forked from mia/Aegisub
391219ea54
1. svn mv assdraw csri hunspell lua51 contrib * See r2749 for full description. Originally committed to SVN as r2754.
406 lines
12 KiB
C++
406 lines
12 KiB
C++
/*
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* Copyright (c) 2007, ai-chan
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the ASSDraw3 Team nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY AI-CHAN ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL AI-CHAN BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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///////////////////////////////////////////////////////////////////////////////
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// Name: engine.hpp
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// Purpose: header file for ASSDraw drawing engine
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// Author: ai-chan
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// Created: 08/26/06
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// Copyright: (c) ai-chan
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// Licence: 3-clause BSD
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "_common.hpp"
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// we use these 2 standard libraries
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#include <math.h>
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#include <list>
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#include <set>
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#include <vector>
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// agg support
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#include "wxAGG/AGGWindow.h"
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#include "agg_color_rgba.h"
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#include "agg_rasterizer_scanline_aa.h"
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#include "agg_scanline_p.h"
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#include "agg_renderer_base.h"
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#include "agg_renderer_primitives.h"
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#include "agg_renderer_scanline.h"
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#include "agg_path_storage.h"
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#include "agg_curves.h"
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#include "agg_conv_curve.h"
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#include "agg_conv_contour.h"
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#include "agg_conv_stroke.h"
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#include "agg_conv_bcspline.h"
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#include "agg_math.h"
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#define DEFAULT_SCALE 10
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// this header file declare the following classes
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class DrawEngine;
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class Point;
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class PointSystem;
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class DrawCmd;
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typedef std::list<DrawCmd*> DrawCmdList;
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typedef std::list<Point*> PointList;
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typedef std::set<Point*> PointSet;
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// Command type
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enum CMDTYPE
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{
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M = 0,
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N = 1,
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L = 2,
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B = 3,
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S = 4,
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P = 5,
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C = 6
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};
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// Point type
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enum POINTTYPE
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{
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MP, // main point
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CP // control point
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};
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// A PointSystem is a centralized entity holding the parameters:
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// scale, originx and originy, all of which are needed by Point
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class PointSystem
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{
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public:
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double scale, originx, originy;
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PointSystem ( double sc = 1.0, double origx = 0.0, double origy = 0.0 )
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{ Set( sc, origx, origy ); }
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// set scale, originx and originy;
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void Set( double sc, double origx, double origy )
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{ scale = sc, originx = origx, originy = origy; }
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wxRealPoint ToWxRealPoint ( double x, double y )
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{ return wxRealPoint( originx + x * scale, originy + y * scale ); }
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// given drawing command coordinates returns the wxPoint on the GUI
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wxPoint ToWxPoint ( double x, double y )
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{ return wxPoint( (int) (originx + x * scale), (int) (originy + y * scale) ); }
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// given wxPoint on the GUI returns the nearest drawing command coords
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void FromWxPoint ( int wxpx, int wxpy, int &x, int &y )
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{
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x = int( floor( ((double) wxpx - originx) / scale + 0.5 ) );
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y = int( floor( ((double) wxpy - originy) / scale + 0.5 ) );
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}
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// given wxPoint on the GUI returns the nearest drawing command coords
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void FromWxPoint ( wxPoint wxp, int &x, int &y )
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{
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FromWxPoint( wxp.x, wxp.y, x, y );
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}
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};
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// The point class
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// note: this actually refers to the x,y-coordinate in drawing commands,
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// not the coordinate in the GUI
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class Point
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{
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public:
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POINTTYPE type;
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PointSystem *pointsys;
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// drawing commands that depend on this point
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DrawCmd* cmd_main;
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DrawCmd* cmd_next;
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bool isselected;
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unsigned num;
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// constructor
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//Point ( ) { cmd_main = NULL; cmd_next = NULL; }
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// constructor
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Point ( int _x, int _y, PointSystem* ps, POINTTYPE t, DrawCmd* cmd, unsigned n = 0 );
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// getters
