Aegisub/aegisub/src/gl_wrap.h
Thomas Goyne f361d1a67b Add support for rendering vector clips with multiple 'm' commands.
Originally committed to SVN as r4463.
2010-06-08 06:09:19 +00:00

125 lines
3.3 KiB
C++

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file gl_wrap.h
/// @see gl_wrap.cpp
/// @ingroup video_output
///
#ifdef __APPLE__
#include <OpenGL/GL.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
/// DOCME
typedef GLuint GLhandleARB;
#endif
#ifndef AGI_PRE
#include <wx/thread.h>
#include <wx/colour.h>
#endif
#ifdef __WIN32__
#define glGetProc(a) wglGetProcAddress(a)
#else
#define glGetProc(a) glXGetProcAddress((const GLubyte *)(a))
#endif
#define GL_EXT(type, name) \
static type name = reinterpret_cast<type>(glGetProc(#name)); \
if (!name) { \
name = & name ## Fallback; \
}
/// DOCME
/// @class OpenGLWrapper
/// @brief DOCME
///
/// DOCME
class OpenGLWrapper {
private:
/// DOCME
/// DOCME
/// DOCME
/// DOCME
float r1,g1,b1,a1;
/// DOCME
/// DOCME
/// DOCME
/// DOCME
float r2,g2,b2,a2;
/// DOCME
int lw;
public:
OpenGLWrapper();
/// DOCME
static wxMutex glMutex;
void SetLineColour(wxColour col,float alpha=1.0f,int width=1);
void SetFillColour(wxColour col,float alpha=1.0f);
void SetModeLine() const;
void SetModeFill() const;
void DrawLine(float x1,float y1,float x2,float y2) const;
void DrawDashedLine(float x1,float y1,float x2,float y2,float dashLen) const;
void DrawEllipse(float x,float y,float radiusX,float radiusY) const;
/// @brief DOCME
/// @param x
/// @param y
/// @param radius
///
void DrawCircle(float x,float y,float radius) const { DrawEllipse(x,y,radius,radius); }
void DrawRectangle(float x1,float y1,float x2,float y2) const;
void DrawRing(float x,float y,float r1,float r2,float ar=1.0f,float arcStart=0.0f,float arcEnd=0.0f) const;
void DrawTriangle(float x1,float y1,float x2,float y2,float x3,float y3) const;
static bool IsExtensionSupported(const char *ext);
};