forked from mia/Aegisub
101 lines
3.3 KiB
C++
101 lines
3.3 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file video_frame.h
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/// @see video_frame.cpp
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/// @ingroup video
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///
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#pragma once
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#ifndef AGI_PRE
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#include <wx/image.h>
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#endif
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/// DOCME
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/// @class AegiVideoFrame
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/// @brief DOCME
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///
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/// DOCME
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class AegiVideoFrame {
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/// Whether the object owns its buffer. If this is false, **data should never be modified
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bool ownMem;
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/// @brief Reset values to the defaults
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///
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/// Note that this function DOES NOT deallocate memory.
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/// Use Clear() for that
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void Reset();
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public:
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/// @brief Allocate memory if needed
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void Allocate();
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/// The size in bytes of the frame buffer
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unsigned int memSize;
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/// Pointer to the data planes
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unsigned char *data;
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/// Width in pixels
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unsigned int w;
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/// Height in pixels
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unsigned int h;
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// Pitch, that is, the number of bytes used by each row.
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unsigned int pitch;
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/// First row is actually the bottom one
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bool flipped;
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/// Swap Red and Blue channels (controls RGB versus BGR ordering etc)
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bool invertChannels;
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AegiVideoFrame();
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AegiVideoFrame(unsigned int width, unsigned int height);
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// @brief Clear this frame, freeing its memory if nessesary
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void Clear();
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/// @brief Copy from an AegiVideoFrame
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/// @param source The frame to copy from
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void CopyFrom(const AegiVideoFrame &source);
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/// @brief Set the frame to an externally allocated block of memory
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/// @param source Target frame data
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/// @param width The frame width in pixels
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/// @param height The frame height in pixels
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/// @param pitch The frame's pitch
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/// @param format The frame's format
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void SetTo(const unsigned char *source, unsigned int width, unsigned int height, unsigned int pitch);
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/// @brief Get this frame as a wxImage
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wxImage GetImage() const;
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int GetBpp() const { return 4; };
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};
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