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script = env->Invoke("Import", fname);
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}
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// Use DirectShowSource
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else {
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const char * argnames[3] = { 0, "video", "audio" };
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AVSValue args[3] = { env->SaveString(fn.GetShortPath().mb_str(csConvLocal)), false, true };
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// Load DirectShowSource.dll from app dir if it exists
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wxFileName dsspath(StandardPaths::DecodePath("?data/DirectShowSource.dll"));
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if (dsspath.FileExists()) {
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env->Invoke("LoadPlugin",env->SaveString(dsspath.GetShortPath().mb_str(csConvLocal)));
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}
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// Load audio with DSS if it exists
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if (env->FunctionExists("DirectShowSource")) {
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script = env->Invoke("DirectShowSource", AVSValue(args,3),argnames);
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}
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// Otherwise fail
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else {
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throw agi::AudioProviderOpenError("No suitable audio source filter found. Try placing DirectShowSource.dll in the Aegisub application directory.", 0);
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}
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}
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LoadFromClip(script);
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}
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catch (AvisynthError &err) {
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std::string errmsg(err.msg);
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if (errmsg.find("filter graph manager won't talk to me") != errmsg.npos)
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throw agi::AudioDataNotFoundError("Avisynth error: " + errmsg, 0);
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else
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throw agi::AudioProviderOpenError("Avisynth error: " + errmsg, 0);
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}
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}
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/// @brief Read from environment
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/// @param _clip
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///
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void AvisynthAudioProvider::LoadFromClip(AVSValue _clip) {
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AVSValue script;
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// Check if it has audio
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VideoInfo vi = _clip.AsClip()->GetVideoInfo();
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if (!vi.HasAudio()) throw agi::AudioDataNotFoundError("No audio found.", 0);
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IScriptEnvironment *env = avs_wrapper.GetEnv();
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// Convert to one channel
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char buffer[1024];
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strcpy(buffer,lagi_wxString(OPT_GET("Audio/Downmixer")->GetString()).mb_str(csConvLocal));
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script = env->Invoke(buffer, _clip);
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// Convert to 16 bits per sample
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script = env->Invoke("ConvertAudioTo16bit", script);
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vi = script.AsClip()->GetVideoInfo();
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// Convert sample rate
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int setsample = OPT_GET("Provider/Audio/AVS/Sample Rate")->GetInt();
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if (vi.SamplesPerSecond() < 32000) setsample = 44100;
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if (setsample != 0) {
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AVSValue args[2] = { script, setsample };
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script = env->Invoke("ResampleAudio", AVSValue(args,2));
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}
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// Set clip
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PClip tempclip = script.AsClip();
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vi = tempclip->GetVideoInfo();
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// Read properties
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channels = vi.AudioChannels();
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num_samples = vi.num_audio_samples;
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sample_rate = vi.SamplesPerSecond();
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bytes_per_sample = vi.BytesPerAudioSample();
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clip = tempclip;
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}
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/// @brief Get audio
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/// @param buf
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/// @param start
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/// @param count
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///
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void AvisynthAudioProvider::GetAudio(void *buf, int64_t start, int64_t count) const {
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// Requested beyond the length of audio
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if (start+count > num_samples) {
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int64_t oldcount = count;
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count = num_samples-start;
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if (count < 0) count = 0;
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// Fill beyond with zero
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if (bytes_per_sample == 1) {
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char *temp = (char *) buf;
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for (int i=count;i<oldcount;i++) {
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temp[i] = 0;
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}
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}
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if (bytes_per_sample == 2) {
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short *temp = (short *) buf;
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for (int i=count;i<oldcount;i++) {
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temp[i] = 0;
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}
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}
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}
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if (count) {
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clip->GetAudio(buf,start,count,avs_wrapper.GetEnv());
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}
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}
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#endif
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