forked from mia/Aegisub
be77dc8307
Convert all coordinates within the visual tools to Vector2D, which has been significantly extended. Eliminates a lot of issues with accumulated rounding errors and simplifies a lot of code. Modernize the visual tools' interactions with the rest of Aegisub by connecting to signals directly rather than routing everything through the video display and converting the main visual tool mode toolbar to the command system. Extract all references to OpenGL from the visual tools and move them to OpenGLWrapper as a first step towards making it possible to implement an alternative video renderer. In the process, eliminate all uses of OpenGL immediate mode. Fix a bunch of minor issues and general instability. Originally committed to SVN as r5823.
389 lines
10 KiB
C++
389 lines
10 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
|
|
//
|
|
// Permission to use, copy, modify, and distribute this software for any
|
|
// purpose with or without fee is hereby granted, provided that the above
|
|
// copyright notice and this permission notice appear in all copies.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
|
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
|
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
//
|
|
// Aegisub Project http://www.aegisub.org/
|
|
//
|
|
// $Id$
|
|
|
|
/// @file visual_tool_vector_clip.cpp
|
|
/// @brief Vector clipping visual typesetting tool
|
|
/// @ingroup visual_ts
|
|
|
|
#include "visual_tool_vector_clip.h"
|
|
|
|
#ifndef AGI_PRE
|
|
#include <wx/toolbar.h>
|
|
|
|
#include <algorithm>
|
|
#endif
|
|
|
|
#include "config.h"
|
|
|
|
#include "ass_dialogue.h"
|
|
#include "libresrc/libresrc.h"
|
|
#include "utils.h"
|
|
|
|
/// Button IDs
|
|
enum {
|
|
BUTTON_DRAG = 1300,
|
|
BUTTON_LINE,
|
|
BUTTON_BICUBIC,
|
|
BUTTON_CONVERT,
|
|
BUTTON_INSERT,
|
|
BUTTON_REMOVE,
|
|
BUTTON_FREEHAND,
|
|
BUTTON_FREEHAND_SMOOTH,
|
|
BUTTON_LAST // Leave this at the end and don't use it
|
|
};
|
|
|
|
VisualToolVectorClip::VisualToolVectorClip(VideoDisplay *parent, agi::Context *context)
|
|
: VisualTool<VisualToolVectorClipDraggableFeature>(parent, context)
|
|
, spline(*this)
|
|
{
|
|
}
|
|
|
|
void VisualToolVectorClip::SetToolbar(wxToolBar *toolBar) {
|
|
this->toolBar = toolBar;
|
|
toolBar->AddTool(BUTTON_DRAG, _("Drag"), GETIMAGE(visual_vector_clip_drag_24), _("Drag control points."), wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_LINE, _("Line"), GETIMAGE(visual_vector_clip_line_24), _("Appends a line."), wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_BICUBIC, _("Bicubic"), GETIMAGE(visual_vector_clip_bicubic_24), _("Appends a bezier bicubic curve."), wxITEM_CHECK);
|
|
toolBar->AddSeparator();
|
|
toolBar->AddTool(BUTTON_CONVERT, _("Convert"), GETIMAGE(visual_vector_clip_convert_24), _("Converts a segment between line and bicubic."), wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_INSERT, _("Insert"), GETIMAGE(visual_vector_clip_insert_24), _("Inserts a control point."), wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_REMOVE, _("Remove"), GETIMAGE(visual_vector_clip_remove_24), _("Removes a control point."), wxITEM_CHECK);