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int x() { return x_; }
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int y() { return y_; }
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//set x and y
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void setXY( int _x, int _y);
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// simply returns true if px and py are the coordinate values
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bool IsAt( int px, int py );
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// convert this point to wxPoint using scale and originx, originy
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wxPoint ToWxPoint () { return ToWxPoint(true); }
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// convert this point to wxPoint using scale;
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// also use originx and originy if useorigin = true
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wxPoint ToWxPoint (bool useorigin);
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// check if wxpoint is nearby this point
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bool CheckWxPoint ( wxPoint wxpoint );
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private:
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int x_, y_;
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};
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// The base class for all draw commands
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class DrawCmd
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{
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public:
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CMDTYPE type;
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// main point (almost every command has one)
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// for B and S it's the last (destination) point
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Point* m_point;
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// other points than the main point
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// subclasses must populate this list even if they define
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// new variables for other points
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PointList controlpoints;
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// Linked list feature
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DrawCmd *prev;
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// Must set to true if the next command should NOT utilize this command
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// for the drawing
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bool dobreak;
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// Set to true if invisible m_point (not drawn)
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bool invisible;
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// true if this DrawCmd has been initialized with Init(), false otherwise
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// (initialized means that the control points have been generated)
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bool initialized;
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// -----------------------------------------------------------
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// Constructor(s)
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DrawCmd ( int x, int y, PointSystem *ps, DrawCmd *pv );
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// Destructor
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virtual ~DrawCmd ();
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// Init the draw command (for example to generate the control points)
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virtual void Init(unsigned n = 0) { initialized = true; }
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virtual wxString ToString() { return wxT(""); }
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};
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class ASSDrawEngine: public GUI::AGGWindow
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{
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public:
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ASSDrawEngine( wxWindow *parent, int extraflags = 0 );
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// destructor
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~ASSDrawEngine();
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virtual void SetDrawCmdSet(wxString set) { drawcmdset = set; }
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virtual void ResetEngine();
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virtual void ResetEngine(bool addM);
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virtual void RefreshDisplay();
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void FitToViewPoint(int hmargin, int vmargin);
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void SetFitToViewPointOnNextPaint(int hmargin = -1, int vmargin = -1);
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PointSystem* _PointSystem() { return pointsys; }
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// ASS draw commands; returns the number of parsed commands
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virtual int ParseASS ( wxString str );
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// generate ASS draw commands
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virtual wxString GenerateASS ( );
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// drawing
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virtual void OnPaint(wxPaintEvent &event);
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// -------------------- adding new commands ----------------------------
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// create draw command of type 'type' and m_point (x, y), append to the
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// list and return it
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virtual DrawCmd* AppendCmd ( CMDTYPE type, int x, int y );
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// append draw command
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virtual DrawCmd* AppendCmd ( DrawCmd* cmd );
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// create draw command of type 'type' and m_point (x, y), insert to the
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// list after the _cmd and return it
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virtual DrawCmd* InsertCmd ( CMDTYPE type, int x, int y, DrawCmd* _cmd );
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// insert draw command cmd after _cmd
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virtual void InsertCmd ( DrawCmd* cmd, DrawCmd* _cmd );
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// Create new DrawCmd
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DrawCmd* NewCmd ( CMDTYPE type, int x, int y );
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// -------------------- read/modify commands ---------------------------
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// returns the iterator for the list
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virtual DrawCmdList::iterator Iterator ( );
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// returns the 'end' iterator for the list
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virtual DrawCmdList::iterator IteratorEnd ( );
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// returns the last command in the list
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virtual DrawCmd* LastCmd ();
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// returns the total number of commands in the list
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//virtual int CmdCount () { return cmds.size(); }
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// move all points by relative amount of x, y coordinates
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virtual void MovePoints ( int x, int y );
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// transform all points using the calculation:
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// | (m11) (m12) | x | (x - mx) | + | nx |
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// | (m21) (m22) | | (y - my) | | ny |
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virtual void Transform( float m11, float m12, float m21, float m22,
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float mx, float my, float nx, float ny );
