Aegisub/aegisub/src/visual_tool_rotatexy.cpp
Thomas Goyne 96cf5ea7ed Kill the #ifndef AGI_PRE guards
They don't actually improve compilation performance and make it more
annoying to modify what things are in the precompiled header.
2012-12-02 06:33:29 -08:00

175 lines
4.1 KiB
C++

// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
/// @file visual_tool_rotatexy.cpp
/// @brief 3D rotation in X/Y axes visual typesetting tool
/// @ingroup visual_ts
#include "config.h"
#include <cmath>
#include "visual_tool_rotatexy.h"
VisualToolRotateXY::VisualToolRotateXY(VideoDisplay *parent, agi::Context *context)
: VisualTool<VisualDraggableFeature>(parent, context)
, angle_x(0)
, angle_y(0)
, angle_z(0)
, orig_x(0)
, orig_y(0)
{
features.resize(1);
org = &features.back();
org->type = DRAG_BIG_TRIANGLE;
}
void VisualToolRotateXY::Draw() {
if (!active_line) return;
DrawAllFeatures();
// Transform grid
gl.SetOrigin(org->pos);
gl.SetRotation(angle_x, angle_y, angle_z);
// Draw grid
gl.SetLineColour(colour[0], 0.5f, 2);
gl.SetModeLine();
float r = colour[0].Red() / 255.f;
float g = colour[0].Green() / 255.f;
float b = colour[0].Blue() / 255.f;
std::vector<float> colors(11 * 8 * 4);
for (int i = 0; i < 88; ++i) {
colors[i * 4 + 0] = r;
colors[i * 4 + 1] = g;
colors[i * 4 + 2] = b;
colors[i * 4 + 3] = (i + 3) % 4 > 1 ? 0 : (1.f - abs(i / 8 - 5) * 0.18f);
}
std::vector<float> points(11 * 8 * 2);
for (int i = 0; i < 11; ++i) {
int pos = 20 * (i - 5);
points[i * 16 + 0] = pos;
points[i * 16 + 1] = 120;
points[i * 16 + 2] = pos;
points[i * 16 + 3] = 0;
points[i * 16 + 4] = pos;
points[i * 16 + 5] = 0;
points[i * 16 + 6] = pos;
points[i * 16 + 7] = -120;
points[i * 16 + 8] = 120;
points[i * 16 + 9] = pos;
points[i * 16 + 10] = 0;
points[i * 16 + 11] = pos;
points[i * 16 + 12] = 0;
points[i * 16 + 13] = pos;
points[i * 16 + 14] = -120;
points[i * 16 + 15] = pos;
}
gl.DrawLines(2, points, 4, colors);
// Draw vectors
gl.SetLineColour(colour[3], 1.f, 2);
float vectors[] = {
0.f, 0.f, 0.f,
50.f, 0.f, 0.f,
0.f, 0.f, 0.f,
0.f, 50.f, 0.f,
0.f, 0.f, 0.f,
0.f, 0.f, 50.f,
};
gl.DrawLines(3, vectors, 6);
// Draw arrow tops
float arrows[] = {
60.f, 0.f, 0.f,
50.f, -3.f, -3.f,
50.f, 3.f, -3.f,
50.f, 3.f, 3.f,
50.f, -3.f, 3.f,
50.f, -3.f, -3.f,
0.f, 60.f, 0.f,
-3.f, 50.f, -3.f,
3.f, 50.f, -3.f,
3.f, 50.f, 3.f,
-3.f, 50.f, 3.f,
-3.f, 50.f, -3.f,
0.f, 0.f, 60.f,
-3.f, -3.f, 50.f,
3.f, -3.f, 50.f,
3.f, 3.f, 50.f,
-3.f, 3.f, 50.f,
-3.f, -3.f, 50.f,
};
gl.DrawLines(3, arrows, 18);
gl.ResetTransform();
}
bool VisualToolRotateXY::InitializeHold() {
orig_x = angle_x;
orig_y = angle_y;
return true;
}
void VisualToolRotateXY::UpdateHold() {
Vector2D delta = (mouse_pos - drag_start) * 2;
if (shift_down)
delta = delta.SingleAxis();
angle_x = orig_x - delta.Y();
angle_y = orig_y + delta.X();
if (ctrl_down) {
angle_x = floorf(angle_x / 30.f + .5f) * 30.f;
angle_y = floorf(angle_y / 30.f + .5f) * 30.f;
}
angle_x = fmodf(angle_x + 360.f, 360.f);
angle_y = fmodf(angle_y + 360.f, 360.f);
SetSelectedOverride("\\frx", wxString::Format("%.4g", angle_x));
SetSelectedOverride("\\fry", wxString::Format("%.4g", angle_y));
}
void VisualToolRotateXY::UpdateDrag(feature_iterator feature) {
SetOverride(active_line, "\\org", ToScriptCoords(feature->pos).PStr());
}
void VisualToolRotateXY::DoRefresh() {
if (!active_line) return;
if (!(org->pos = GetLineOrigin(active_line)))
org->pos = GetLinePosition(active_line);
org->pos = FromScriptCoords(org->pos);
GetLineRotation(active_line, angle_x, angle_y, angle_z);
}