|
|
toolBar->AddSeparator();
|
|
toolBar->AddTool(BUTTON_FREEHAND, _("Freehand"), GETIMAGE(visual_vector_clip_freehand_24), _("Draws a freehand shape."), wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_FREEHAND_SMOOTH, _("Freehand smooth"), GETIMAGE(visual_vector_clip_freehand_smooth_24), _("Draws a smoothed freehand shape."), wxITEM_CHECK);
|
|
toolBar->ToggleTool(BUTTON_DRAG, true);
|
|
toolBar->Realize();
|
|
toolBar->Show(true);
|
|
toolBar->Bind(wxEVT_COMMAND_TOOL_CLICKED, &VisualToolVectorClip::OnSubTool, this);
|
|
SetMode(features.empty());
|
|
}
|
|
|
|
void VisualToolVectorClip::OnSubTool(wxCommandEvent &event) {
|
|
SetMode(event.GetId() - BUTTON_DRAG);
|
|
}
|
|
|
|
void VisualToolVectorClip::SetMode(int new_mode) {
|
|
// Manually enforce radio behavior as we want one selection in the bar
|
|
// rather than one per group
|
|
for (int i = BUTTON_DRAG; i < BUTTON_LAST; i++)
|
|
toolBar->ToggleTool(i, i == new_mode + BUTTON_DRAG);
|
|
|
|
mode = new_mode;
|
|
}
|
|
|
|
static bool is_move(SplineCurve const& c) {
|
|
return c.type == SplineCurve::POINT;
|
|
}
|
|
|
|
void VisualToolVectorClip::Draw() {
|
|
if (!active_line) return;
|
|
if (spline.empty()) return;
|
|
|
|
// Parse vector
|
|
std::vector<float> points;
|
|
std::vector<int> start;
|
|
std::vector<int> count;
|
|
|
|
spline.GetPointList(points, start, count);
|
|
assert(!start.empty());
|
|
assert(!count.empty());
|
|
|
|
gl.SetLineColour(colour[3], 1.f, 2);
|
|
gl.SetFillColour(wxColour(0, 0, 0), 0.5f);
|
|
|
|
gl.DrawMultiPolygon(points, start, count, video_res, !inverse);
|
|
|
|
Vector2D pt;
|
|
float t;
|
|
Spline::iterator highlighted_curve;
|
|
spline.GetClosestParametricPoint(mouse_pos, highlighted_curve, t, pt);
|
|
|
|
// Draw highlighted line
|
|
if ((mode == 3 || mode == 4) && active_feature == features.end() && points.size() > 2) {
|
|
std::vector<float> highlighted_points;
|
|
spline.GetPointList(highlighted_points, highlighted_curve);
|
|
if (!highlighted_points.empty()) {
|
|
gl.SetLineColour(colour[2], 1.f, 2);
|
|
gl.DrawLineStrip(2, highlighted_points);
|
|
}
|
|
}
|
|
|
|
// Draw lines connecting the bicubic features
|
|
gl.SetLineColour(colour[3], 0.9f, 1);
|
|
for (Spline::iterator cur = spline.begin(); cur != spline.end(); ++cur) {
|
|
if (cur->type == SplineCurve::BICUBIC) {
|
|
gl.DrawDashedLine(cur->p1, cur->p2, 6);
|
|
gl.DrawDashedLine(cur->p3, cur->p4, 6);
|
|
}
|
|
}
|
|
|
|
DrawAllFeatures();
|
|
|
|
// Draw preview of inserted line
|
|
if (mode == 1 || mode == 2) {
|
|
if (spline.size() && mouse_pos) {
|
|
Spline::reverse_iterator c0 = std::find_if(spline.rbegin(), spline.rend(), is_move);
|
|
SplineCurve *c1 = &spline.back();
|
|
gl.DrawDashedLine(mouse_pos, c0->p1, 6);
|
|
gl.DrawDashedLine(mouse_pos, c1->EndPoint(), 6);
|
|
}
|
|
}
|
|
|
|
// Draw preview of insert point
|
|
if (mode == 4)
|
|
gl.DrawCircle(pt, 4);