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// returns some DrawCmd if its m_point = (x, y)
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virtual DrawCmd* PointAt ( int x, int y );
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// returns some DrawCmd if one of its control point = (x, y)
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// also set &point to refer to that control point
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virtual DrawCmd* ControlAt ( int x, int y, Point* &point );
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// attempts to delete a commmand, returns true|false if successful|fail
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virtual bool DeleteCommand ( DrawCmd* cmd );
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agg::rgba rgba_shape;
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PixelFormat::AGGType::color_type color_bg;
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protected:
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/// The AGG base renderer
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typedef agg::renderer_base<PixelFormat::AGGType> RendererBase;
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/// The AGG primitives renderer
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typedef agg::renderer_primitives<RendererBase> RendererPrimitives;
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/// The AGG solid renderer
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typedef agg::renderer_scanline_aa_solid<RendererBase> RendererSolid;
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enum DRAWCMDMODE {
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NORMAL,
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CTRL_LN,
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HILITE
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};
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DrawCmdList cmds;
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wxString drawcmdset;
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PointSystem* pointsys;
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// for FitToViewPoint feature
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bool setfitviewpoint;
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int fitviewpoint_vmargin, fitviewpoint_hmargin;
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// AGG
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agg::rasterizer_scanline_aa<> rasterizer; ///< Scanline rasterizer
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agg::scanline_p8 scanline; ///< Scanline container
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void render_scanlines_aa_solid(RendererBase& rbase, agg::rgba rbga, bool affectboundaries = true);
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void render_scanlines(RendererSolid& rsolid, bool affectboundaries = true);
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int rendered_min_x, rendered_min_y, rendered_max_x, rendered_max_y; //bounding coord of rendered shapes
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void update_rendered_bound_coords(bool rendered_fresh = false);
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typedef agg::conv_transform<agg::path_storage> trans_path;
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agg::path_storage m_path, b_path;
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trans_path *rm_path, *rb_path;
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agg::conv_curve<trans_path> *rm_curve;
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void draw();
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virtual void ConstructPathsAndCurves(agg::trans_affine& mtx, trans_path*& _rm_path, trans_path*& _rb_path, agg::conv_curve<trans_path>*& _rm_curve);
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virtual void DoDraw( RendererBase& rbase, RendererPrimitives& rprim, RendererSolid& rsolid, agg::trans_affine& mtx );
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virtual void Draw_Clear( RendererBase& rbase );
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virtual void Draw_Draw( RendererBase& rbase, RendererPrimitives& rprim, RendererSolid& rsolid, agg::trans_affine& mtx, agg::rgba color );
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bool refresh_called;
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// set stuff to connect two drawing commands cmd1 and cmd2 such that
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// cmd1 comes right before cmd2
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virtual void ConnectSubsequentCmds (DrawCmd* cmd1, DrawCmd* cmd2);
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virtual void AddDrawCmdToAGGPathStorage(DrawCmd* cmd, agg::path_storage& path, DRAWCMDMODE mode = NORMAL);
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virtual std::vector< bool > PrepareC1ContData();
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DECLARE_EVENT_TABLE()
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};
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namespace agg
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{
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class simple_polygon_vertex_source
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{
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public:
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simple_polygon_vertex_source(const double* polygon, unsigned np,
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bool roundoff = false,
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bool close = true) :
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m_polygon(polygon),
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m_num_points(np),
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m_vertex(0),
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m_roundoff(roundoff),
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m_close(close)
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{
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}
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void close(bool f) { m_close = f; }
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bool close() const { return m_close; }
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void rewind(unsigned)
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{
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m_vertex = 0;
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}
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unsigned vertex(double* x, double* y)
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{
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if(m_vertex > m_num_points) return path_cmd_stop;
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if(m_vertex == m_num_points)
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{
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++m_vertex;
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return path_cmd_end_poly | (m_close ? path_flags_close : 0);
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}
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*x = m_polygon[m_vertex * 2];
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*y = m_polygon[m_vertex * 2 + 1];
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if(m_roundoff)
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{
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*x = floor(*x) + 0.5;
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*y = floor(*y) + 0.5;
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}
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++m_vertex;
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return (m_vertex == 1) ? path_cmd_move_to : path_cmd_line_to;
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}
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private:
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const double* m_polygon;
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unsigned m_num_points;
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unsigned m_vertex;
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bool m_roundoff;
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bool m_close;
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};
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};
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typedef agg::simple_polygon_vertex_source aggpolygon;
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