forked from mia/Aegisub
ea79951788
It is possible to combine the two, although it'd be mostly pointless. Originally committed to SVN as r2284.
194 lines
5.4 KiB
C++
194 lines
5.4 KiB
C++
/*
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* Copyright (C) 2003-2006 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include <atlcoll.h>
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#include <wxutil.h>
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#include "TextFile.h"
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#include "GFN.h"
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typedef enum {TIME, FRAME} tmode; // the meaning of STSEntry::start/end
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class STSStyle
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{
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public:
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CRect marginRect; // measured from the sides
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int scrAlignment; // 1 - 9: as on the numpad, 0: default
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int borderStyle; // 0: outline, 1: opaque box
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double outlineWidthX;
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double outlineWidthY;
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double shadowDepthX;
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double shadowDepthY;
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COLORREF colors[4]; // usually: {primary, secondary, outline/background, shadow}
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BYTE alpha[4];
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int charSet;
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CString fontName;
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double fontSize; // height
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double fontScaleX, fontScaleY; // percent
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double fontSpacing; // +/- pixels
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int fontWeight;
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bool fItalic;
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bool fUnderline;
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bool fStrikeOut;
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int fBlur;
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double fGaussianBlur;
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double fontAngleZ, fontAngleX, fontAngleY;
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double fontShiftX, fontShiftY;
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int relativeTo; // 0: window, 1: video, 2: undefined (~window)
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STSStyle();
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void SetDefault();
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bool operator == (STSStyle& s);
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bool IsFontStyleEqual(STSStyle& s);
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void operator = (LOGFONT& lf);
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friend LOGFONTA& operator <<= (LOGFONTA& lfa, STSStyle& s);
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friend LOGFONTW& operator <<= (LOGFONTW& lfw, STSStyle& s);
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friend CString& operator <<= (CString& style, STSStyle& s);
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friend STSStyle& operator <<= (STSStyle& s, CString& style);
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};
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class CSTSStyleMap : public CAtlMap<CString, STSStyle*, CStringElementTraits<CString> >
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{
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public:
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CSTSStyleMap() {}
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virtual ~CSTSStyleMap() {Free();}
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void Free();
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};
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typedef struct
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{
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CStringW str;
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bool fUnicode;
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CString style, actor, effect;
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CRect marginRect;
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int layer;
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int start, end;
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int readorder;
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} STSEntry;
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class STSSegment
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{
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public:
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int start, end;
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CAtlArray<int> subs;
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STSSegment() {};
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STSSegment(int s, int e) {start = s; end = e;}
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STSSegment(const STSSegment& stss) {*this = stss;}
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void operator = (const STSSegment& stss) {start = stss.start; end = stss.end; subs.Copy(stss.subs);}
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};
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class CSimpleTextSubtitle : public CAtlArray<STSEntry>
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{
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friend class CSubtitleEditorDlg;
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protected:
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CAtlArray<STSSegment> m_segments;
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virtual void OnChanged() {}
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public:
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CString m_name;
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tmode m_mode;
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CTextFile::enc m_encoding;
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CString m_path;
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CSize m_dstScreenSize;
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int m_defaultWrapStyle;
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int m_collisions;
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bool m_fScaledBAS;
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bool m_fUsingAutoGeneratedDefaultStyle;
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CSTSStyleMap m_styles;
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public:
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CSimpleTextSubtitle();
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virtual ~CSimpleTextSubtitle();
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virtual void Copy(CSimpleTextSubtitle& sts);
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virtual void Empty();
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void Sort(bool fRestoreReadorder = false);
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void CreateSegments();
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void Append(CSimpleTextSubtitle& sts, int timeoff = -1);
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bool Open(CString fn, int CharSet, CString name = _T(""));
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bool Open(CTextFile* f, int CharSet, CString name);
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bool Open(BYTE* data, int len, int CharSet, CString name);
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bool SaveAs(CString fn, exttype et, double fps = -1, CTextFile::enc = CTextFile::ASCII);
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void Add(CStringW str, bool fUnicode, int start, int end, CString style = _T("Default"), CString actor = _T(""), CString effect = _T(""), CRect marginRect = CRect(0,0,0,0), int layer = 0, int readorder = -1);
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STSStyle* CreateDefaultStyle(int CharSet);
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void ChangeUnknownStylesToDefault();
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void AddStyle(CString name, STSStyle* style); // style will be stored and freed in Empty() later
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bool CopyStyles(const CSTSStyleMap& styles, bool fAppend = false);
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bool SetDefaultStyle(STSStyle& s);
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bool GetDefaultStyle(STSStyle& s);
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void ConvertToTimeBased(double fps);
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void ConvertToFrameBased(double fps);
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int TranslateStart(int i, double fps);
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int TranslateEnd(int i, double fps);
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int SearchSub(int t, double fps);
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int TranslateSegmentStart(int i, double fps);
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int TranslateSegmentEnd(int i, double fps);
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const STSSegment* SearchSubs(int t, double fps, /*[out]*/ int* iSegment = NULL, int* nSegments = NULL);
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const STSSegment* GetSegment(int iSegment) {return iSegment >= 0 && iSegment < (int)m_segments.GetCount() ? &m_segments[iSegment] : NULL;}
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STSStyle* GetStyle(int i);
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bool GetStyle(int i, STSStyle& stss);
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int GetCharSet(int i);
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bool IsEntryUnicode(int i);
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void ConvertUnicode(int i, bool fUnicode);
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CStringA GetStrA(int i, bool fSSA = false);
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CStringW GetStrW(int i, bool fSSA = false);
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CStringW GetStrWA(int i, bool fSSA = false);
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#ifdef UNICODE
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#define GetStr GetStrW
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#else
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#define GetStr GetStrA
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#endif
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void SetStr(int i, CStringA str, bool fUnicode /* ignored */);
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void SetStr(int i, CStringW str, bool fUnicode);
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};
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extern BYTE CharSetList[];
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extern TCHAR* CharSetNames[];
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extern int CharSetLen;
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class CHtmlColorMap : public CAtlMap<CString, DWORD, CStringElementTraits<CString> > {public: CHtmlColorMap();};
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extern CHtmlColorMap g_colors;
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