|
|
}
|
|
|
|
void VisualToolVectorClip::MakeFeature(Spline::iterator cur) {
|
|
Feature feat;
|
|
feat.curve = cur;
|
|
|
|
if (cur->type == SplineCurve::POINT) {
|
|
feat.pos = cur->p1;
|
|
feat.type = DRAG_SMALL_CIRCLE;
|
|
feat.point = 0;
|
|
}
|
|
else if (cur->type == SplineCurve::LINE) {
|
|
feat.pos = cur->p2;
|
|
feat.type = DRAG_SMALL_CIRCLE;
|
|
feat.point = 1;
|
|
}
|
|
else if (cur->type == SplineCurve::BICUBIC) {
|
|
// Control points
|
|
feat.pos = cur->p2;
|
|
feat.point = 1;
|
|
feat.type = DRAG_SMALL_SQUARE;
|
|
features.push_back(feat);
|
|
|
|
feat.pos = cur->p3;
|
|
feat.point = 2;
|
|
features.push_back(feat);
|
|
|
|
// End point
|
|
feat.pos = cur->p4;
|
|
feat.type = DRAG_SMALL_CIRCLE;
|
|
feat.point = 3;
|
|
}
|
|
features.push_back(feat);
|
|
}
|
|
|
|
void VisualToolVectorClip::MakeFeatures() {
|
|
sel_features.clear();
|
|
features.clear();
|
|
active_feature = features.end();
|
|
for (Spline::iterator it = spline.begin(); it != spline.end(); ++it)
|
|
MakeFeature(it);
|
|
}
|
|
|
|
void VisualToolVectorClip::Save() {
|
|
SetOverride(active_line, inverse ? "\\iclip" : "\\clip", "(" + spline.EncodeToASS() + ")");
|
|
}
|
|
|
|
void VisualToolVectorClip::UpdateDrag(feature_iterator feature) {
|
|
spline.MovePoint(feature->curve, feature->point, feature->pos);
|
|
Save();
|
|
}
|
|
|
|
bool VisualToolVectorClip::InitializeDrag(feature_iterator feature) {
|
|
if (mode != 5) return true;
|
|
|
|
if (feature->curve->type == SplineCurve::BICUBIC && (feature->point == 1 || feature->point == 2)) {
|
|
// Deleting bicubic curve handles, so convert to line
|
|
feature->curve->type = SplineCurve::LINE;
|
|
feature->curve->p2 = feature->curve->p4;
|
|
}
|
|
else {
|
|
Spline::iterator next = feature->curve;
|
|
next++;
|
|
if (next != spline.end()) {
|
|
if (feature->curve->type == SplineCurve::POINT) {
|
|
next->p1 = next->EndPoint();
|
|
next->type = SplineCurve::POINT;
|
|
}
|
|
else {
|
|
next->p1 = feature->curve->p1;
|
|
}
|
|
}
|
|
|
|
spline.erase(feature->curve);
|
|
}
|
|
active_feature = features.end();
|
|
|
|
Save();
|
|
MakeFeatures();
|
|
Commit(_("delete control point"));
|
|
|
|
return false;
|
|
}
|
|
|
|
bool VisualToolVectorClip::InitializeHold() {
|
|
// Insert line/bicubic
|
|
if (mode == 1 || mode == 2) {
|
|
SplineCurve curve;
|
|
|
|
// New spline beginning at the clicked point
|
|
if (spline.empty()) {
|
|
curve.p1 = mouse_pos;
|
|
curve.type = SplineCurve::POINT;
|
|
}
|
|
else {
|
|
// Continue from the spline in progress
|
|
// Don't bother setting p2 as UpdateHold will handle that
|
|
curve.p1 = spline.back().EndPoint();
|
|
curve.type = mode == 1 ? SplineCurve::LINE : SplineCurve::BICUBIC;
|
|
}
|
|
|
|
spline.push_back(curve);
|
|
sel_features.clear();
|
|
MakeFeature(--spline.end());
|
|
UpdateHold();
|
|
return true;
|
|
}
|
|
|
|
// Convert and insert
|
|
if (mode == 3 || mode == 4) {
|
|
// Get closest point
|
|
Vector2D pt;
|
|
Spline::iterator curve;
|
|
float t;
|
|
spline.GetClosestParametricPoint(mouse_pos, curve, t, pt);
