Aegisub/aegisub/src/visual_tool_vector_clip.cpp
Thomas Goyne be77dc8307 Mostly rewrite the visual tools and related classes
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.

Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.

Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.

Fix a bunch of minor issues and general instability.

Originally committed to SVN as r5823.
2011-11-06 17:18:20 +00:00

389 lines
10 KiB
C++

// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file visual_tool_vector_clip.cpp
/// @brief Vector clipping visual typesetting tool
/// @ingroup visual_ts
#include "visual_tool_vector_clip.h"
#ifndef AGI_PRE
#include <wx/toolbar.h>
#include <algorithm>
#endif
#include "config.h"
#include "ass_dialogue.h"
#include "libresrc/libresrc.h"
#include "utils.h"
/// Button IDs
enum {
BUTTON_DRAG = 1300,
BUTTON_LINE,
BUTTON_BICUBIC,
BUTTON_CONVERT,
BUTTON_INSERT,
BUTTON_REMOVE,
BUTTON_FREEHAND,
BUTTON_FREEHAND_SMOOTH,
BUTTON_LAST // Leave this at the end and don't use it
};
VisualToolVectorClip::VisualToolVectorClip(VideoDisplay *parent, agi::Context *context)
: VisualTool<VisualToolVectorClipDraggableFeature>(parent, context)
, spline(*this)
{
}
void VisualToolVectorClip::SetToolbar(wxToolBar *toolBar) {
this->toolBar = toolBar;
toolBar->AddTool(BUTTON_DRAG, _("Drag"), GETIMAGE(visual_vector_clip_drag_24), _("Drag control points."), wxITEM_CHECK);
toolBar->AddTool(BUTTON_LINE, _("Line"), GETIMAGE(visual_vector_clip_line_24), _("Appends a line."), wxITEM_CHECK);
toolBar->AddTool(BUTTON_BICUBIC, _("Bicubic"), GETIMAGE(visual_vector_clip_bicubic_24), _("Appends a bezier bicubic curve."), wxITEM_CHECK);
toolBar->AddSeparator();
toolBar->AddTool(BUTTON_CONVERT, _("Convert"), GETIMAGE(visual_vector_clip_convert_24), _("Converts a segment between line and bicubic."), wxITEM_CHECK);
toolBar->AddTool(BUTTON_INSERT, _("Insert"), GETIMAGE(visual_vector_clip_insert_24), _("Inserts a control point."), wxITEM_CHECK);
toolBar->AddTool(BUTTON_REMOVE, _("Remove"), GETIMAGE(visual_vector_clip_remove_24), _("Removes a control point."), wxITEM_CHECK);
toolBar->AddSeparator();
toolBar->AddTool(BUTTON_FREEHAND, _("Freehand"), GETIMAGE(visual_vector_clip_freehand_24), _("Draws a freehand shape."), wxITEM_CHECK);
toolBar->AddTool(BUTTON_FREEHAND_SMOOTH, _("Freehand smooth"), GETIMAGE(visual_vector_clip_freehand_smooth_24), _("Draws a smoothed freehand shape."), wxITEM_CHECK);
toolBar->ToggleTool(BUTTON_DRAG, true);
toolBar->Realize();
toolBar->Show(true);
toolBar->Bind(wxEVT_COMMAND_TOOL_CLICKED, &VisualToolVectorClip::OnSubTool, this);
SetMode(features.empty());
}
void VisualToolVectorClip::OnSubTool(wxCommandEvent &event) {
SetMode(event.GetId() - BUTTON_DRAG);
}
void VisualToolVectorClip::SetMode(int new_mode) {
// Manually enforce radio behavior as we want one selection in the bar
// rather than one per group
for (int i = BUTTON_DRAG; i < BUTTON_LAST; i++)
toolBar->ToggleTool(i, i == new_mode + BUTTON_DRAG);
mode = new_mode;
}
static bool is_move(SplineCurve const& c) {
return c.type == SplineCurve::POINT;
}
void VisualToolVectorClip::Draw() {
if (!active_line) return;
if (spline.empty()) return;
// Parse vector
std::vector<float> points;
std::vector<int> start;
std::vector<int> count;
spline.GetPointList(points, start, count);
assert(!start.empty());
assert(!count.empty());
gl.SetLineColour(colour[3], 1.f, 2);
gl.SetFillColour(wxColour(0, 0, 0), 0.5f);
gl.DrawMultiPolygon(points, start, count, video_res, !inverse);
Vector2D pt;
float t;
Spline::iterator highlighted_curve;
spline.GetClosestParametricPoint(mouse_pos, highlighted_curve, t, pt);
// Draw highlighted line
if ((mode == 3 || mode == 4) && active_feature == features.end() && points.size() > 2) {
std::vector<float> highlighted_points;
spline.GetPointList(highlighted_points, highlighted_curve);
if (!highlighted_points.empty()) {
gl.SetLineColour(colour[2], 1.f, 2);
gl.DrawLineStrip(2, highlighted_points);
}
}
// Draw lines connecting the bicubic features
gl.SetLineColour(colour[3], 0.9f, 1);
for (Spline::iterator cur = spline.begin(); cur != spline.end(); ++cur) {
if (cur->type == SplineCurve::BICUBIC) {
gl.DrawDashedLine(cur->p1, cur->p2, 6);
gl.DrawDashedLine(cur->p3, cur->p4, 6);
}
}
DrawAllFeatures();
// Draw preview of inserted line
if (mode == 1 || mode == 2) {
if (spline.size() && mouse_pos) {
Spline::reverse_iterator c0 = std::find_if(spline.rbegin(), spline.rend(), is_move);
SplineCurve *c1 = &spline.back();
gl.DrawDashedLine(mouse_pos, c0->p1, 6);
gl.DrawDashedLine(mouse_pos, c1->EndPoint(), 6);
}
}
// Draw preview of insert point
if (mode == 4)
gl.DrawCircle(pt, 4);
}
void VisualToolVectorClip::MakeFeature(Spline::iterator cur) {
Feature feat;
feat.curve = cur;
if (cur->type == SplineCurve::POINT) {
feat.pos = cur->p1;
feat.type = DRAG_SMALL_CIRCLE;
feat.point = 0;
}
else if (cur->type == SplineCurve::LINE) {
feat.pos = cur->p2;
feat.type = DRAG_SMALL_CIRCLE;
feat.point = 1;
}
else if (cur->type == SplineCurve::BICUBIC) {
// Control points
feat.pos = cur->p2;
feat.point = 1;
feat.type = DRAG_SMALL_SQUARE;
features.push_back(feat);
feat.pos = cur->p3;
feat.point = 2;
features.push_back(feat);
// End point
feat.pos = cur->p4;
feat.type = DRAG_SMALL_CIRCLE;
feat.point = 3;
}
features.push_back(feat);
}
void VisualToolVectorClip::MakeFeatures() {
sel_features.clear();
features.clear();
active_feature = features.end();
for (Spline::iterator it = spline.begin(); it != spline.end(); ++it)
MakeFeature(it);
}
void VisualToolVectorClip::Save() {
SetOverride(active_line, inverse ? "\\iclip" : "\\clip", "(" + spline.EncodeToASS() + ")");
}
void VisualToolVectorClip::UpdateDrag(feature_iterator feature) {
spline.MovePoint(feature->curve, feature->point, feature->pos);
Save();
}
bool VisualToolVectorClip::InitializeDrag(feature_iterator feature) {
if (mode != 5) return true;
if (feature->curve->type == SplineCurve::BICUBIC && (feature->point == 1 || feature->point == 2)) {
// Deleting bicubic curve handles, so convert to line
feature->curve->type = SplineCurve::LINE;
feature->curve->p2 = feature->curve->p4;
}
else {
Spline::iterator next = feature->curve;
next++;
if (next != spline.end()) {
if (feature->curve->type == SplineCurve::POINT) {
next->p1 = next->EndPoint();
next->type = SplineCurve::POINT;
}
else {
next->p1 = feature->curve->p1;
}
}
spline.erase(feature->curve);
}
active_feature = features.end();
Save();
MakeFeatures();
Commit(_("delete control point"));
return false;
}