|
|
|
|
// Convert line <-> bicubic
|
|
if (mode == 3) {
|
|
if (curve != spline.end()) {
|
|
if (curve->type == SplineCurve::LINE) {
|
|
curve->type = SplineCurve::BICUBIC;
|
|
curve->p4 = curve->p2;
|
|
curve->p2 = curve->p1 * 0.75 + curve->p4 * 0.25;
|
|
curve->p3 = curve->p1 * 0.25 + curve->p4 * 0.75;
|
|
}
|
|
|
|
else if (curve->type == SplineCurve::BICUBIC) {
|
|
curve->type = SplineCurve::LINE;
|
|
curve->p2 = curve->p4;
|
|
}
|
|
}
|
|
}
|
|
// Insert
|
|
else {
|
|
if (spline.empty()) return false;
|
|
|
|
// Split the curve
|
|
if (curve == spline.end()) {
|
|
SplineCurve ct(spline.back().EndPoint(), spline.front().p1);
|
|
ct.p2 = ct.p1 * (1 - t) + ct.p2 * t;
|
|
spline.push_back(ct);
|
|
}
|
|
else {
|
|
SplineCurve c2;
|
|
curve->Split(*curve, c2, t);
|
|
spline.insert(++curve, c2);
|
|
}
|
|
}
|
|
|
|
Save();
|
|
MakeFeatures();
|
|
Commit();
|
|
return false;
|
|
}
|
|
|
|
// Freehand spline draw
|
|
if (mode == 6 || mode == 7) {
|
|
sel_features.clear();
|
|
features.clear();
|
|
active_feature = features.end();
|
|
spline.clear();
|
|
spline.push_back(SplineCurve(mouse_pos));
|
|
return true;
|
|
}
|
|
|
|
/// @todo box selection?
|
|
if (mode == 0) {
|
|
return false;
|
|
}
|
|
|
|
// Nothing to do for mode 5 (remove)
|
|
return false;
|
|
}
|
|
|
|
void VisualToolVectorClip::UpdateHold() {
|
|
if (mode == 1) {
|
|
spline.back().EndPoint() = mouse_pos;
|
|
features.back().pos = mouse_pos;
|
|
}
|
|
|
|
// Insert bicubic
|
|
else if (mode == 2) {
|
|
SplineCurve &curve = spline.back();
|
|
curve.EndPoint() = mouse_pos;
|
|
|
|
// Control points
|
|
if (spline.size() > 1) {
|
|
SplineCurve &c0 = spline.back();
|
|
float len = (curve.p4 - curve.p1).Len();
|
|
curve.p2 = (c0.type == SplineCurve::LINE ? c0.p2 - c0.p1 : c0.p4 - c0.p3).Unit() * (0.25f * len) + curve.p1;
|
|
}
|
|
else
|
|
curve.p2 = curve.p1 * 0.75 + curve.p4 * 0.25;
|
|
curve.p3 = curve.p1 * 0.25 + curve.p4 * 0.75;
|
|
MakeFeatures();
|
|
}
|
|
|
|
// Freehand
|
|
else if (mode == 6 || mode == 7) {
|
|
// See if distance is enough
|
|
Vector2D const& last = spline.back().EndPoint();
|
|
float len = (last - mouse_pos).SquareLen();
|
|
if (mode == 6 && len < 900) return;
|
|
if (mode == 7 && len < 3600) return;
|
|
|
|
spline.push_back(SplineCurve(last, mouse_pos));
|
|
MakeFeature(--spline.end());
|
|
}
|
|
|
|
if (mode == 3 || mode == 4) return;
|
|
|
|
// Smooth spline
|
|
if (!holding && mode == 7)
|
|
spline.Smooth();
|
|
|
|
Save();
|
|
|
|
// End freedraw
|
|
if (!holding && (mode == 6 || mode == 7)) {
|
|
SetMode(0);
|
|
MakeFeatures();
|
|
}
|
|
}
|
|
|
|
void VisualToolVectorClip::DoRefresh() {
|
|
if (!active_line) return;
|
|
|
|
wxString vect;
|
|
int scale;
|
|
vect = GetLineVectorClip(active_line, scale, inverse);
|
|
spline.DecodeFromASS(vect);
|
|
|
|
MakeFeatures();
|
|
SelectAll();
|
|
}
|
|
|
|
void VisualToolVectorClip::SelectAll() {
|
|
sel_features.clear();
|
|
for (feature_iterator it = features.begin(); it != features.end(); ++it)
|
|
sel_features.insert(it);
|
|
}
|