bool VisualToolVectorClip::InitializeHold() {
// Insert line/bicubic
if (mode == 1 || mode == 2) {
SplineCurve curve;
// New spline beginning at the clicked point
if (spline.empty()) {
curve.p1 = mouse_pos;
curve.type = SplineCurve::POINT;
}
else {
// Continue from the spline in progress
// Don't bother setting p2 as UpdateHold will handle that
curve.p1 = spline.back().EndPoint();
curve.type = mode == 1 ? SplineCurve::LINE : SplineCurve::BICUBIC;
}
spline.push_back(curve);
sel_features.clear();
MakeFeature(--spline.end());
UpdateHold();
return true;
}
// Convert and insert
if (mode == 3 || mode == 4) {
// Get closest point
Vector2D pt;
Spline::iterator curve;
float t;
spline.GetClosestParametricPoint(mouse_pos, curve, t, pt);
// Convert line <-> bicubic
if (mode == 3) {
if (curve != spline.end()) {
if (curve->type == SplineCurve::LINE) {
curve->type = SplineCurve::BICUBIC;
curve->p4 = curve->p2;
curve->p2 = curve->p1 * 0.75 + curve->p4 * 0.25;
curve->p3 = curve->p1 * 0.25 + curve->p4 * 0.75;
}
else if (curve->type == SplineCurve::BICUBIC) {
curve->type = SplineCurve::LINE;
curve->p2 = curve->p4;
}
}
}
// Insert
else {
if (spline.empty()) return false;
// Split the curve
if (curve == spline.end()) {
SplineCurve ct(spline.back().EndPoint(), spline.front().p1);
ct.p2 = ct.p1 * (1 - t) + ct.p2 * t;
spline.push_back(ct);
}
else {
SplineCurve c2;
curve->Split(*curve, c2, t);
spline.insert(++curve, c2);
}
}
Save();
MakeFeatures();
Commit();
return false;
}
// Freehand spline draw
if (mode == 6 || mode == 7) {
sel_features.clear();
features.clear();
active_feature = features.end();
spline.clear();
spline.push_back(SplineCurve(mouse_pos));
return true;
}
/// @todo box selection?
if (mode == 0) {
return false;
}
// Nothing to do for mode 5 (remove)
return false;
}
void VisualToolVectorClip::UpdateHold() {
if (mode == 1) {
spline.back().EndPoint() = mouse_pos;
features.back().pos = mouse_pos;
}
// Insert bicubic
else if (mode == 2) {
SplineCurve &curve = spline.back();
curve.EndPoint() = mouse_pos;
// Control points
if (spline.size() > 1) {
SplineCurve &c0 = spline.back();
float len = (curve.p4 - curve.p1).Len();
curve.p2 = (c0.type == SplineCurve::LINE ? c0.p2 - c0.p1 : c0.p4 - c0.p3).Unit() * (0.25f * len) + curve.p1;
}
else
curve.p2 = curve.p1 * 0.75 + curve.p4 * 0.25;
curve.p3 = curve.p1 * 0.25 + curve.p4 * 0.75;
MakeFeatures();
}
// Freehand
else if (mode == 6 || mode == 7) {
// See if distance is enough
Vector2D const& last = spline.back().EndPoint();
float len = (last - mouse_pos).SquareLen();
if (mode == 6 && len < 900) return;
if (mode == 7 && len < 3600) return;
spline.push_back(SplineCurve(last, mouse_pos));
MakeFeature(--spline.end());
}
if (mode == 3 || mode == 4) return;
// Smooth spline
if (!holding && mode == 7)
spline.Smooth();
Save();
// End freedraw
if (!holding && (mode == 6 || mode == 7)) {
SetMode(0);
MakeFeatures();
}
}
void VisualToolVectorClip::DoRefresh() {
if (!active_line) return;
wxString vect;
int scale;
vect = GetLineVectorClip(active_line, scale, inverse);
spline.DecodeFromASS(vect);
MakeFeatures();
SelectAll();
}
void VisualToolVectorClip::SelectAll() {
sel_features.clear();
for (feature_iterator it = features.begin(); it != features.end(); ++it)
sel_features.insert(it);
}